Introduction
Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game. Making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.
If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.
But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.
But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.
Get ready to get your hands dirty!
- 660 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Grants red armor against Highs on frame 5.
- Low Stance: Grants counter armor against Lows on frame 5.
- Machamp cannot crouch Highs with Low Stance.
- FP Forward Dash: 21 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 21 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Invuln. |
Strike (projectile) | 0 | -12 | M | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48 Total |
In Burst Mode, Machamp's Pokemon moves are always enhanced. *Beaten by Machamp's 2XR. |
Y+B Grab | ||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Grab | FP 100 / DP 150 | 12 | Throw | 1 | i11 | 49 | FP Shift (+8) / DP Shift | Grab |
j.Y+B / j.4Y+B Midair Grab | |||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Recovery | Hit Adv | Block |
j.Y+B | Grab | 117 | 0 | Throw | 1 | i11 | FP Until Landing +27 / DP until landing +13 | FP Shift (Knockdown) / DP Knockdown | Grab |
j.4Y+B | Grab | 117 | 0 | Throw | 1 | FP i12 / DP i39 | FP Until Landing +27 / DP until landing +13 | FP Shift (Knockdown) / DP Knockdown | Grab |
Can grab both grounded and aerial opponents. Can roll forward in the air by inputting back. |
X+A / [X+A] Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Invuln. |
X+A | Counter (strike) | 80 | 1 per hit | High | 5 | i27 | 77 | FP Shift (+8) / DP +8 | -8 | 1-20 Counter Armor |
[X+A] | Counter (strike) | 100 | 1 per hit | High | 6 | i47 | 97 | FP Shift (+8) / DP Launch | -8 | 1-40 Counter Armor |
Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. |
]X[ Release X | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Invuln |
Level 1 | Normal (strike) | 80 | 4 | Mid | 4 | i23 | 9 | 67 | Launch | -16 | 1-23 High and Mid High |
Level 2 | Normal (strike) | 120 | 4 | Mid | 5 | i23 | 9 | 67 | Launch | -16 | 1-23 High and Mid High |
Level 3 | Normal (strike) | 200 | 4 | Mid | 6 | i23 | 9 | 63 | Launch | -8 | 1-23 High and Mid High |
Machamp cuffs Its fists together and swings upwards. Damage and distance is increased the longer Its charged. Level 1: 120F Level 2: 480F Level 3: 1200F |
L+R Dynamic Fury | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Invuln. |
Normal (strike) | 240 (58) | 12 / 4* | Mid | BA (strike) | i15 | 57 | Knockdown | 0 | 6-21 Total |
Machamp punches the ground, erupting and creating a fissure. Invincible on frame 6. Counter pierces. Only goes into the full animation if the first rock in the row hits. * The three rocks afterwards each have 4 Phase Shift Points. |
Field Phase Moves
nY | ||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (projectile) | 30 | Special Mid | 6 | i15 | 5 | 42 | +2 | -8 |
A fist-shaped projectile that travels in a straight line. Special / fY cancelable. |
sY | ||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (projectile) | 20 each | Special Mid | 6 | i23 | 9 | 69 | +10 | -8 |
Machamp dodges to the side and throws out three fist-shaped projectiles. fY cancelable. |
fY | ||||||||
Attack Type | Damage | Height | Priority | Impact | Total Frames | Hit Adv | Block | Invuln |
Counter (projectile) | 60 | Special Mid | 8 | i27 | 61 | Shift (+8) | -6 | 1-16 Counter Armor |
Machamp crosses Its arms and lets out an X-shaped projectile forward. Grants counter armor from frame 1-16. |
bY | ||||||||
Attack Type | Damage | Height | Priority | Impact | Total Frames | Hit Adv | Block | Invuln. |
Normal (projectile) | 50 | Mid | 3* | i30 | 65 | Launch | -6 | 10-35 Airborne |
Machamp jumps in the air and throws a boulder downwards. Upon coming in contact with the ground, the boulder explodes. *Boulder explosion has S priority. Can change the trajectory to be thrown left or right. |
j.Y | ||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (projectile) | 120 | Mid | 9 | i28 | 9 | Until landing +27 | Launch | -2 |
Machamp halts movement in the air and fires a large set of fists. |
j.X | ||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 80 | Mid High | 6 | i11 | 2 | Until landing +27 | Shift (+4) | -10 |
Machamp rolls into a ball and homes in on the opponent in the air. Getting in range of the opponent (or after a set distance), Machamp lands on top of the opponent. |
Homing Attack | |||||||||
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Homing Attack 1 (X) | Normal (strike) | 40 | Mid | 5 | i17 | 1 | 50 | +8 | -4 |
Homing Attack 2 (XX / X[X]) | Normal (strike) | 80 / 120 | Mid | 5 | i17 | N/A | 82 / 102 | +8 | -4 |
Machamp homes in on the opponent and punches twice. Homing Attack 1 Can be canceled with block or jump. Homing Attack 2 can be charged to Guard Break and Counter Pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
5Y | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
5Y | Normal (strike) | 30 | 0 | High | 3 | i15 | 5 | 37 | 0 | -4 |
5YY | Normal (strike) | 64 | 4 | Mid | 4 | i37 | N/A | 63 | +4 | -4 |
Special cancelable. |
6Y | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Invuln. |
6Y | Normal (strike) | 20 | 0 | Mid Low | 3 | i11 | 1 | 35 | -4 | -8 | N/A |
6YY | Normal (strike) | 36 | 3 | Mid | 4 | i30 | N/A | 54 | -4 | -8 | N/A |
