Introduction
Placeholder
- 510 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Weak
- High Stance: Invincible against Lows on frame 1 (can move while active).
- Low Stance: Invincible against Highs on frame 1 (can move wile active).
- FP Forward Dash: 29 Frames (Invincible from frame 5-22)
- FP Back Dash: 47 Frames (Invincible from frame 1-20)
- FP Side Dash: 47 Frames (Invincible from frame 5-30)
- DP Forward Dash: 29 Frames (Invincible from frame 5-26)
- DP Back Dash: 37 Frames (Invincible from frame 1-22)
Chandelure has air control when jumping.
- Chandelure can move forwards and backwards during a neutral jump.
- Chandelure can increase the distance of a forward or backwards jump by holding the direction.
- Chandelure can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | M | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48 Total invuln, Pierce |
Y+B Grab | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Grab | FP 60 / DP 90 | 12 | Throw | 1 | i15 | 49 | FP Shift (+8) / DP Knockdown | Grab | Defense Down for 540F |
Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds. |
X+A / [X+A] Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A | Counter (strike) | 100 | 3 | Mid Low | FP 4 / DP 5 | i39 | 89 | FP Shift (+4) / DP +4 | -8 | 1-32 Counter Armor |
[X+A] | Counter (strike) | 130 | 3 | Mid Low | 5 | i59 | 109 | FP Shift / DP +8 | +4 | 1-52 Counter Armor |
Chandelure is put into a counter armor state from frame 1-32 (52 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. Can move after releasing. |
]X[ Release X | |||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block | Properties |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | Airborne on Frame 11 |
Chandelure strikes a pose, and dances. Reduces the duration of Chandelure's negative statuses. Increases the duration of the opponent's negative statuses. Can move while active. Can be canceled with R or by jumping. Charge time: 120F |
j.R Pendulum Motion | |||||||
Attack | Damage | PSP | Height | Impact | Recovery | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | Until Landing +27 | N/A | N/A |
Chandelure swings back and forth in the air. Can start the swing in any direction. Can cancel into aerials. Pressing R causes Chandelure to drop down. |
L+R Final Flicker | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 200 (35) | 12 | Mid Low | S+ | i15 | 81 | FP Knockdown / DP Shift | -8 | 1-11 Counter Armor, 12-48 Total invuln, Pierce, Attack Down and Defense Down for 1260F |
Chandelure creates swirls of fire that hit multiple times. On hit, removes all of the opponent's recoverable health. On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i15 | -12 | -22 |
Chandelure shoots a fireball that chases down the opponent. Can shoot four fireballs in a row. Can move while active. Special / fY cancelable. |
n[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Special Mid | i35 | Shift (-4) | -18 |
Chandelure shoots five fireballs at once in each direction. Can move while active. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i19 | -16 | -28 |
Chandelure shoots two fireballs that chase down the opponent. Can shoot three sets of fireballs in a row. Can move while active. s[Y] cancelable (sY / sYY only). fY cancelable (sYYY only). |
s[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 120 | High | i32 | Shift (Launch) | -16 |
Chandelure turns upside down and spins like a top. Counter pierces. Can move while active. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 / 60* | Mid Low | i23 | Shift (0) | -20 |
Chandelure fires a laser straight ahead. Invincible against Lows on frame 13. Can move while active. * Deals more damage from a distance. |
f[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 140* | Mid Low | i43 | Shift (Launch) | -16 |
Charging fY causes it to counter pierce as well as deal additional damage. Invincible against Lows on frame 13. Can move while active. * Deals more damage from a distance. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 62 | Mid | i19 / i39 | Launch | -8 |
Chandelure jumps in the air and shoots out three fireballs that fall to the ground. Invincible against Highs and Mid Highs on frame 1. Can move while active (in the air). Can cancel into j.R. Can be charged to shoot the fireball farther away from Chandelure. Charging also increases Its High / Mid High invincibility time. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 / 80* | Mid | i23 | Shift (-8) | -26 |
Chandelure fires a laser from the air straight ahead. Can move while active. Inputting j.fY fires the laser upwards. Inputting j.bY fires the laser downwards. * Deals more damage from a distance. |
j.[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 140* | Mid | i43 | Shift (Launch) | -18 |
Charging j.Y causes it to counter pierce as well as deal additional damage. Can move while active. Inputting j.f[Y] fires the laser upwards. Inputting j.b[Y] fires the laser downwards. * Deals more damage from a distance. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20, 60 | Mid High, Low | i22 | Shift (Knockdown) | -16 |
Chandelure slams to the ground, creating a shockwave. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i25 | +6 | -7 |
Chandelure homes in on the opponent and strikes with Its light fixtures. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 100 | Mid | i25 | Shift (+8) | -8 |
Following up from Homing Attack 1, Chandelure swings Its light fixtures downwards. Can be charged to guard break / counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 / 66* / 106* | 0 / 0 / 3 | Low | i19 | +4 / +4* / Stun* | -8 / -4* / 0* |
A low-grounded stream of fire. Invincible against Highs on frame 1. * Powers up when done from a distance. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i15 | 0 | -8 |
A light fixture jab. Special cancelable. |
4YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 27 | 0 | Mid Low | i15 | +4 | -4 |
Special cancelable. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | High | i23 | +4 | -8 |
A long-ranged light fixture slap. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid | i23 | +4 | -8 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 / 80* | 3 | Mid Low | i31 | Launch | -16 |
Chandelure fires a laser straight ahead. Invincible against Lows on frame 13. * Deals more damage from a distance. |
6[Y] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 140* | 12 | Mid Low | i51 | Launch | -12 |
