Introduction
Debuting in Super Mario Land 2, Wario initially serves as a petty adversary to Mario who steals his castle to claim it for his own. After being thwarted by Mario, Wario goes off on his own to claim riches and fortune, leading him on a series of wacky adventures. In the current day, Wario serves as a mean-spirited rival to Mario who doesn’t usually act in the antagonistic role, as he has become a hero in his own right. However, Wario’s lust for wealth will always be his defining quality.
Wario is one of the more strange characters in P+, serving as a completely new archetype compared to characters of Melee. Being a heavy yet floaty character with great air mobility, Wario has a lot of similarities to Jigglypuff, however he has his own unique quirks that separate him from the pink puffball, such as his great combo game and his ability to approach and open up opponents.
While he can be classified as a somewhat simple character with his many active powerful hitboxes, he can be fairly in-depth and has a high skill ceiling. Be aware, a good Wario will be able to get in and juggle you mercilessly, and will probably finish you off with his many powerful finishers such as Up Air and Wario Waft. However, he trades this incredible mobility and combo game for lacklustre defense. If you’re willing to adapt to a more unique character with many quirks, Wario may be the character for you.
Strengths | Weaknesses |
---|---|
|
|
Wario | |
---|---|
Ease of Use | 4 |
Character Data | |
Character Weight | 103 |
Fall Speed | ? |
Jump Squat | ? |
Walk Speed | ? |
Run Speed | ? |
Wall Jump | No |
Resources | |
Advanced Frame Data | RukaiData |
Discord | Wario Discord |
VODs | Bowser VODs |
Move List
Grounded Moves
Attack
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6% | 0 | 91 | 83° | 5 | 3 | 12 | - | ? | 9 | 4 | - | ||
a |
Attack > Attack
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - | ||
a |
Forward Attack
Version | Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | 5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - |
Up Angled | 5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - |
Down Angled | 5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - |
a |
Up Attack
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - | ||
a |
Down Attack
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - | ||
a |
Dash Attack
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - | ||
a |
Forward Smash
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - | ||
a |
Up Smash
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - | ||
a |
Down Smash
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5% | 50 | 100 | 45° | 6 | 3 | 15 | - | ? | 6 | 4 | - | ||
a |
Get-Up Attack
Ledge Attack
Ledge Attack (When > 99%)
Aerial Moves
Attack
Forward Attack
Back Attack
Up Attack
Down Attack
Grabs
Grab
Dash Grab
Turnaround Grab
Grab > Attack
Grab > Forward
Grab > Forward Smash
Grab > Back
Grab > Up
Grab > Down
Specials
Special
Forward Special
Up Special
Down Special