- Stand united: ARIA with all three of her bodies is, no doubt, the best character in Killer Instinct. She can cover any approach, be in whatever space of the screen she likes, and excel everywhere, on top of having some disrespectful neutral options when backed by assists and the strongest mixup and pressure game.
- Mobile: All three of ARIA's bodies excel in their dedicated parts of mobility - The Booster body can fly, the Blade body has nearly the best walk speed in the game, and the Bass body's dashes are the fastest and zippiest in the game.
- Adaptable: Being able to swap between her bodies means ARIA can run any gameplan she wants, be it focusing on the zoning, the midrange, or rushing down her opponent.
- High damage: ARIA's linkers and autodoubles are unusually difficult to break, even for those who know what to look for, and she also gets high damage off of them. Her setup ender is also incredibly damaging, and is the ender used for damage when she doesn't have the Blade body. And this is before we get into drone unbreakables.
- Damage reduction: When ARIA is in instinct, the damage she takes is split across all three bodies. This includes potential damage, meaning that building ender levels is difficult when ARIA is in instinct. Furthermore, if she has a body that is at 1 health and is in instinct, that body will continue absorbing damage until the main body dies or instinct runs out, meaning that ARIA can potentially take half or even a third of the damage she would usually take.
- High comeback potential: Because of ARIA's high damage, and the fact that her instinct gives her additional drones based on how many bodies she lost, it is not uncommon for an ARIA player on the backfoot to score a hit, pop instinct and win a round they should have otherwise lost, no matter what body they're in.
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- Fall divided: ARIA on her own is mediocre. Her buttons are nothing to write home about, even with the disrespectful nature of her medium kicks, her mix relies more on knowing what your opponent is looking for and pressure ends quickly. Furthermore, some bodies become irrelevant in some match-ups, meaning that being stuck alone with that body can be a death sentence.
- Focused: Although ARIA is incredibly adaptable through her drones and body swaps, each body only ever has access to one unique special move and movement trait outside of instinct. This means that players will have to take the time to learn and adapt to, practically, three different mini-characters with three different playstyles if they want to really excel at playing ARIA. At least her combos are universal.
- Glass cannon: Although ARIA enjoys damage reduction in instinct, she'll only ever get that twice, maybe thrice in a match. ARIA's healthbars are split into three, and although they make up the same amount of health any other character has, losing a healthbar is easy, and that means losing the tools and drone attached to that healthbar, which can be absolutely harrowing for some match-ups. Furthermore, her drones can be hit for 25% extra damage, meaning that a careless ARIA player can very quickly lose the game.
- Top tier: People won't be happy with you playing this character (and downplay will be quickly laughed away).
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