Charging 6Y causes it to counter pierce as well as deal additional damage. Invincible against Lows on frame 13. * Deals more damage from a distance. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 2 per hit | High | i19 | 0 | -12 |
Chandelure spins Its light fixtures around in a circular motion. Invincible against Highs and Mid Highs on frame 1. Special cancelable. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 / 34* / 46* | 0 | Mid High | i19 | 0 | -24 |
A stream of fire from above angled downwards. * Deals more damage from a distance. Special cancelable. |
j.8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 100* | 3 | High | i35 | -8 | -24 |
Chandelure fires a laser from the air straight ahead. * Deals more damage from a distance. |
j.8[Y] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 160* | 12 | High | i55 | Launch | -20 |
Charging j.8Y causes it to counter pierce as well as deal additional damage. * Deals more damage from a distance. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | Launch | -8 |
Chandelure slides forward and knocks the opponent to the ground. Invincible against Highs on frame 1. |
4X / 4[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 100 | 4 | Special Mid | i39 / i59 | Launch / Knockdown | -16 / 0 |
Chandelure leans back, then lunges forward with a spinning attack. Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block. |
5X / 5[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 100 | 1 per hit | Mid, Low | i27 / i47 | Launch | -16 / +6 |
Chandelure punches the ground and creates three pillars of fire that launch the opponent. Invincible against Lows on frame 9. Can be charged to make the first hit counter pierce, and create two additional fire pillars (five total). |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 50 | 2 | Mid Low | i19 | Launch | -16 |
Chandelure lunges forward with a two-hit attack that launches. |
6XX / 6X:X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 42 / 70 | 3 | Mid Low | i19 | Knockdown | -20 |
A multihit burst of fire that knocks the opponent to the ground. Delaying the input of 6XX gives the attack additional hits and a longer range. |
Burst 6XX / 6X:X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 42 / 70 | 3 | Mid Low | i19 | Stun | -20 |
In Burst Mode, 6XX turns into a fullscreen laser that stuns the opponent. Delaying the input of 6XX gives the attack additional hits. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i35 | Launch | -8 |
Chandelure jumps in the air and strikes down from above. Invincible against Lows on frame 5, and Mid Lows on frame 17. Inputting 7X causes Chandelure to not advance forward. Can cancel into j.R before or after the attack comes out. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 60 | 0 | Mid High, Low | i22 | Launch | -8 |
Chandelure slams to the ground, creating a shockwave. |
j.8X / j.8[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i19 / i39 | Launch | -8 / 0 |
Chandelure spins around in the air, launching the opponent. Inputting j.7X causes Chandelure to spin backwards. Inputting j.9X causes Chandelure to spin forward. Can be charged to increase the size of the attack. |
Pokemon Moves
]A[ Minimize | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Chandelure shrinks in size and becomes invincible from frame 1-106. Can move while active. Can be grabbed during this state. Can be canceled with R or B. Special cancelable. |
2A Hex | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 80 / 120 / 200 | 0 / 0 / 12* | N/A | i23 | +2 | N/A |
Chandelure leans forward and grabs the opponent from afar. Reduces the opponent's recoverable health. Increases in damage based on the amount of debuffs the opponent has. The debuffs are removed from the opponent afterwards. * If the opponent has two debuffs, a Phase Shift automatically occurs. |
4A Flame Burst | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5), 72 | 3, 1 per hit | High, Aerial | i23 | -4, Launch | -16 |
Chandelure turns around and shoots a fireball into the air. The fireball then explodes and reduces the opponent's Synergy Gauge on hit. Invincible against Highs on frame 1. Counter pierces. |
4[A] Flame Burst | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 103 (10, 34) | 3, 1 per hit | High, Mid Low | i43 | +37 | -16 |
Charging Flame Burst causes the fireball to explode upon impact with the ground. Invincible against Highs on frame 1. Counter pierces. |
5A Will-O-Wisp | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 72 (20)* | 3 / 6* | Special Mid | i27 / i52 | 0 / -12 / Stun* | -12 / -16 |
Chandelure conjures a wall of flames that travel forward. Counter pierces. On hit, gives the opponent an Attack debuff that lasts for 9 seconds. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. Charging Will-O-Wisp causes it to travel forward at a slower pace. * In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent. |
6A Smog | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 (18), 26* | 3 | Mid Low, Mid* | i23 | Launch | -16 |
Chandelure sneezes, creating a cloud of smoke. Grants counter armor from frame 1-17. Counter pierces. On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds. * The smoke cloud explodes if it comes in contact with an opponent's projectile. The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds. |
8A Overheat | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 180 (45) | 12 | Mid Low | i31 | Launch | -8 |
Chandelure preps itself and begins to glow red. Afterwards, Chandelure lets out a powerful wave of fire. Grants red armor on frame 1. Counter pierces. Throw crush. Upon using Overheat, Chandelure loses all current buffs. If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff. The Attack and Speed debuffs last for 20 seconds. |
8A Overheat: Negative Status | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 (16) | 0 | Mid Low | i31 | -6 | -20 |
A weaker version of Overheat when Chandelure has at least one debuff. Does not grant red armor. Counter pierces. Throw crush. |
j.A Incinerate | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (23), 10 | 1 per hit | Mid High, Low | i23 | Launch | -28 |
Chandelure shoots a fireball angled downwards to the ground that launches the opponent. Counter pierces. Reduces the opponent's Support Gauge on hit. Leaves a puddle on the ground that also reduces the opponent's Support Gauge. The puddle deals no hitstun. Can change the trajectory to fire closer or farther away from Chandelure. Can cancel into aerials. |
Combos
Notable Players
- Cat Fight (NA): Twitter
- mikukey (JP): Twitter
- SoulGuitarist (NA): Twitter
- Twixxie (NA): Twitter