

-Select from below to jump to each section-
Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals | Stance Routes
PJ Frame Data Glossary | |
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Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
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Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
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Launcher Type |
Denotes the type of Launch:
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Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
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Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
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PJ Acronym Glossary | |
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BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
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Grounded Normals
Air Normals
Command Normals
Specials
Supers
Team-Up & Party-Up
Throws & Universals
Stance
Stances:
Special to Powered Akira is the number of routes and lengthy built-in combos out of her Stance. While not specifically relying on her Stance, the options are intricate enough to warrant having their own sections. While there is only one Stance and one way to enter the Stance, each listed route will begin with the same Stance cell for added clarity.
-Select from below to jump to each stance route-
Dragon Fang Slash | Spinning Swallow Storm Dance | Nirvana Charge | Phoenix Wing Sky Kick | Dancing Cyclone Kick
Dragon Fang Slash
Spinning Swallow Storm Dance
Nirvana Charge
Phoenix Wing Sky Kick
Dancing Cyclone Kick