Ultimate Mortal Kombat 3/Classic Sub-Zero/Introduction

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Introduction

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Classic Sub-Zero
Strengths Weaknesses
  • Male Ninja Normals: Male Ninjas have a great LP, HP, HK, RH and Uppercut.
  • Glitch Jab Launcher: CSub's launcher (HPHPdLPdHP) begins with HP, so it can be glitch jab option selected.
  • LK, HK, Sweep Punish: CSub punishes LK, HK and unsafe Sweeps on block at any range with Slide. Freeze can be used as a punish at close distances.
  • Good Punishment Mode Combo Damage: CSub punishes blocked Teleports for around 50%.
  • Male Ninja Hurtbox: The Male Ninja hurtbox is the status quo for UMK3 combos. Expect most combos to work against you.
  • Highly Dependent on Glitch Cancel: Many of CSub's relaunchers require Glitch Cancel. CSub's launcher can whiff without Glitch Cancel.
  • Poor Throw: The Male Ninja throw is negative on hit. At worst, it is universally punishable by uppercut in the corner.
  • Weak Crossup Anti Airs: CSub has trouble anti airing crossup jump attacks. Most of the time you are forced to Uppercut or try a risky Slide.
  • Weak Mids: CSub's mid auto combo only does 19%.

Notable Players

  • Gas, MKHolic, pozlovatel (CIS)
  • Believer (CIS)
  • Likemagic (CIS)