Pokken Tournament DX/Gardevoir

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Pokken Tournament DX

Introduction



Gardevoir is classified as a Technical character, which means she has a lot of tricks up her sleeve. She’s one of the harder characters to pick up and do well with, but once you understand her toolkit, she can definitely shine. Gardevoir is well-known for her zoning capability and excels at long-range combat with her multitude of projectiles. She is also able to control and restrict the opponents’ movement by setting delayed traps (Future Sight) on the ground or in the air. Being able to utilise each of her tools to stay ahead of the opponent is crucial to playing Gardevoir at a high level, since she falls a little short when stuck in the corner.

Another aspect to Gardevoir is her wall and corner pressure. Using Future Sight or Psychic properly, she is able to trap the opponent in the corner and prevent them from jumping out with projectiles or her other close-range tools.

Unfortunately, Gardevoir does lack a lot of mobility tools that are present in the rest of the cast. Her jump is quite floaty, which is helpful for aerial mixups, but it also gives the opponent a larger window of time to knock her out of the air. She struggles defensively in the corner, especially against rushdown/mixup characters like Pikachu Libre and Weavile. Her midrange game is extremely lacking as well, causing her to fall short in certain matchups like vs Sceptile, who excels at controlling the midrange with his set of traps.

As a result, most Gardes choose to play a defensive/run-away style that is typical of a zoner character. Typically, Garde wants to maintain space with Future Sight and stand at a safe distance to throw projectiles. Alternatively, some do make an aggressive “grappler” playstyle work as well, utilising her above-average grab damage and amazing oki pressure to bully the opponent in the corner.

Gardevoir has air control when jumping.

  • Gardevoir can move forwards and backwards during a neutral jump.
  • Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
  • Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.


Gardevoir
#PTDX_GRD
Pokken Gardevoir.png
Vitals
HP 540 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 960F (16 sec)
Movement
Back Dash 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
Side Dash 41F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 25F (Cancelable on Frame 17)
Unique Movement Options Float
Stances
High Stance Restores recoverable HP (4 HP/tick)
Low Stance High invuln. on Frame 1

General Moves




Pokken Gardevoir Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total invuln, Pierce

Calm Mind grants two stocks instead of one.

Midair Counter Attack and 6X become safer on block.

nY and DP j.Y fire an additional projectile.

Moonblast fires a wave of arrows instead of just one.

Future Sight has a larger hitbox and additional hits.




Pokken Gardevoir Burst Attack.png

Burst Attack: Fairy Tempest

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Projectile) 192 Shift Mid S+ i15 93 Knockdown +2 6-31F Total invuln, Pierce

Gardevoir sends out a large orb of energy.

Only goes through the full animation if it hits point blank.

The orb then travels forward at a fast pace, launching the opponent on hit.




Pokken Gardevoir jR.png

j.R Float

Total Frames Properties
FP Until landing +27 / DP Until landing +13 Air Actionable on Frame 21

Gardevoir floats upwards, acting like a double jump.

Can change the trajectory.




Pokken Gardevoir Grab FP.png Pokken Gardevoir Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 Shift Ground only 1 i11 49 FP Shift (+4) / DP Shift

After a Duel Phase grab, can transition into aerials.




Pokken Gardevoir CA 1.png Pokken Gardevoir jCA 1.png Pokken Gardevoir CA 2.png Pokken Gardevoir jCA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (Strike) 70 40% 3 Mid Low 5 i27 65 FP Shift (+4) / DP +4, +8 (Burst) -8 / -4 (Burst) 1-20F Counter Armor, Launch on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (Strike) 120 40% 3 Mid Low 6 i47 85 Launch -4 / +8 (Burst) 1-40F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
j.X+A Midair Counter Attack Counter (Strike) 80 0% 3 Mid High 5 i42 Until Landing +27 (FP) / +13 (DP) FP Shift (Knockdown) / DP +22 -20 / 0 (Burst) 1-40F Counter Armor, Destroys Projectiles while active, Float Cancelable on Frame 11

Can be used in the air.

