Introduction
Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.
Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.
Holding the input during a Forward Dash causes Scizor to speed towards the opponent, entering a unique state known as a Hover Dash. During a Hover Dash, Scizor begins to delete projectiles of Priority 7 or less on Frame 19. Scizor can continue to Hover Dash indefinitely, but ends Hover Dash automatically by braking when the input is released as soon as Frame 15.
On Frame 9, Scizor can cancel Hover Dash into fY and Homing Attack in Field Phase, which become Hover Dash specific Weak and Strong attacks in Duel Phase. Beginning on Frame 18, Scizor can cancel Hover Dash into universal Dash cancel options, as well as Side and Back Dash thanks to Hover Turn.
Scizor possesses the ability to Dash cancel his Dashes by holding a direction while Dashing. Hover Turn cancels the Dash when it would normally cancel into universal Dash cancel options, except for Scizor's forward Dash in Duel Phase, where the Dash is canceled later than normal. Using Hover Turn, Scizor can continue to cancel successive Dashes indefinitely, with one caveat: he cannot cancel a Dash into another Dash of the same type.
Scizor #PTDX_SCZ | |
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Vitals | |
HP | 600 HP |
Shield Health | 720 SH (Strong) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | 37F (1-8F Strike and Throw invuln, Cancelable on Frame 25) |
Side Dash | 37F (5-14F Projectile invuln, Cancelable on Frame 25) |
Forward Dash | 33F (Hover Dash Action Cancelable on Frame 9, Cancelable on FP Frame 21 / DP Frame 17, Hover Turn Cancelable on Frame 22) |
Unique Movement Options | Hover Dash, Hover Turn |
Stances | |
High Stance | Special Mid Counter Armor on Frame 5 |
Low Stance | High invuln. on Frame 1 |
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce |
nY, 5Y, 8Y, 2Y, j.Y, and HD Y all gain additional hits and deal more damage. 6Y and 2A now Crumple and Launch on hit respectively. 5A Swords Dance now stocks 4 Swords instead of 2. |
j.R Hover Glide | |
Recovery | Properties |
Until landing +27 | Air Actionable on Frame 11 |
Scizor freely hovers in the air, slowly descending downwards. Scizor's descent accelerates over time. |
Y+B Grab | ||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | Ground Only | 1 | i11 | 49 | FP Shift (+5) / DP Shift | Grab |
X+A Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 3 | High | 4 | i35 | 69 | +4 | -8 | 1-28F Counter Armor, Stun on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Counter Attack | Counter (strike) | 80 | 3 | High | 5 | i55 | 93 | FP Shift (Knockdown) / DP Stun | +4 | 1-48F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Can move while charging. Fully charging also gives it a larger hitbox. |
Burst Attack: Iron Meteor Dive | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 201 (24) | 12 | Mid High | BA (strike) | i15 | 79 | Knockdown | -8 | 5-43F Total invuln, Airborne on Frame 25, Pierce |
Scizor swoops at an upwards angle with great distance. |
Field Phase Moves
nY | ||||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties | |
nY | Normal (projectile) | 42 / 51 (Burst) | Mid Low | 6 | i15 | 5 | 57 | -6 | -14 | Special/fY Cancelable on Frame 43 |
nY (staples) | Normal (projectile) | 10 each | Low | 6 | i22 | N/A | 57 | +20 | -2 | N/A |
Scizor sets down rows of staples on the ground. The staples are divided into three section. Each section disappears on contact with the opponent. In Burst Mode, Scizor sets down even more staples. |
sY | ||||||||||
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (projectile) | 27 | Mid Low | 6 | i23 | 9 | 63 | 0 | -16 | N/A |
sYY | Normal (projectile) | 27, 22 | Mid Low | 6 | i54 | N/A | 81 | -16 | -31 | fY Cancelable on Frame 66 |
s[Y] | Normal (projectile) | 80 | Mid Low | 8 | i23 | 9 | 83 | Launch | -29 |
Scizor dodges to the side, throwing out a series of buzzsaw. When held, Scizor throws out a claw-like projectile. |
fY / sYYY | |||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 50 | Mid Low | S+ | i25 | 9 | 69 | Shift (+4) | -8 | Airborne on Frame 27 |
Scizor advances forward on a wave of wind. |
bY | ||||||||||
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
bY | Normal (projectile) | 104 / 52* | Mid | 6 | i29 | 5 | 101 | -14 | -29 | Airborne on Frame 5, 5-9F Low invuln, 10-61F Mid Low invuln. |
b[Y] | Normal (projectile) | 100 | Mid High | S+ | i37 | 5 | 101 | Shift (Knockdown) | -41 | Airborne on Frame 5, 5-9F Low invuln, 10-61F Mid Low invuln. |
Scizor hops backwards into the air, throwing out a wave of four buzzsaws. When held, Scizor throws out a wave of web shots. Upon touching the ground, the buzzsaws increase in speed and travel forward. * When grounded, the buzzsaws will deal less damage. |
j.Y | |||||||||
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
j.Y | Normal (projectile) | 54 / 27* | Mid | 6 | i27 | 5 | Until landing +27 | -2 | -12 |
