Street Fighter 3: New Generation/Dudley

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Lever Crusher

  • When close, b / f + MP

Dynamite Throw

  • When close, b / f + HP

Jumping Elbow

  • d,d + P / K

Special Moves

Jet Upper

  • f,d,df + P

Machine Gun Blow

  • hcf + P

Ducking

  • hcf + K

Ducking Straight

  • Press P during Ducking

Ducking Upper

  • Press K during Ducking

Cross Counter

  • hcb + P (Only counters high or mid attacks)

Super Moves

I Rocket Uppercut

  • qcf,qcf + P

II Rolling Thunder

  • qcf,qcf + P (mash Punch Buttons for more hits)(Hold F + 3 Punches to duck 1 time during super and reach opponent at long range)

III Corkscrew Blow

  • qcf,qcf + P

The Basics

Combos

  • Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits
  • Jump-in, close HK, hcf+MP - 6 Hits
  • Jump-in, close HK, Fierce SA.III - 7 Hits
  • (1) Jump-in, close HK, S.A. II - 10 Hits
  • (2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits
  • (3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits
  • Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits
  • (5) Jump-in, Close MK, close HK, SA.I - ? Hits
  • Jump-in, Close MK, close HK, S.A. II - 11 Hits
  • Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits
  • (6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits
  • Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits
  • (7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits
  • F+ HK, Close MK, S.A. II - 10 Hits
  • Crouching HK, Jumping HP
  • (8) Crouching HK, hcf+MK,K, SA.I - ? Hits
  • (9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits
  • Universal Overhead, SA.III - 6 Hits
  • Universal Overhead, S.A. II

Advanced Strategy

Match-Ups