Punch Strings
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
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9![]() |
High | 15 | 2 | 16 | +1 | -5 | +33 | +33 | 12 | 15 | 18 | CH, HiC | No |
A standalone version of Marie's 5PPP. You can use it as a filler in your juggles and in stun since it offers good frame advantage. Just like it's string version, it will make Marie turn around and switch her stance, which can be useful for setting up some stance-specific combos. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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8![]() |
High | 17 | 3 | 23 | +10 | -8 | +10 | +10 | 20 | 25 | 30 | All | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A jumping punch, this option will crush lows and is very useful in some light/featherweight specific juggles. This and it's extension can be cancelled into both minuet sidestep and rondo stance. Minuet will avoid throws, putting you at frame advantage and backturned, so it's a strong option to use every now and then.
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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6![]() |
Mid | 12 | 2 | 18 | -6 | -8 | +30 | +30 | 17 | 21 | 25 | CH, HiC | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A forward lunging elbow. With 12 frames of startup it has an average speed for the fastest mid option, but just like 5P, it's pretty bad on both block and hit. Has a long cancel window, making the followups very delayable.
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
66![]() |
Mid | 20 | 2 | 27 | +22 | -6 | +44 | +44 | 24 | 30 | 36 | All | No |
A forward lunging punch to the gut and Marie's critical burst. Goes about twice as far as 6P does thanks to the dash motion. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
64![]() |
Mid | 18 | 3 | 24 | +24 | -8 ~ -10 | +24 ~ +26 | +24 ~ +26 | 22 | 27 | 33 | All | No |
A cutesy overhead punch that actually hits mid. Not too usefeul in neutral and pressure but it will put stunned opponents into a long sit-down stun, guaranteeing a 6P even if they stagger escape. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4![]() |
Mid | 16 | 2 | 23 | +6 | -8 | +25 | +25 | 20 | 25 | 30 | All | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Another lunging gut punch. Has two extensions and is mostly used on stunned opponents due to it's good frame advantage.
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | ||||||||||||||||||||||||||||||||||||||||
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3![]() |
Mid | 14 | 3 | 22 | -3 ~ -4 | -7 ~ -8 | +36 ~ +38 | +36 ~ +38 | 18 | 22 | 27 | CH, HiC | No | ||||||||||||||||||||||||||||||||||||||||
This is a deceptively good move in Marie's arsenal. This mid punch is only 2 frames slower than 6P but goes slightly further and grants very good advantage on Counters, making it a decent counterpoke to throw out. Although it's usually unsafe on block, getting a shallow hit will actually make it safe, allowing you to mash out against punish attempts for a Hi Counter.
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2![]() |
Low | 14 | 2 | 20 | 0 | -3 | +4 | +4 | 5 | 6 | 7 | CH, HiC | No |
A low poke with average speed. At 0 on hit and only -3 on block, this is not so bad, especially against characters with slower high and mid options. However, it's main usage is as an abare due to it's speed, high crushing properties and a huge pushback on Counters that will reset you and your opponent back to neutral. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1![]() |
Low | 20 | 2 | 28 | -6 | -10 | +10 | +10 | 18 | 22 | 27 | CH, HiC | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A copy of 5PP2P.
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
236![]() |
High | 17 | 5 | 26 | KND | -9 ~ -12 | KND | KND | 32 (48) | 40 (51) | 48 (51) | No | No |
A lunging punch with close hit properties. Close hit damage is listed in brackets. It's mainly used after getting a bound or to whiff punish your opponents in neutral due to the huge range combined with fast startup. The advantage will vary depending on range and since you are always punishable anyway, you should always buffer a 5P after getting this blocked to potentially Hi Counter opponents that mistakenly used the wrong throw to punish you. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
214![]() |
Mid | 20 | 3 | 23 | +36 | -10 ~ -11 | JGL | JGL | 22 | 27 | 33 | Normal hit only | No |
A mid punch launcher, pretty much only seen in combos as it's the best punch launcher she has. Because Marie's best launchers are usually kicks, it's good to use this every now and then to discourage opponents from critical holding. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SS![]() |
Mid | 25 | 2 | 23 | +25 | -8 | +25 | 25 | 18 | 22 | 27 | All | No |
A punch followup to your sidestep. Looks and behaves like 4P does. |
Kick Strings
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | ||||||||||||||||||||||||||||||||||||||||
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5![]() |
High | 12 | 2 | 23 | +3 | -3 | +26 | +26 | 21 | 26 | 31 | All | No | ||||||||||||||||||||||||||||||||||||||||
A very fast high kick with good frame advantage and good range.
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9![]() |
High | 15 | 3 | 24 | +35 | -12 ~ -13 | +35 | +35 | 20 | 25 | 30 | All | No | ||||||||||||||||||||||||||||||||||||||||
A high hitting hopkick type of attack that will crush lows. Can be used for oki to avoid low wakeup kicks and gives a lot of frame advantage. It's unsafe but has a safe extension. If you hold 4 after 9K, you will recover with your back to the opponent.
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8![]() |
Mid | 16 | 3 | 24 | +35 | -13 | JGL | JGL | 20 | 25 | 30 | Normal hit only | No |
A mid kick with good frame advantage on normal hit but very unsafe on block. If you hit a Counter with it or use it on a stunned opponent, you will launch them for a juggle so mix this up with 214P and 7K to keep the opponent guessing. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7![]() |
High | 17 | 2 | 21 | +39 | -13 | JGL | JGL | 20 | 25 | 30 | Normal hit only | No |
A fast high kick. Being very unsafe on block and with no extensions it's mainly used in combos to launch the opponent and is one of Marie's best launchers, if not the best launcher. Recovers in backturn. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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6![]() |
Mid | 17 | 2 | 25 | +15 | -9 | +15 | +15 | 18 | 22 | 27 | All | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A decently fast mid kick, it's unsafe on block but has extensions which can discourage the opponent from going for a throw punish. Not a lot of frame advantage on hit so you should almost always go for the extensions, as good stagger escape will make combos impossible. You can cancel into rondo stance on hit and on block.
