Pokken Tournament DX/Lucario

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Pokken Tournament DX

Introduction

Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.

However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.

Lucario
#PTDX_LUC
Pokken Lucario.png
Vitals
HP 600 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 780F (13 sec)
Movement
Back Dash 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
Side Dash 41F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 25F (Cancelable on Frame 17)
Unique Movement Options Midair Dash (Burst)
Stances
High Stance Charges Synergy Gauge (0.5CC/tick)
Low Stance High invuln. on Frame 1

General Moves




Pokken Lucario Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total invuln, Pierce

Can perform j.R Midair Dash.

Duel Phase Grab deals additional damage.

Homing Attack 2 and 5YY gain new versions.

5X has reduced PSP per hit and crumples the opponent.

5X, 4A Force Palm, and 8A Extreme Speed gain followup attacks.

6X gains a new version.

5A Aura Sphere becomes enhanced (each level).

5A Aura and j.A Aura Sphere: Midair can cancel into Midair Dash.




Pokken Lucario Burst Attack.jpg

Burst Attack: Aura Blast

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Normal (Strike) 182 (20) DP Shift Mid Low 12 i15 72 Knockdown +4 6-27F (6-57 on hit) Total invuln, Pierce

Lucario rushes towards the opponent.




Pokken Lucario jR.png

Burst j.R Midair Dash

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Recovery Properties
FP Until Landing +27 / DP Until Landing +13 Air Actionable on Frame 26

Only usable in Burst Mode.

Lucario jets forward.




Pokken Lucario Grab FP.jpg

Pokken Lucario Grab DP 1.jpg Pokken Lucario Grab DP 2.jpg

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block
Grab FP 80 / DP 90 / DP Burst 150* Shift Ground Only 1 i11 49 FP Shift (+8) / DP Shift Grab

* In Burst Mode, Duel Phase Grab damage is increased.




Pokken Lucario CA 1.jpg

Pokken Lucario CA 2.jpg Pokken Lucario CA 3.jpg

X+A Counter Attack
Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv. Block Properties
X+A Counter Attack Counter (Strike) 60 50% 3 Mid Low 5 i35 61 +12 -8 1-28F Counter Armor, Destroys Projectiles, Crumples on Critical Hit
[X+A] Counter Attack Counter (Strike) 90 50% 3 Mid Low 6 i50 81 Crumple +4 1-48F Counter Armor, Destroys Projectiles, Crumples on Critical Hit

Lucario is put into a counter armor state from frame 1-28 (48 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Crumples if Its a critical hit.

Fully charging also gives it a larger hitbox.




Field Phase Attacks




Pokken Lucario nY 2.jpg
nY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 20 10% Special Mid 6 i15 5 55 -16 -22 Special/fY Cancelable on Frame 26

Throws out a small sphere of aura that has little tracking to it.





Pokken Lucario sY.jpg
sY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 40 0 Special Mid 9 i19 9 67 Shift (-10) -24

Lucario hops to the side and throws out a horizontal arc-shaped projectile.






Pokken Lucario fY.jpg
fY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 60 0 Mid Low 6, 7 (Second Shot) i19 9 70 Shift (Knockdown) -10

Jumps forward, throwing out two diagonal waves of Aura.

Holding forward + a sideways direction allows Lucario to slightly angle himself as he moves.






Pokken Lucario bY.jpg
bY
Attack Type Damage Scaling Height Priority Impact Total Frames Hit Adv. Block Properties
Counter (Projectile) 80 0 Special Mid 10 i23 75 Shift (Knockdown) -24 1-16F Counter Armor, Airborne on Frame 17, Low Invuln. on Frame 20

Lucario forms a circle of aura that expands over time.




Pokken Lucario jY FP.jpg
j.Y
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 40 0 Mid 7 i15 5 Until Landing +27 -18 / -8 (Burst) -28 / -18 (Burst)

Kicks out a vertical wave of aura.

Launches the opponent if they got hit in the air.




Pokken Lucario Homing Attack 1.jpg Pokken Lucario Homing Attack 2 1.jpg Pokken Lucario Homing Attack 2 2.jpg Pokken Lucario Homing Attack 3.jpg

Homing Attack
Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
X Homing Attack 1 Normal (Strike) 30 0 Mid Low 3 i21 1 47 +8 0 Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 30 / 60 (Burst) 0 Mid 4 i38 N/A 80 +4 -4 N/A
XXX Homing Attack 3 Normal (Strike) 60 N/A Mid 5 i79 N/A 109 Shift (+12) -8 N/A
XX[X] Homing Attack 3 Normal (Strike) 90 N/A Mid 5 i104 N/A 134 Shift (+12) +30 Guard Breaks, Pierces Armor

Lucario homes in on the opponent and strikes with a flurry of attacks.

