User:Mathlete31415/sandbox

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Ukemi

Speed of each ukemi

Front ukemi is the fastest option for the defender. Back ukemi is 5 frames slower than front ukemi. Side ukemi is 10 frames slower than front ukemi. Slower means that the defender is actionable 5/10 frames slower from a standing position and has nothing to do with vulnerability or ukemi traps

Beginning of ukemi

The ukemi text appears 24 frames before the ukemi forward advantage. Therefore, ukemi text appears when the startup of the followup move is slower than ukemi forward advantage - 24.

Ukemi traps

The bounds of which you can tech trap are [x-18 x-13] where x is the forward ukemi advantage. For example, if the front ukemi advantage of a situation is +36, you can ukemi trap with moves with startup of i18 to i23. This vulnerability window is the same for each ukemi direction. A move that falls in this window will ukemi trap as long as the move used is not evaded by the ukemi.

States of ukemi

x is the front ukemi advantage

  • Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
    • Defender is in grounded state, cannot block
  • Ukemi trap window [x-18 x-13]
    • Defender is no longer in grounded state, cannot block, high crush
  • End of ukemi trap window to end of ukemi [x-12 x-1]
    • Defender is no longer in grounded state, can block, cannot act other than blocking

Horizontal

Willow Blade
a6
Sc a.pngSc 6.png a6 - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 28 -6 2 KND 4%

Big 'ol hori


Flash Flurry
6AA
Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 12,16 -8 2 2 3%
Normal Hit Combo

Normal hit combo. Horizontal with incredible range and for its speed. Second hit can be ducked when first is blocked but cannot be GId.

Sc 6.pngSc A.pngSc A.pngSc 4.png 6AA4 - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 12,16 -4 6 6 3%
Normal Hit Combo. Sc SS.png into WT. LF technique

Option to go into WT for mix. Hit-confirmable.

Sc 6.pngSc A.pngSc a.pngSc K.png 6AaK - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 12,22 -6 2 2 8%
Forces crouch on hit

Mid option that exists to catch those who duck the second hit of 6AA. Does not combo on normal or counter hit.


Screeching Flacon
3A
Sc 3.pngSc A.png 3A - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 14,14 -8 0 0 3%
Counter Hit Combo. Tech Crouch[40-61]

Big 'ol hori


Parting the Storm
4AAB
Sc 4.pngSc A.pngSc A.pngSc B.png 4AAB - Attack Level: Sc L.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 10,8,26 -22 -2 -2 6%
Counter Hit Combo. Sc LH.png when lifeforce is -6 or lower (once per match)

Legacy move. Counter hit confirmable low for good damage, but he loses advantage both on normal hit and counter hit. Last hit of string is very punishable so it must be used with caution.


Falling Raven Bite
WR A
WR Sc A.png A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 16 -6 4 4 1%
Tech Crouch[0-14]

Big 'ol hori


Radiant Slash
66A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 22 -8 2 2 4%
Tech Crouch[8-22]
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc AA.png (3)_(6)_(9)(A) - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 22 4 13 13 4%
Sc SS.png into YYT. LF technique

Advantageous stance transition on block. Can also be counter hit confirmed into YYT A.


Jolting Inner Strike
22A
Sc 22.pngSc 5.pngSc 88.pngSc A.png (2)_(8)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 27 -8 0 0 4%

Big 'ol hori


Vertical

Winding Strike
bKB+K
Sc b.pngSc K.pngSc B.pngSc +.pngSc K.png bKB+K - Attack Level: Sc H.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 18,19,10,21 6 12 18 17%
Tech Jump[21-134]. Sc BA.png. LH in post-GI when lifeforce is 1 or higher . LF technique. 2nd to 4th hit are Normal Hit Combo

Post GI LH when Hwang has positive Talismans. A particularly strong post GI option that at i16 means successful LH occurs at lvl 2 GI. Breack attack during second part of means that string will successfully attack into RE.


Forced Flame Divide
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 26 -14 LNC LNC 9%
Tech Crouch[8-20]

Hwang has many combo route options off of 3B which all give a variety of oki situations, talisman usage, or even guard damage routes. Incredible tech crouch frames.


Radial Destruction
2B
Sc 2.pngSc B.png 2B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -8 4 4 2%
Tech Crouch[14-RC]

Solid non-committal poke.