Can move while charging grounded Counter Attack.




Field Phase Attacks




Pokken Gardevoir nY 1.png

Pokken Gardevoir nY 2.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 20% Special Mid 7 i15 5 47 +4 -4 Special/fY Cancelable on Frame 26

Throws out an orb that travels forward.

In Burst Mode, an additional orb is thrown out.




Pokken Gardevoir sY.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 per hit 0% Mid Low 7 i19 9 66 +9 -12 fY Cancelable on Frame 51

Gardevoir slides to the side, throwing out three discs that travel outwards over time.






Pokken Gardevoir fY 1.png Pokken Gardevoir fY 2.png

fY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (Projectile) 80 N/A Special Mid 8 i23 9 61 Shift (Knockdown) -8 N/A
Charged - f[Y] Normal (Projectile) 100 50% Mid Low S i31 9 66 +64 +4 Stuns opponent on hit, Pierce

A straight arrow shot that can be angled to the side.




Pokken Gardevoir bY.png

bY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (Projectile) 60 N/A High S+ / 8 (Projectile) i23 9 46 +8* -4 1-24F Mid-High Invuln.
Charged - b[Y] Normal (Projectile) 80 Per Hit 30% High S+ i35 9 58 +8* -4 1-36F Mid-High Invuln, Pierce

A barrage of aerial arrows that can be angled to the side.

* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).




Pokken Gardevoir jY FP.png

j.Y

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 80 Mid 8 i23 9 Until Landing +27 Shift (Knockdown) -16

A wave of aerial arrows that can be angled closer or further away.






Pokken Gardevoir Homing Attack 1.png Pokken Gardevoir Homing Attack 2.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (Strike) 30 Mid 3 i25 1 63 +4 -8 Throw Blast, Airborne on Frame 11, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 60 Mid 5 i63 N/A 95 Shift (+8) -4 N/A
X[X] Charged Homing Attack 2 Normal (Strike) 90 Mid 5 i78 N/A 110 Shift (+8) +28 Guard Break, Pierce

Gardevoir homes in on the opponent, and does an uppercut.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Pokken Gardevoir jX FP.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 Mid High 5 i15 9 Until Landing +27 Shift (Knockdown) -12 Destroys Projectiles

A dress-divekick that can be angled forward or backwards.




Duel Phase Weak Attacks




Pokken Gardevoir 5Y.png Pokken Gardevoir 5YY.png Pokken Gardevoir 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (Strike) 20 10% 0 Mid Low 3 i15 5 37 0 -4 Special Cancelable on Frame 17
5YY Normal (Strike) 30 20% 0 Mid 3 i31 N/A 61 0 -8 Special Cancelable on Frame 34
5YYY Normal (Strike) 50 10% 4 Mid 4 i57 N/A 95 +4 -12 Special Cancelable on Frame 59

A quick double slap to the opponent followed by a hip bump.




Pokken Gardevoir 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Strike) 60 20% (Last Hit Only) 4 Mid Low 4 i19 9 61 Knockdown* -12

A spinning attack that has three hits.

*The opponent is put into a tumble animation that Gardevoir can combo from before falling to the ground.




Pokken Gardevoir 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 0 0 Low 7 i23 9 57 -4 -8 High invuln. on Frame 1

A low-grounded arrow shot.




Pokken Gardevoir 8Y.png

8Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8Y Normal (Projectile) 60 (Per Hit) 50% 1 per hit High S+ (Grounded Hit) / 8 (Projectile) i15 5 46 +4 -8 5-16F High/Mid-High Invuln.
Charged - 8[Y] Normal (Projectile) 80 (Per Hit) 50% 1 per hit High S+ (Grounded Hit) / S (Projectile) i27 5 58 +4 -8 5-28 High/Mid High invuln, Pierce

A barrage of aerial arrows.




Pokken Gardevoir 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 10% 3 Low 3 i15 5 39 +8 -8 Frame 1 High Invuln.