6YYY | Normal (strike) | 60 | 4 | Mid | 5 | i58 | 33 | 92 | Launch | -12 | N/A |
6YYX / 6YYYX | Counter (strike) | 100 | 4 | Mid Low | 6 | i56 / i100 | N/A | 88 / 132 | +12 | +8 | 35-55 / 66-99 Counter Armor |
A quick jab that leads into a string of attacks. Has the most range of Machamp's weak attacks. 6YY does not combo into 6YYY/6YYX. |
8Y | ||||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Invuln. |
Normal (strike) | 60 | 3 | High | 4 | i15 | 5 | 37 | +8 | +4 | 5-16 High and Mid High |
Machamp flexes on the opponent. Special cancelable. |
2Y | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 40 | 0 | Low / High | 3 | i11 | 1 | 30 | +8 | -4 |
Machamp punches both high and low. |
j.Y | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 20 per hit | 0/1/1/1 | High | 3 | i11 | 1 | Until landing+13 | +16 | +8 |
Machamp punches a maximum of four times in the air. |
Strong Moves
5X | |||||||
Version | Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
5X | Normal | 40 | 0 | Mid Low | i19 | +8 | -4 |
5XX | Normal | 120 / 160 | 5 / 12 | Mid | i19 | Launch | -8 / +8 |
5X[X] | Normal | 160 | 12 | Mid | i19 | Launch | +8 |
A double hit punch. |
6X / 6[X] | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 100 | 3 / 4 | Mid Low | i27 / i45 | Knockdown / Launch | -8 / 0 |
Machamp charges forward with a shoulder tackle. Can be charged to increase in speed and distance. Throw crush. |
4X | |||||||
Version | Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
4X | Counter | 40 | 0 | Mid | i27 | +4 | -12 |
4XY | Counter (strike) | 24 | 3 | Mid High | i59 | +12 | +4 |
4XX | Counter | 36 | 3 | Mid | i27 | Launch | -16 |
A shoulder press that grants counter armor from frame 1-18. |
8X | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 | 12 | Mid High | i27 | Launch | -12 |
A dropkick that instantly Phase Shifts. Invincible against Lows on frame 5. Invincible against Mid Lows on frame 17. Can move while active. Throw crush. |
2X | |||||||
Version | Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
2X | Normal (strike) | 40 | 3 | Low | i19 | Knockdown | -16 |
2XX | Normal (strike) | 72 | 1 | Mid | i19 | Launch | -16 |
2X ~ R | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
2X ~ RX | Counter (strike) | 80 | 4 | Mid | i21 | +8 | +4 |
Machamp kneels and strikes with two arms. Invincible against Highs on frame 9. |
j.X | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 | 3 | Mid | i31 | +20 | +8 |
Machamp spins in the air and is given counter armor for a short time. Afterwards, Machamp body slams to the ground. |
Pokemon Moves
]A[ Scary Face | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 0 | 0 | Mid | i35 | +12 | -8 |
Machamp lets out a yell and emits a large shadow around itself. Grants counter armor from frame 1-26. On hit, knocks the opponent back and gives them a Speed debuff. The Speed debuff lasts for 6.5 seconds. Crumples the opponent if Its a critical hit. Charge time: 100F |
2A Close Combat | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 180 (49) / 230 (62) | 12 | Mid Low | i23 | Launch | -28 |
Machamp steps forward and attacks with a flurry of punches. Finishes it off with one final blow that instantly Phase Shifts. When enhanced, Close Combat increases in damage. |
4A Karate Chop | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) / 120 (30) | 5 | High | i19 | +4 / +8 | -4 / +4 |
Machamp advances forward and karate chops the opponent. Erases projectiles starting on frame 3. Crumples the opponent if Its a critical hit. When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block. |
5A Bulk Up | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Machamp gets pumped and starts to turn red. The next Pokemon move Machamp performs will be enhanced. |
5A Cross Chop | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 (38) | 5 | High | i23 | 0 | -24 |
Can only be used while enhanced. Machamp flings itself straight ahead, attacking with a cross-armed formation. |
6A Submission | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 120 | 0 | N/A | i26 | FP Shift (Knockdown) / DP Knockdown | N/A |
Machamp starts running at the opponent to grab them. Can be canceled with block or jump on frame 17. |
6A Submission (Enhanced) | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 150 / DP 180 | 0 | N/A | i26 | FP Shift (Knockdown) / DP Knockdown | N/A |
When enhanced, Submission increases in damage and gives counter armor. The counter armor lasts for frame 1-16. |
8A Heavy Slam | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 94 (25) / 134 (35) | 0, 2, 1 | Mid, Mid, Low | i44 | Launch | 0 / +8 |
Machamp leaps into the air and comes crashing down with a shockwave. Invincible against Lows on frame 1. Can change the trajectory by inputting 7A or 9A. Throw crush. When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block. |
j.A Wake-Up Slap | ||||||
Attack Type | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 90 (27) | -3 / -6 | Mid High | i19 | FP Shift (0) / DP +8 | -2 |
Machamp claps Its hands in the air, emitting a shockwave. Hitting the opponent with Wake-Up Slap resets 3 Phase Shift Points for Machamp. When enhanced, Wake-Up Slap increases in size / damage and resets 6 Phase Shift Points. |
Combos
Notable Players
- Couch (NA): Twitter
- Popopo (JP): Twitter
- SkyRasen (NA): Twitter
- The Muscle (NA)
- Wingtide (EU): Twitter