Homing Attack 1 Throw Blasts.

In Burst Mode, Homing Attack 2 is replaced with a flurry of punches.

If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3.




Pokken Lucario jX FP.jpg
j.X
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Strike) 90 0 Mid High 5 i26 9 Until Landing +27 Shift (Knockdown) -9

After doing a quick flip, Lucario divekicks to the ground.




Duel Phase Weak Attacks




Pokken Lucario 5Y.jpg Pokken Lucario 5YY 1.jpg Pokken Lucario 5YY 2.jpg Pokken Lucario 5YYY.jpg

5Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5Y Normal (Strike) 20 20% 0 Mid Low 3 i15 5 35 0 -4 Special Cancelable on Frame 18
5YY Normal (Strike) 20 / 90 (Burst) 10% 0 Mid Low / Mid (Burst) 3 i25 N/A 51 +4 -8 Special Cancelable on Frame 28
5YYY Normal (Strike) 40 10% 3 Mid Low 4 i53 N/A 78 +8 -4 Special Cancelable on Frame 55

Lucario jabs with Its paw.

*In Burst Mode, 5YY is replaced with a flurry of punches.

The second and third hits are not a true blockstring







Pokken Lucario 6Y.jpg Pokken Lucario 6YY.jpg

6Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
6Y Normal (Strike) 30 20% 0 Mid Low 3 i11 1 45* 0 -12 High Invuln. on Frame 5
6YY Normal (Strike) 80 40% 5 Mid Low 4 i42 N/A 80 Knockdown -16 N/A
6Y:Y Normal (Strike) 110 30% 5 Mid Low 5 i43 N/A 81 Knockdown -12 N/A

Lucario advances forward, throwing out a quick palm thrust followed by a blast of aura that knocks the opponent down.

6Y Throw Blasts.

*Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames

Gains additional hits if 6YY is delayed.

Neither follow up is a true blockstring from 6Y.




Pokken Lucario 8Y.jpg
8Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 10% 3 High 6 i15 5 42 +4 0 5-16F High and Mid High Invuln.

Throws out a sphere of aura at an upwards angle.




Pokken Lucario jY DP.jpg
j.Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv. Block
Normal (Strike) 30 0 0 Mid High 3 i9 1 Until Landing +13 +30 +6

Lucario kicks out Its leg in the air.

Throw Blast.




Duel Phase Strong Attacks




Pokken Lucario 5X.jpg Pokken Lucario 5X 2.jpg Pokken Lucario 5XX.jpg

5X
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (Strike) 40, 60 20%, 10% 2, 2 Mid 4 i19 9 51 Launch -8 Destroys Projectiles while active
5X (Burst) Normal (Strike) 44, 60 10%, 10% 1, 1 Mid 4 i19 9 51 Crumple -8 Destroys Projectiles while active
5XX (Burst) Normal (Strike) 40 10% 2 Mid 4 i45 N/A 75 Launch -12 Destroys Projectiles

A vertical wave of aura that has two hits.

5XX is only usable in Burst Mode.






Pokken Lucario 6X 1.jpg Pokken Lucario 6X 2.jpg

6X
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (Strike) 40 20% 3 Mid Low 4 i19 9 45 +4 -4 Special Cancelable on Frame 21
6[X] Normal (Strike) 100 30% (10% per hit) 3 (last hit only) Mid Low 5 i31 9 57 Launch +8 Special Cancelable on Frame 42
6X (Burst) Normal (Strike) 60 30% 3 Mid 4 i19 9 45 +4 -4 Destroys Projectiles while active, Special Cancelable on Frame 21
6[X] (Burst) Normal (Strike) 100 10%, 10%, 20% 3 (last hit only) Mid 5 i31 9 57 Launch +8 Destroys Projectiles while active, Special Cancelable on Frame 42

Lucario lunges forward with a shoulder tackle. In Burst, he charges with a pair of Aura Swords.

Charging 6X gives it additional hits, making it safer on block.







Pokken Lucario 8X.jpg
8X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 30% 4 Mid High 4 i23 1 46 +12 / Launch -4 Launches on Crit, Airborne on Frame 9, Low Invul on Frame 5, 13~22F Mid Low Invul

A cartwheel kick that advances Lucario forward.

Throw Blast.




Pokken Lucario 2X.jpg
2X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 30% 3 Low 4 i15 5 45 Launch -8 High Invuln. on Frame 1

Lucario sweeps the opponent with Its leg, launching the opponent.




Pokken Lucario jX DP.jpg
j.X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (Strike) 60 20% 0 Mid High 4 i26 9 Until Landing +18 +20 0

After doing a quick flip, Lucario divekicks to the ground.