j.[Y] | Normal (projectile) | 80 | Mid | 8 | i27 | 5 | Until landing +27 | Launch | -24 |
Scizor tosses a buzzsaw (or claw-like projectile when held) at the opponent. Upon touching the ground, the buzzsaw increases in speed and travels forward. * When grounded, the buzzsaw will deal less damage. |
Homing Attack | ||||||||||
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 40 | Mid | 5 | i17 | 1 | 47 | +4 | -2 | Block or Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 60 | Mid | 5 | i48 | N/A | 91 | Shift (+8) | -8 | N/A |
X[X] Homing Attack 2 | Normal (strike) | 80 | Mid | 5 | i68 | N/A | 111 | Shift (+8) | -8 | Pierce, Guard Break |
Scizor homes in on the opponent, hitting them with Its knee. Homing Attack 1 Throw Blasts. If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2. |
j.X | |||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 40, 60 (divekick) | Mid High | 4, 5 (divekick) | i19 | 9 | Until landing +27 | Shift (Knockdown) | -4 | Special/Hover Glide Cancelable on Frame 25 |
A two-part divekick. The first hit Scizor swipes the opponent with a kick. The second hit Scizor divekicks down to the ground. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Low | i11 | 0 | -8 |
A quick, low jab. Invincible against Highs on frame 1. Special cancelable. |
Burst 2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i11 | +8 | -4 |
In Burst Mode, 2Y becomes plus on hit and is safer on block. Gains two additional hits. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | High | i15 | +12 | 0 |
An advancing forward kick of the leg. Launches if Its a critical hit. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | 0 | -8 |
Scizor shoves with Its claws. Special cancelable. |
Burst 5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i15 | +4 | -4 |
In Burst Mode, 5Y becomes plus on hit and is safer on block. Gains two additional hits. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid Low | i15 | +4 | -4 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | High | i15 | +4 | -12 |
Scizor swipes Its claws from side to side. |
6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid Low | i15 | Knockdown | -12 |
Scizor bashes the opponent with Its claw and knocks them back. |
6YX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 4 | Low | i15 | Launch | -16 |
A low-grounded claw swipe that counter pierces and launches the opponent. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 80* | 3 | Mid | i15 | +4 | -8 |
Scizor's wings flare up, covering both sides. Invincible against Highs and Mid Highs on frame 5. * In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 each hit | 0 | High | i11 | +16 | 0 |
Scizor throws out multiple aerial punches. Special cancelable. |
j.YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | High | i11 | -4 | -16 |
An aerial claw swipe. Can only be used from a j.Y that hit the opponent (or their block). Special cancelable. |
HD Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 / 70* | 2 | Mid Low | i11 | +2 | -12 |
Can only be used from a Hover Dash in Duel Phase. Scizor runs forward with a flurry of punches. Special cancelable. * In Burst Mode, HD Y gains two additional hits. Dealing more damage as a result. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 | 3 | Low | i23 | Launch | -12 |
A low claw sweep that launches the opponent. Invincible against Highs on frame 1. Throw crush. |
4X / 4[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 100 | 3 | Special Mid | i19 / i39 | Launch | +4 |
Scizor fires a quick shot from Its claw. Charging 4X causes it to counter pierce and increase in size. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 4 | Low | i19 | Launch | -4 |
Scizor slams the ground with Its claw, creating a shockwave. Invincible against Highs on frame 13. On hit, pressing Y, X, or A boosts Scizor into the air. Can go into aerial attacks afterwards. |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i19 | 0 | -20 |
Scizor slides forward on the ground. Invincible against Highs on frame 3. |
6XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 46 | 4 | Mid | i19 | Launch | -16 |
Scizor flies straight upwards, launching the opponent. Can go into aerial attacks only on hit. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Mid High | i19 | +8 | -8 |
A roundhouse kick that's invincible against Lows on frame 5. Can move forwards and backwards while active. Throw crush. Launches if Its a critical hit. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 40 | 3, 0 | Mid High | i19 | +16 | 0 |
A two-part divekick. The first hit Scizor swipes the opponent with a kick. The second hit Scizor divekicks down to the ground. Special / j.R cancelable only after the first hit. |
HD X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i15 | 0 | -20 |
Can only be used from a Hover Dash in Duel Phase. Functions identically to 6X, but comes out 4 frames faster. Invincible against Highs on frame 3.