Shadow Razor
1B
Sc 1.pngSc B.png 1B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 16 -12 -2 STN 2%
Tech Crouch[18-39]

Big 'ol low with CH properties.


Flying Void
FC 3B
FC Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 32 -14 LNC LNC 2%
Tech Crouch[0-18]. Tech Jump[22-49]

Strong punish from crouch. Solid pushback means pseudo-safety against some characters.


Chaotic Flame
66B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -10 4 4 2%

Big 'ol vertical attack. Has many applications in his oki.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc K.pngSc A.png (3)_(6)_(9)BKA - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc H.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 16,10,9,33 -12 KND KND 15%
Normal Hit Combo after 2nd hit. LF technique. Deals chip damage

The full built in string option. The second hit can be GId. The last part of the string is unsafe. High potential for string mixup due to this string not jailing the opponent.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc 4.png (3)_(6)_(9)B4 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -6 0 0 2%
Sc SS.png into WT. LF technique

Option to go into stance off of the first hit. Adds layers to string offense. 66[B] also combos into YYTA on normal hit allowing for wall combos.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc K.pngSc 4.png (3)_(6)_(9)BK4 - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 16,10,9 -4 6 6 9%
Sc SS.png into WT. LF technique

Option to go into stance off of the second hit. Adds layers to string offense.


K

Ripping Fang
3K
Sc 3.pngSc K.png 3K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 14 -4 4 4 2%

Good poke.


Shadow Break
4KB
Sc 4.pngSc K.pngSc B.png 4KB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 22,31 -12 STN STN 14%
Normal Hit Combo. LF technique. Reduces opponents guard stamina on hit by 15%

Strong mixup mid. First hit alone grants knockdown. Second part of string deals guard damage ON HIT, allowing for unique ways for Hwang to stack guard pressure from punishes and combos.


Heaven's Reckoning
236K
Sc 2.pngSc 3.pngSc 6.pngSc K.png 236K - Attack Level: Sc M.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 10,20,14 -10 LNC LNC 7%
Tech Jump[26-46]

Strong horizontal mid kick that is very useful to call out GIs or excessive stepping. Does not grant a launch when it hits an opponent that is ducking, instead Hwang is +4 *PLEASE CONFIRM HWANG PLAYERS*


Multi

Piercing Light
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 26 -6 6 6 9%

Long range poke with decent damage, even when used without the stance transition.

Sc 6.pngSc AA.png+Sc BB.png 6(A)+(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 26 4 16 16 9%
Sc SS.png into YYT. LF technique

Advantageous stance transition on block. Combos into YYT B on NH/CH.


Mantra of Spirits
6B+K
Sc 6.pngSc B.pngSc +.pngSc K.png 6B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 16 -12 0 8 9%
LF technique

i12 mid with only moderate risk. Enhanced by Talismans.

Sc 6.pngSc B.pngSc +.pngSc K.pngSc 8.png 6B+K8 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 16 - - - 9%
Sc SS.png into DW

Not an advantageous transition on block but CH 6B+K combos into DW K.


Galvanic Blade
22A+B
Sc 22.pngSc 5.pngSc 88.pngSc A.pngSc +.pngSc B.png (2)_(8)A+B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 14,20 -8 KND KND 14%
Normal Hit Combo. Tech Crouch[43-48]

Safe and high rewarding launcher.

Yin Yang Talisman

Light Art: Shattered mirror
YYT A
YYT Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
14 32 -8 KND KND 4%

No real "mix" off of this stance, usually just frame traps and combo conversions. Hurtbox from this move remains far back, making punishes and interrupts tricky.


Dark Art: Severed Spirit
YYT B
YYT Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 36 0 KND KND 15%

Big ouchies.


Duality: Evanescence
YYT K
YYT Sc K.png K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 24 -8 LNC LNC 9%
Sc GI.png[7-21] vs H&M. Sc LH.png when opponent has full soul gauge

aGI that allows for solid reverse mix even on unfavorable transitions into YYT.


Wuxing Talisman

Wood Art: Roaring Wind
WT A
WT Sc A.png A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 26 -8 KND KND 4%

"ROARING WIND"


Wood Art: Thunderclap
WT B
WT Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 36 0 18 18 15%
Sc BA.png

Big ouchies.


Wood Art: Rendering Quake
WT K
WT Sc K.png K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
14 22 -14 6 6 0%
Sc LH.png when lifeforce is -9 (once per match)

Big ouchies on LH.