Introduction
Most people who play Project Justice will agree that every character is viable, not matter where they are on the tier list. This is the exception.
Chairperson has one of the best Team-ups in the game, which makes her a viable partner. And that's where she should be, because she is absolutely horrible on point.
Her frame data is bad across the board, her normals outside of jabs are so bad that the opponent can easily punish her with Tardy Cancel and her Tardy Cancel options are not great either. Almost all of her specials are unsafe and some are unsafe ON HIT, but the worst part is that she has poor damage output. Which means you won't leave a dent unless you do a super.
Only a few souls has dared to play her on point. Some by mistake, and some who are simply just insane.
Normal Moves
9
On landing, 1
-
-
3
Standing
17
On landing, 13
-
-
7
Standing
8
On landing, 1
-
-
3
Standing
19
On landing, 1
-
-
10
Standing
Command Normals
15
39
-
-15
11
All
Blowback
20
46
-
-22
7
Standing
Overhead, Knockdown
20
35
-
-11
10
All
Blowback
12
37
-
-8
8
All
Mini Launcher
19
32
-
-8
8
All
Mini Launcher
(Air)
14
On landing, 1
-
-
11
Standing
Slamming
Universals/Generics

while facing away from opponent
10
16
2
8
3
All

while facing away from opponent
9
37
-
-13
4
All
Blowback

while running
12
31
-
-7
8
Standing
Overhead, Blowback

while running
12
28
-
-6
5
Crouching
Blowback

while running
12
32
-
-8
7
Standing
Overhead, Blowback
Throws

+

, near opponent
10
37
-
-
27
-
Standing Throw
10
47
-
-
32
-
Crouching Throw

+

, when behind opponent
8
51
-
-
35
-
Back Throw
(Air)

+

, near opponent
1
-
-
-
39
-
Air Throw
Special Moves
Hurricane Stance / Wind Stance (weak)
24
46
-
-24
7
Crouching
Blowback
Hurricane Stance (strong) / Wind Stance (weak)
30
30
-
-6
7
All
Blowback
Rising Dragon Stance / Dragon Stance

(Hold to charge)
23
47
-26
-23
13~67
All
Blowback when charged
Swordflash Stance / Lightning Stance

(Hold to charge)
26
24
-18
0
8~43
All
Blowback when charged
Rock Breaker Stance
39
47
-
-23
4
All
Knockdown
Frontal Turnover Stance / Front Stance
-
61
-
-
-
-
Special Roll
Burning Vigor Attacks
Performance Demonstration / Demonstration
36
94
-
-71
30
All
Blowback
Lecture Attack
19
29
-
-4
45
All
Blowback, Fixed damage
Team Up Techniques
Chairperson's One-Point Advice
25
49
-
-23
30
All
Team Up Technique, Guts Up + Heal Type
Horse Ride Smash
20
44
-
-20
100
All
Party Up Technique