|
Pokemon Moves
]A[ / 2AY+B Bug Bite | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 100 / 140* | 12 | High | i19 | Shift (Knockdown) | N/A |
Scizor extends Its claw forward, grabbing the opponent. Can grab both grounded and aerial opponents. Landing Bug Bite heals 20 recoverable HP. Steals any positive buffs the opponent has. The stolen buffs have a constant duration of 11 seconds, regardless of their original duration. Can dash cancel forward or backwards before the grab comes out. Since Bug Bite is considered a High, the grab can be ducked. * In Burst Mode, Bug Bite's damage is increased. |
1A / 2A / 3A Bullet Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (17) | 0 | Mid Low | i11 / i19 / i27 | 0 / Launch* | -20 / -16 / -12 |
A flurry of punches that can change in position. Each Bullet Punch variant has different impact and block data. 1A is the close range variant. Throw crush. 2A is the medium range variant. 3A is the far range variant. * In Burst Mode, all Bullet Punch variants launch the opponent. |
2AA Bullet Punch: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 24 (9) | 3 | Mid | i23 | Launch | -12 |
Requires one Swords Dance stock to do the followup. Scizor launches the swords and creates a whirlwind. On hit, pressing Y, X, or A boosts Scizor into the air. Can go into aerial attacks afterwards. |
2AX / 2A:X X-Scissor | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 80 (20) | 4 | Mid Low | i19 | -2 / Launch | -16 |
Following up from Bullet Punch, Scizor attacks with a set of pincers. The Just Frame version can be done by pressing X at the right time between the two hits. |
4A U-Turn | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 65 (18) | 3 | Mid High | i15 | Launch | -20 |
Scizor spins upwards, having counter armor from frame 1-14. |
4AA U-Turn: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 (18) | 6 | Mid | i15 | Knockdown | -20 |
Requires one Swords Dance stock to do the followup. Scizor slams the swords to the ground, erupting the area. |
5A Swords Dance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | N/A | N/A | N/A | N/A | N/A | N/A |
Scizor strikes a stance, gaining one Swords Dance stock. Grants counter armor from frame 1-20. Swords are used to perform followup attacks from Pokemon moves. Can store a maximum of two stocks. In Burst Mode, Scizor gains two stocks from doing Swords Dance. |
5AA Swords Dance: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 54 (15) | 3 | Mid Low | i43 | 0 | -8 |
Sacrifices the gained Swords Dance stock from 5A to do the followup. Scizor fires two swords from both sides. In Field Phase, the swords home in on the opponent. In Duel Phase, one sword is fired from each side. Can be dash canceled with a direction + R. |
6A Metal Claw | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) | 3 | Mid High | i23 | Launch | -8 |
Scizor dashes forward with a large claw attack. |
6AA Metal Claw: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 38 (12) | 4 | Mid Low | i23 | FP Knockdown / DP +24 | -4 |
Requires one Swords Dance stock to do the followup. Scizor launches the swords forward in a straight line. Metal Claw into the followup is only a blockstring point blank. |
j.A Aerial Ace | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (8), 40 (10) | 0, 3 | Mid High | i15 / i35 | Crumple* , Launch | -18, -29 |
Scizor slashes twice in the air. Can opt out of doing the second hit if done close to the ground. * The first hit of Aerial Ace has no hitstun. * Only has hitstun if used in a combo. * In Burst Mode and/or with an Attack buff, the first hit gains hitstun. |
j.AA Aerial Ace: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 63 (19) | 6 | Mid High | i17 | Launch | -12 |
Requires one Swords Dance stock to do the followup. With the two swords, Scizor performs a large spinning attack. The followup advances Scizor forward. |
Combos
Universal bread and butter combos only, full combo guide can be found on Pokken Arena
Field Phase
nY
- nY > fA (50 damage)
sY
- sYY > fY (64 damage)
- s[Y] > XX (110 damage)
j.[Y]
- j.[Y] > XX (130 damage)
- j.[Y] > fA (120 damage)
nA
- nAA > s[Y] > XX (87 damage)
- nAA > XX (85 damage)
Duel Phase
5Y
- 5YY > 1AX:X (148 damage, 7 PSP)
- 5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)
- 5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)
2Y
- 2Y > 1AX:X (116 damage, 4 PSP)
- 2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)
6Y
- 6YX > 5YY~1A~Y+B (188 damage, 12 PSP)
- 6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)
5X
- 5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)
6X
- 6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)
- 6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)
- 6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)
1/2/3A
- 1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)
- 1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)
6A
- 6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)
- 6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)
Hover Dash
hY
- hY~1AX:X (146 damage, 6 PSP)
- hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)
- hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)
- hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)
hX
- hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)
- hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)
- hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)
Notable Players
- Accel (NA): Twitter
- DegabaKitten (NA): Twitter
- t.eap$ (EU): Twitter
- Tsumimaru (つみまる) (JP): Twitter
External Resources
Pokken Arena: Scizor
Frame Data: Scizor
Character Discord: Scizor