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
66![]() |
Mid | 20 | 2 | 23 | +26 | -7 | +48 | +48 | 22 | 27 | 33 | All | No |
A lunging kick to the gut. It's safe on block and offers insane frame advantage on Counters so you can sometimes throw it out to counterpoke the opponent. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4![]() |
Mid | 16 | 2 | 21 | +28 | -5 | +28 | +28 | 20 | 25 | 30 | All | No |
A fast kick to the gut. Safe on block and with good frame advantage, use this on stunned opponents to mix them up. Despite the forward movement, the range is lacking so it doesn't see much use in neutral. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3![]() |
Mid | 14 | 2 | 25 | +4 | -6 | +24 | +24 | 23 | 28 | 34 | All | No |
A mid kick to the side. Safe on block and with slightly more range and speed than 4K, this can be used as a counterpoke every now and then. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2![]() |
Low | 14 | 2 | 25 | -3 | -8 | +18 | +18 | 10 | 12 | 15 | All | No |
A fast kick to the shins. It's unsafe on block and puts you at disadvantage on it so use this sparingly. If you somehow get a counter with this, you can try going for the 66T mixup, although you will need to delay it slightly. |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SS![]() |
Mid | 27 | 2 | 25 | +24 | -6 | +24 | +24 | 23 | 28 | 34 | All | No |
A kick followup to the sidestep. It looks like 3K but does more damage and offers more frame advantage on normal hit at the cost of being much slower. Safe on block. |
Two Buttons Moves
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5![]() ![]() ![]() |
Mid | 21 | 2 | 29 | KND | -4 | BND | BND | 26 | 32 | 39 | No | No |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6![]() ![]() ![]() |
High | 16 | 2 | 23 | +26 | -4 | +26 | +26 | 24 | 30 | 36 | All | No |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1![]() ![]() ![]() |
Mid | 30 | 2 | 37 | KND | -7 ~ +15 | KND | KND | 28 (80) | 35 (80) | 42 (80) | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
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214![]() ![]() ![]() |
Mid | 25 | 4 | 31 | KND (JGL) | -12 | KND (JGL) | KND (JGL) | 40 | 50 | 60 | No | No |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
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5![]() ![]() ![]() |
Mid | 21 | 2 | 26 | +23 | -9 | +35 | +35 | 20 | 25 | 30 | All | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3![]() ![]() ![]() |
Mid | 23 | 3 | 23 | +25 ~ +26 | -9 ~ -11 | +25 ~ +26 | +25 ~ +26 | 24 | 30 | 36 | All | No |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2![]() ![]() ![]() |
Low | 23 | 2 | 30 | +8 | -12 | +14 | +14 | 22 | 27 | 33 | All | Yes |
Sample text |
Backturned Moves
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5![]() |
High | 12 | 2 | 17 | -5 | -5 | -2 | +32 | 10 | 12 | 15 | HiC Only | No |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2![]() |
Low | 16 | 2 | 20 | 0 | -3 | +4 | +4 | 5 | 6 | 7 | CH, HiC | No |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4![]() |
Mid | 20 | 2 | 32 | +28 | -12 | JGL | JGL | 24 | 30 | 36 | Normal hit only | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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5![]() |
High | 15 | 3 | 27 | +21 | -12 | +21 | +21 | 22 | 27 | 33 | All | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sample text
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4![]() |
Mid | 19 | 2 | 25 | +15 | -9 | +15 | +15 | 18 | 22 | 27 | All | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sample text
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Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2![]() |
Low | 22 | 3 | 26 | +17 | -12 ~ -13 | +17 | KND | 24 | 30 | 36 | Normal hit, CH | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5![]() ![]() ![]() |
Mid | 20 | 2 | 31 | +17 | -6 | +40 | +40 | 24 | 30 | 36 | All | No |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5![]() ![]() ![]() |
Mid | 24 | 2, 2 | 17 | JGL | -11 ~ -12 | JGL | JGL | 16, 20 | 20, 25 | 24, 30 | No | No |
Sample text |
Throws
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5![]() |
High | 5 | 2 | 23 | KND | X | KND | KND | 45 | 56 | 67 | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6![]() |
High | 7 | 2 | 24 | KND | X | KND | KND | 50 | 62 | 75 | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4![]() |
High | 10 | 2 | 25 | KND | X | KND | KND | 56 | 70 | 84 | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
426![]() |
High | 12 | 2 | 26 | KND | X | KND | KND | 62 | 77 | 93 | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
66![]() |
High OH | 16 | 3 | 31 | KND | X | KND | KND | 40 | 50 | 60 | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BT![]() |
High OH | 16 | 2 | 26 | +18 | X | +18 | +18 | 0 | 0 | 0 | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2![]() |
Low | 5 | 2 | 22 | KND | X | KND | KND | 50 | 62 | 75 | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3![]() |
Low OH | 10 | 3 | 30 | KND | X | KND | KND | 50 | 62 | 75 | No | Yes |
Sample text |
Notation | Type | Startup | Active | Recovery | Hit Adv | Block Adv | CH Adv | HiC Adv | Damage | CH DMG | HiC DMG | Stun? | Tracking? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FW![]() |
High OH | 48 | 3 | 24 | KND | X | KND | KND | 44 | 53 | 66 | No | Yes |
Sample text |