- Great Rushdown: Jax's pressures consists of kara jabs, mid auto combo staggers and sweeps.
- Good Zoning: Jax can zone effectively with Missiles and Ground Pound.
- Safe Sweep: Jax's sweep is completely safe on block. Jax can counter glitch jabs easily using sweep. Opponents will often become frustrated by Jax's sweep and attempt to approach by air. Jax can air throw in this situation.
- Great Throw: Jax's throw does additional damage utilizing Multislam. Jax's throw can do up to 24% if all Multislam hits are used. Ordinary throws do around 15%. Jax can also decide if he wants side switch during his throw or not. Most throws are back throws by default.
- Air Throw: Air throws are generally great. Jax's air throw is extremely good in combination with his safe sweep.
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- Large Hurtbox: Jax has the largest hurtbox in the game. Expect to get hit with character specific optimal juggles.
- Corner Trapped Crouching: Jax can be corner trapped crouching by everyone except Lao, Male Ninjas, Shang and Sheeva.
- No Sweep Punish: Jax's Dash Punch is fast enough to punish sweep, but unfortunately it is disabled in this instance. Dash Punch can still be used to punish blocked LKs and HKs.
- Highly Dependent on Glitch Cancel: Jax's main auto combo can whiff on block without Glitch Cancel.
- Tall Running Hitbox: Jax cannot run under instant air projectiles like Kabal's instant air Gas Blast or Mileena's instant air Sai.
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