Introduction
Moves List
Normal Moves
Lever Crusher
- When close, b / f + MP
Dynamite Throw
- When close, b / f + HP
Jumping Elbow
- d,d + P / K
Special Moves
Jet Upper
- f,d,df + P
Machine Gun Blow
- hcf + P
Ducking
- hcf + K
Ducking Straight
- Press P during Ducking
Ducking Upper
- Press K during Ducking
Cross Counter
- hcb + P (Only counters high or mid attacks)
Super Moves
I Rocket Uppercut
- qcf,qcf + P
II Rolling Thunder
- qcf,qcf + P (mash Punch Buttons for more hits)(Hold F + 3 Punches to duck 1 time during super and reach opponent at long range)
III Corkscrew Blow
- qcf,qcf + P
The Basics
Combos
- Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits
- Jump-in, close HK, hcf+MP - 6 Hits
- Jump-in, close HK, Fierce SA.III - 7 Hits
- (1) Jump-in, close HK, S.A. II - 10 Hits
- (2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits
- (3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits
- Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits
- (5) Jump-in, Close MK, close HK, SA.I - ? Hits
- Jump-in, Close MK, close HK, S.A. II - 11 Hits
- Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits
- (6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits
- Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits
- (7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits
- F+ HK, Close MK, S.A. II - 10 Hits
- Crouching HK, Jumping HP
- (8) Crouching HK, hcf+MK,K, SA.I - ? Hits
- (9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits
- Universal Overhead, SA.III - 6 Hits
- Universal Overhead, S.A. II