Ultimate Mortal Kombat 3/Ermac/Introduction

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Introduction

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Ermac
Strengths Weaknesses
  • Great Rushdown: Ermac's pressure consists of kara jabs, mid launchers and Teleports.
  • Great Runaway: Ermac can use Teleport to reset spacing if the opponent gets too close.
  • Male Ninja Normals: Male Ninjas have a great LP, HP, HK, RH and Uppercut.
  • High Combo Damage: Ermac generally does 50-100% off any hit.
  • Universal Relaunch: Ermac can relaunch every character in the game no matter what.
  • Teleport: Teleport allows Ermac to escape corners and run jab pressure.
  • Glitch Jab Launcher: One of Ermac's launchers (HPHPbLPdfLP) begins with a HP, so it can be glitch jab option selected.
  • LK, HK, Sweep Punish: Ermac can punish LK, HK and unsafe Sweeps at any range on block with Telekinetic Slam. This is especially useful when combined with his glitch jab launcher.
  • Good Anti Airs: Ermac can anti normal jump attacks with HP, HK, Uppercut and RH. If RH is done at the edge of the screen, Teleport can be juggled after for a full combo.
  • Male Ninja Hurtbox: The Male Ninja hurtbox is the status quo for UMK3 combos. Expect most combos to work against you.
  • Weak Anti Air Options against Crossups: Ermac has trouble anti airing crossup jump attacks. Most of the time you are forced to Uppercut or Teleport to reset the neutral.
  • Poor Throw: The Male Ninja throw is negative on hit. At worst, it is universally punishable by uppercut in the corner.

Notable Players

  • Hanzo (Venezuela)
  • Friesen (CIS)
  • Mafioso (CIS)
  • Speed (Brazil)
  • ded (Bulgaria)