A low slide






Pokken Gardevoir jY DP 1.png Pokken Gardevoir jY DP 2.png

j.Y

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 0% 0 Mid 6 i24 9 Until Landing +13 +4 / +20 (Burst) -8 / +4 (Burst) Float Cancelable on Frame 39

An aerial arrow attack that can be angled.

In Burst Mode, j.Y fires an additional arrow.




Duel Phase Strong Attacks




Pokken Gardevoir 2X.png
2X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 0 3 Low 8 i27 9 59 Launch -8 Frame 1 High Invulnerability, Pierce

Gardevoir ducks and throws out a projectile that travels forward.

Gardevoir is able to perform stronger combos on the opponent if 2X counter pierces.




Pokken Gardevoir 4X 1.png

Pokken Gardevoir 4X 2.png

4X
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Uncharged 4X Normal (Strike) 100 50% 4 Mid 6 i35 9 71 Launch -4 Pierce
Mid Charge 4X Normal (Strike) 140 50% 4 Mid 6 i58 9 94 Launch +4 Pierce
Fully Charged 4X Normal (Strike) 180 50% 4 Mid 6 i104 9 140 Launch +12 Pierce

Gardevoir twirls around, and does a backhand slap.

The move powers up depending on the amount of spins done.

1 Spin = Level 1

2-3 Spins = Level 2

4-5 Spins = Level 3




Placeholder until I get an image

--Double

5X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 20% 3 Mid Low 4 i19 9 49 +12 -8 Special Cancelable on Frame 21, Destroys Projectiles




Pokken Gardevoir 6X.png

Pokken Gardevoir 6X 2.png

6X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 20% 4 Mid 5 i23 9 61 Launch -16 / -12 (Burst) 1~22F High Invulnerability

Gardevoir lunges forward and does an uppercut motion.




Pokken Gardevoir 8X.png
8X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 0 0 Mid High 4 i15 1 51 Knockdown -4 Low Invulnerability on Frame 5, Destroys Projectiles, Throw Blast

Gardevoir hops up and attacks with an orb.

Can move while active.




Pokken Gardevoir jX DP.png
j.X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 40 20% 0 Mid High 4 i21 9 Until Landing +18 +20 -4 Destroys Projectiles

A dress-divekick that can be angled forward or backwards.




Pokemon Moves




Pokken Gardevoir Release A 1.png

Pokken Gardevoir Release A 3.png Pokken Gardevoir Release A 2.png

]A[ Moonblast
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 130 20% (Last Hit of Shield) 8* Mid S+ i15 1 102 Knockdown -20 Destroys Projectiles, Throw Blast, Forward Dash Cancelable

Charging and releasing A shoots out an arrow that erase incoming projectiles.

Can forward dash cancel with R before the attack comes out.

In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.

In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.

*In Burst Mode, each beam of Moonblast has 8 PSP. If this is done point blank, it'll instantly shift.





Pokken Gardevoir 2A 1.png

Pokken Gardevoir 2A 2.png

2A Future Sight: Low
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 90 10% per hit 0 Mid Low S i108 N/A 56 +90 +81 N/A

Gardevoir places a blast of energy that detonates after a period of time.

Future Sight isn't placed if Gardevoir is hit during the initial animation.

Future Sight disappears if Gardevoir grabs.

Inputting 1A places the Future Sight closer to Gardevoir.

Inputting 3A places the Future Sight farther from Gardevoir.

In Burst Mode, Future Sight's hitbox is increased.




Pokken Gardevoir 4A.png

Pokken Gardevoir 4AB.png

4A Calm Mind
Total Frames Properties
71 Can cancel into follow ups on Frame 21, Empowers Stored Power

Gardevoir meditates, creating a charge to power up Stored Power.

A maximum of 3 charges can be stored.

During this state, Gardevoir can go into specific actions.

Jumping during Calm Mind causes Gardevoir to teleport into the air.

Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).

In Burst Mode, Calm Mind grants two charges.




Pokken Gardevoir 4AY.png
4AY Energy Ball
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 60 20% 3 Mid High 6 i32 21 84 -8 -20 N/A

Gardevoir fires a projectile that can go into different actions.