Pokemon Moves




Pokken Lucario 5A 1.jpg Pokken Lucario 5A 2.jpg Pokken Lucario 5A 3.jpg

5A Aura Sphere
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Level One Normal (Projectile) 40 20% 3 Special Mid 8 i19 9 69 -12 -24
Level Two Normal (Projectile) 57 20% per hit 1 per hit Special Mid 8 i27 N/A 77 0 -8
Level Three Normal (Projectile) 72 20% per hit 1 per hit Mid Low 9 i50 N/A 100 +8 / Launch (Field) -4

Lucario fires a sphere of aura that increases in power when charged.

Impact frame is from when the button is released not from when it makes contact







Pokken Lucario 5A 4.jpg Pokken Lucario 5A 5.jpg Pokken Lucario 5A 6.jpg

Burst 5A Aura Sphere
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level One Normal (Projectile) 60 20% per hit 2 per hit Mid Low 8 i19 9 77 0 -12 Airdash Cancelable on Frame 29
Level Two Normal (Projectile) 120 20% per hit 1 per hit Mid Low 9 i50 9 108 -2* (Duel) / Launch (Field) -12 Airdash Cancelable on Frame 60
Level Three Normal (Projectile) 120 0 2 per hit Mid Low S+ i78 9 137 FP Launch / DP Shift -22 Airdash Cancelable on Frame 99

Can cancel into j.R by pressing B.

*Level Two's frame advantage on hit depends on distance. The closer you are, the more negative it is.







Pokken Lucario 6A.jpg Pokken Lucario 6AA.jpg Pokken Lucario 6AYX.jpg

6A Bone Rush
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6A Bone Rush Normal (Strike) 80 0 3 Mid Low 5 i15 5 56 -8 -16 Destroys Projectiles while active
6AA Bone Rush~Upward Swing Normal (Strike) 60 20% 4 Mid 5 i30 N/A 68 +8 -12 Airborne on Frame 30, Destroys Projectiles while active
6AY/X Bone Rush~Downward Swing Normal (Strike) 100 40% 5 Mid 6 i40 N/A 72 Knockdown -4 17-40F Mid Low Invuln, Airborne on Frame 23, Destroys Projectiles while active

Lucario lunges forward with a bone-shaped aura weapon.

Can perform an upward swing followup that knocks the opponent back or a downward swing followup that knocks the opponent to the ground.

6AA launches airborne opponents.




Pokken Lucario 4A.jpg Pokken Lucario 4AA.png

4A Force Palm
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Force Palm Normal (Strike) 140 40% 5 Mid Low 6 i23 9 62 Knockdown -8 Destroys Projectiles while active
4[A] Force Palm Normal (Strike) 200 N/A Shift Mid Low 6 i43 9 82 Launch +4 Destroys Projectiles while active
Burst 4AA Force Palm: Followup Normal (Strike) 80 N/A Shift Mid 5 i55, i75 (After 4[A]) N/A 95, 115 (After 4[A]) Launch -12 N/A

Lucario charges, then release a multihit blast of aura.

In Burst Mode, gains a followup shoulder tackle that instantly Phase Shifts.




Pokken Lucario 8A.jpg Pokken Lucario 8AA.jpg

8A Extreme Speed
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Extreme Speed Counter (Strike) 100 0 2, 3 Mid High 5 i11 N/A 82 Launch -51 1-11F Counter Armor, Airborne on Frame 13
Burst 8AA Extreme Speed: Followup Counter (Strike) 60 0 Shift Mid High 6 i56 N/A 100 Launch -24 1-11F Counter Armor, Airborne on Frame 13

Lucario blasts upwards with a powerful kick

8AA is not a true blockstring from Extreme Speed




Pokken Lucario jA 1.jpg Pokken Lucario jA 2.jpg Pokken Lucario jA 3.jpg

j.A Aura Sphere: Midair
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.A Normal (Projectile) 60 20% 3 Mid 8 i21 9 FP Until Landing +27 / DP Until landing +13 FP -28 / DP -8 FP -38 / DP -20 Airdash Cancelable on Frame 31
j.[A] Normal (Projectile) 15 each 20% each 1 each hit Mid 7 FP i75 / DP i43 N/A FP Until Landing +27 / DP Until landing +13 FP -24 / DP -3 FP -43 / DP -20 Airdash Cancelable on FP Frame 53 / DP Frame 81

An aerial version of Aura Sphere that is fired downwards.

Can be charged to fire multiple smaller spheres of aura in a wide spread.

In Field Phase, the small spheres of aura chase down the opponent.

In Burst Mode, can cancel into j.R by pressing B.

Frame Advantage assumes Lucario is directly next to the opponent.




Combos

Notable Players










  • LCF (EU)





External Resources


Pokken Arena: Lucario

Frame Data: Lucario