User:Mathlete31415/sandbox

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Revision as of 17:34, 2 January 2022 by Mathlete31415 (talk | contribs)

Key Moves

A

Raging Pheonix Combo
AA
Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 10,10 -4 2 2 3%
Normal Hit Combo

Relatively short range but very strong on CH if you perform the 3rd hit of the string.

Crushing Bo
6A
Sc 6.pngSc A.png 6A - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 6,10 -6 4 STN 2%
Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 6,10,24 0 KND KND 4%
Counter Hit Combo. Tech Crouch [11-27]
Sc 6.pngSc A.pngSc B.png 6AB - Attack Level: Sc H.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 6,10,22 -16 LNC LNC 7%
Counter Hit Combo

6A is a great option to counter side step when Kilik is at advantage. Each string option combos on counter hit with the initial hit for good damage and a knockdown. The first hit performed on its own also grants a knockdown.

Inner Peace
4A
Sc 4.pngSc A.png 4A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
22 14 -14 -4 -4 1%
Sc LH.png 4th successful 4A in 1 round.

Surprisingly long range horizontal low. Grants a LH when the 4th 4A hits in a round.

Pursuing Strike
66A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
26 20 -6 10 10 1%

Kilik's main horizontal mid attack. Slow but safe on block and quite rewarding on hit.

B

Heatwave
BB
Sc B.pngSc B.png BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 16,16 -6 4 4 4%
Normal Hit Combo

Considered one of the best BBs in the game. The 3rd hit is a break attack.

Fant Thrust
b6
Sc b.pngSc 6.png b6 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 26 -8 4 4 9%
Sc LH.png on -20 or more block punish. KND at long range CH

Has utility both as a LH for -20 moves and in neutral. CH at tip grants a CH knockdown allowing for a guaranteed followup.

Heavy Bo
66B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 22 -6 6 KND 10%

Kilik's main mid counter hit tool.

Raven Slaughter
22B
Sc 22.pngSc 5.pngSc 88.pngSc B.png (2)_(8)B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 28 -14 LNC LNC 9%
Tech Jump [29-50]

Powerful whiff punish tool with good ringout carry.

K

Sheng Illusion Kick
kB
Sc k.pngSc B.png kB - Attack Level: Sc H.pngSc L.png
Impact Damage Block Hit Counter Guard Burst
22 15,15 -12 2 2 2%

Very unique low. The high impacting part of this move means that this move will beat an opponent attempting a jumping attack. Advantage on hit means Kilik can continue pressure.

Sheng Su Thrust
1KB
Sc 1.pngSc K.pngSc B.png 1KB - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
22 18,28 -16 0 KND 8%
Counter Hit Combo. Tech Crouch

Horizontal low with a string option. The string means that even when the low is blocked, the opponent has to worry about getting counter-hit by the second hit of the string and may not punish the first hit. If the 1KB scores a counter hit, the entire string will combo. The input window is generous, potentially allowing for counter hit confirms with practice.

Phosphorous Fang
22kB
Sc 22.pngSc 5.pngSc 88.pngSc k.pngSc B.png (2)_(8)kB - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
26 22 -8 4 4 2%
Tech Crouch [13-33]

Uniquely powerful low offset in strength by its weird input. Very advantageous on hit and safe on block. Recovers quickly enough to step an RE attack if it impacts into the parry. Often hits stepping opponents to its strong side.

Conquering Spirit
44K:B
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc K.pngSc B.png (1)_(4)_(7)KB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
30 20,30 - KND KND -
Shifts to attack throw on hit. 8 less damage without precise timing.

Very rewarding, but slow horizontal mid. Is very strong against opponents who take delayed options like stepping or as a callout to GI.

Multi

Bo Smack Down
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 10,6,6,8,8,10 -12 STN STN 8%
Normal Hit Combo

Very powerful horizontal combo tool. Unsafe on block but very rewarding on hit as a callout out to the opponent's side step or as a whiff punish.