User:NiteLiteFGC/The King of Fighters '98 Combo Hack

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Revision as of 10:13, 19 April 2022 by NiteLiteFGC (talk | contribs) (Added an infobox, an extra system change, made the page easier to look at, and added Benimaru's specifics)

The King of Fighters '98: Combo Hack

The King of Fighters '98: Combo Hack
(kof98cb)
[[File:{{{image}}}|center|300px]]
Version

1.0(?)

Developers

Unknown

Systems

Neo Geo

Online Play

Rollback (via Fightcade)

Introduction

The King of Fighters '98: Combo Hack (ROM name: kof98cb) is a ROM Hack of The King of Fighters '98 that modifies the game in specific ways to enable longer and flashier combos. You can play this hack with Fightcade, where it has rollback netcode, a training mode script, and even a ranked ladder.

System Changes

- Most Special Moves can now be cancelled into other Special Moves and Air Command Normals.

- The same applies to some Super Special Moves.

- Hilariously, this cancel system applies to both players, so you can act out of hitstun if you're good at timing inputs.

- Some moves have an OTG property, meaning they can hit players who are lying on the ground.

- After landing an OTG move that doesn't launch, you can follow up with a Normal Throw or a non-hit Command Grab.

- EX Characters (except the Orochi forms of CYS and Omega Rugal) can no longer be selected on the CSS. Instead, they are accessed by Taunting.

- The AI in Arcade Mode and Training Mode has been adjusted to be very difficult and adept in the combo system. Good luck!

Character Specifics

This page will list both any moveset changes the character might have received and if the characters have moves that coincide with the new combo system.


Kyo Kusanagi Portrait KOF98UM Kyo.png

-EX Kyo's Rdp.png+Kof.lk.png/Kof.sk.png is available to regular Kyo as Dp.png+Kof.lk.png/Kof.sk.png

-Hcb.png+Kof.lk.png is a new move, separate from Hcb.png+Kof.sk.png

-Dp.png+Kof.lk.png/Kof.sk.png is now Air OK

Hard Knockdown Moves

-Air D.png+Kof.sp.png

-Dp.png+Kof.sk.png

-Rdp.png+Kof.lk.png/Kof.sk.png

OTGs

-Kof.lk.png

-D.png+Kof.lk.png

-D.png+Kof.sk.png

-Qcf.png+Kof.lp.png/Kof.sp.png (EX Kyo)

-Qcf.pngQcf.png+Kof.lp.png/Kof.sp.png

Command Grabs

-N/A

Sample Combos

-Kof.sp.png, F.png+Kof.lk.png, Hcb.png+Kof.lk.png, Rdp.png+Kof.lk.png, D.png+Kof.lk.png, Kof.sk.png Throw

-Kof.sp.png, Qcf.png+Kof.lp.png, Qcf.png+Kof.sp.png, Hcb.png+Kof.sp.png, Hcb.png+Kof.sk.png, Qcf.pngQcf.png+Kof.lp.png/Kof.sp.png (1 Meter Required)

-Kof.sp.png, Qcf.png+Kof.lp.png, Qcf.png+Kof.sp.png, Hcb.png+Kof.lk.png, Qcb.pngHcf.png+Kof.lp.png/Kof.sp.png, Dp.png+Kof.sp.png, Rdp.png+Kof.lk.png, D.png+Kof.lk.png, Kof.sk.png Throw (1 Meter Required, Corner Only)


Benimaru Nikaido Portrait KOF98UM Benimaru.png

-Dp.png+Kof.lk.png/Kof.sk.png is now Air OK

Hard Knockdown Moves

-Qcf.pngQcf.png+Kof.lp.png/Kof.sp.png

OTGs

-D.png+Kof.lk.png

-D.png+Kof.sk.png

-F.png+Kof.lk.png

-Qcb.png+Kof.lp.png/Kof.sp.png

Command Grabs

-Hcb.pngF.png+Kof.lp.png/Kof.sp.png

-Hcb.pngHcb.png+Kof.lp.png/Kof.sp.png

Sample Combos

-Kof.sp.png, F.png+Kof.lk.png, Qcb.png+Kof.lk.png/Kof.sk.png, Qcf.png+Kof.lp.png/Kof.sp.png

-Kof.sp.png, F.png+Kof.lk.png, Qcb.png+Kof.sp.png, Qcb.png+Kof.lk.png/Kof.sk.png, Qcf.pngQcf.png+Kof.lp.png/Kof.sp.png, D.png+Kof.lk.png, Hcb.pngF.png+Kof.lp.png/Kof.sp.png (1 Meter Required)

-Kof.sp.png, F.png+Kof.lk.png, Qcb.png+Kof.sp.png, Qcb.png+Kof.lk.png/Kof.sk.png, Qcf.pngQcf.png+Kof.lp.png/Kof.sp.png, D.png+Kof.lk.png, Hcb.pngF.png+Kof.lp.png/Kof.sp.png, Hcb.pngHcb.png+Kof.lp.png/Kof.sp.png (2 Meters Required)