Frame Advantage is based on when Gardevoir is point blank





Pokken Gardevoir 4AY 3.png
4AY Energy Ball: Disperse
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 75 10% per hit 9 Mid DNI i33 N/A 84 Launch * N/A

Coming in contact with a projectile causes Energy Ball to explode.

Explodes into tiny particles that track down the opponent.

*Advantage on block depends on how close/far Gardevoir was away from the opponent when this move hits





Pokken Gardevoir 4AY 1.png

Pokken Gardevoir 4AY 2.png

4AY Energy Ball: Diffuse
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 10 per hit (3) 0 0 FP Mid High / DP Aerial 6 i42 N/A 72 FP +12 / DP Launch +3 N/A

Disperses Energy Ball into a wave of small projectiles.

The wave of projectiles change depending on the phase.




Pokken Gardevoir 4AX 1.png

Pokken Gardevoir 4AX 2.png Pokken Gardevoir 4AX 3.png

4AX Psychic
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 90 10% per hit 0 Mid S i108 29 99 Stun +38 N/A

Gardevoir throws out a projectile that slowly homes in on the opponent.

After a period of time, the projectile detonates and stuns the opponent.

Psychic doesn't detonate if Gardevoir takes damage during the prep time.

Psychic disappears if Gardevoir attempts to grab the opponent.




Pokken Gardevoir 4AA.png
4AA Dazzling Gleam
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Counter (Projectile) 100 0 8 Mid S+ i43 N/A 97 +4 -8 21~63F Counter Armor, Destroys Projectiles

Gardevoir surrounds itself with a protective dome that has multiple hits.





Pokken Gardevoir 5A.png
5A Psyshock
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 80 0 5 Mid Low 9 i19 9 67 Launch -12 N/A

Gardevoir advances forward, throwing out a projectile.





Pokken Gardevoir 6A 1.png

Pokken Gardevoir 6A 2.png

6A Stored Power
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
No Levels Normal (Projectile) 50 40% 5 Mid S+ i23 9 56 Launch 0 N/A
Level 1 Normal (Projectile) 100 40% (Last Hit Only) 5 Mid S+ i23 9 56 Launch +4* N/A
Level 2 Normal 150 40% (Last Hit Only) 5 Mid S+ i23 9 56 Launch +12* N/A
Level 3 Normal 200 40% (Last Hit Only) 5 Mid S+ i23 9 56 Launch +20* N/A

Throws out a vertical wave of energy that launches the opponent.

Each Stored Power charge adds one extra wave (additional damage and knockback).

Stored Power throws out one wave if Gardevoir has no Calm Mind charges.

* -12 if only the first wave hits the opponent's block.





Pokken Gardevoir 8A 1.png

Pokken Gardevoir 8A 2.png

8A Future Sight: High
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal 20 per hit 5% per hit 0 High S i68 N/A 56 +90 +81 N/A

Gardevoir places a blast of energy that detonates after a period of time.

Future Sight isn't placed if Gardevoir is hit during the initial animation.

Future Sight disappears if Gardevoir grabs.

Inputting 7A places the Future Sight closer to Gardevoir.

Inputting 9A places the Future Sight farther from Gardevoir.

In Burst Mode, Future Sight's hitbox is increased.




Pokken Gardevoir jA 2.png
j.A Magical Leaf
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 120 0 5 Mid S+ i42 9 Until Landing +13 Knockdown -24 N/A

Gardevoir lets out a horizontal beam that can be angled.




Pokken Gardevoir jA 1.png

j.A Magical Leaf

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 20 each hit 10% each hit Mid 7 i43 9 Until Landing +27 -33 -45 Float and Attack Cancelable on Frame 61

Gardevoir sends out multiple leaves that home in on the opponent.

Can cancel into aerials.

Can cancel midway through the move, but only half the leaves will spawn.




Combos

Notable Players











External Resources


Pokken Arena: Gardevoir

Frame Data: Gardevoir