Galaxy Fight (Galaxyfg) | |
---|---|
Developers |
SunSoft |
Publishers |
Sunsoft |
Systems |
Arcade |
NeoGeo JP:February 25, 1995 | |
NeoGeo CD JP:February 21st, 1995 | |
Playstation JP: May 3, 1996 EU: April 30, 1996 | |
Sega Saturn JP:November 22, 1995 NA:July 3, 1996 EU:1995 | |
Playstation Network JP: Match 28th, 2007 NA:December 14th, 2010 PAL:January 11, 2012 | |
Wii Virtual Console JP: March 23, 2010 US:February 28th, 2019 | |
Playstation 4 AS: April 6, 2017 NA:April 27,2017 | |
Xbox One WW:April 6,2017 | |
Online Play |
FightCade2 (PC) |
Player Resources | |
Community Channels |
Introduction
Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995. It features a neat pixel art style and a cast of 8 playable characters. The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar.
Game Mechanics
Buttons:
There are three normal attack buttons and a taunt button.
Throws:
- While close to an opponent,
or
+
/
/
button (depending on character; usually B or C).
- Throws are instant.
- If both players throw at the same time, the winner will be randomly selected.
- Some characters can also air-throw.
- Throwing an opponent resets all stun built-up previously.
Back Dash:
Forward Dash:
. The character will keep dashing until you stop.
- You can stop dashing by inputting
or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
- Attacks done while dashing deal 50% more damage.
- Medium and Strong normal attacks while dashing deal chip damage.
- Some dash attacks may also cause a huge blowback to the opponent when hit, during which your character will automatically auto-chase. Some dash attacks need to hit multiple times for this to occur.
Guard Cancel:
- While blocking, you can Guard Cancel to either dash OR a special move.
- Special moves lose their invincibility (if any) when Guard Cancelled to.
- Back Dashing while guarding is a good way to escape pressure.
Other Mechanics
- All attacks that are special cancellable, may also be cancelled to either forward- or back dash. This can be used to extend combos or pressure, or to make attacks safe.