Street Fighter 3: 2nd Impact/Urien

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Special Moves

Super Moves

SA1 (Tyrant Slaughter): You can, in fact, use this super in this game. SA1 is a more immediately useful super as far as Urien's supers go. It is his only reversal and combo routes you can go for into SA1 and even out of SA1 aren't limited. The longer bar + two stocks allows for more EX Tackle Loops/EX Headbutts. This is probably more versatile due to launching the opponent being harder in this game.

SA2 (Temporal Thunder): This Super Sucks Don't Use It.

SA3 (Aegis Reflector): Aegis Reflector is worse in this game than in 3S, but it doesn't mean it's a bad super per se. You can set things up with aegis and the reward you get off it is extremely high. There are a lot of resets into aegis as well as a fairly universal hard knockdown setup and the reward you can get off those are typically combos that lead into stun/another reset or death. I wouldn't underestimate this super just because it no longer leads to unblockables, there's still a guess to be made. I can recommend this one as well but only if you're willing to gamble and put in the work to use it, otherwise, go SA1

USE: SA1, SA3

DON'T USE: SA2

The Basics

Advanced Strategy

Tackle Tackle Headbutt:

You can do Tackle Tackle Headbutt in 2i as well! This is typically off of crHP. Here's a handy guide to what tackles to use when doing TTH. I always recommend ending with light headbutt here.

Medium Tackle Twice: Shotos, Urien, Hugo, Necro

Medium Tackle, Light Tackle: Alex

If a character isn't mentioned, it doesn't work on them off of crHP launcher, feel free to do ex headbutt before your TTH.

EX Tackle Loops:

In this game, if you land EX Tackle, you are able to link stMP afterwards, this allows you to repeatedly loop that. It's not an infinite as you will eventually run out of bar. I recommend ending your loop with stMP EX headbutt into TTH or whatever corner ender you feel like would work afterwards once you reach the corner....or SA1 if you're running SA1

Combo: (Whatever) xx EX Tackle, [stMP xx EX Tackle]xN

Match-Ups