Temporary (needs revision)
Basic Strategy
Gato is a balanced character and a top tier one that had a good all-around character based in power rush moves.
His normals are regular pokes from short to middle range and also had good jump in attacks and excellent low pokes.
Your main plan will be charge your meter with the qcb+B~A glitch and then make a good combo in midscreen or corner in far range, your close range plan is to connect a low normal with your fist special to punish your opponent failures.
He has an anti-air special move that is breakable in the form of DP D. He also has one of the best anti-air Super Moves along with a good ground Super Move as a mid anti-air catcher/punisher and as Gato's best corner combo ender.
His counter move is rare to use, but it's your other anti-air special move. This move is overall forgettable and somewhat worthless, though, and isn't needed to play Gato.
The main weakness of Gato is that he can be hit easily with jump-ins or univeral overheads and can be punished with simple projectiles in midrange zoning, as well.
His Feint Cancels aren't necessary to get big damage, but they are still useful for corner combos.
Stomp Cancel
Gato's stomp cancel is mainly used to build meter. To preform the stomp cancel you need to do +
,
. The
follow-up will throw a projectile that will hit the ground, but if you time it just right, Gato won't leave the ground, he'll just stay on the floor. The proper timing is when Gato has his arms fully stretched out during his
+
you hit
, any later/earlier and you'll get nothing, or his projectile.