Introduction
Hayato's last name is Nekketsu, which literally translates to "hot-blooded". In what is perhaps the most incredible example of nominative determinism ever, he is a fierce, hot-headed PE teacher who values love, friendship and self-improvement above all else. Hayato is a very solid pick in Project Justice, with a simple yet very effective gameplan centered around his long-ranged footsies and the only instance of a low short that confirms into full combos, which makes his poking and mixups that much scarier compared to most other characters.
Normal Moves
Standing Light Punch
8
24
-3
0
5
All
Standing Strong Punch
15
43
-2
-19
14
All
Crouching Light Punch
8
15
+7
+7
5
Crouching
Crouching Strong Punch
17
36
-
-14
16
Crouching
Knockdown
Standing Light Kick
9
20
+1
+4
4
All
Standing Strong Kick
12
47
-6
-23
11
All
Crouching Light Kick
10
23
+8
-1
4
Crouching
Crouching Strong Kick
19
40
+1
-18
10
Crouching
Jumping Light Punch
11
On landing, 1
-
-
5
Standing
Jumping Heavy Punch
12
On landing, 13
-
-
On landing, 13
Standing
Jumping Light Kick
13
On landing, 1
-
-
4
Standing
Jumping Heavy Kick
17
On landing, 1
-
-
14
Standing
Command Normals
Shinai Hook
16
29
+2
-5
10
All
Indicating Thrust
20
41
-
-17
17
All
Blowback
Schoolyard Killer Kick
18
41
+1
-17
13
All
Shinai Schooling
21
37
+4
-13
16
All
Serious Spinning Heel Drop
27
26
+2
-2
14
Standing
Overhead
Shinai Launcher
19
36
-
-12
14
All
Rival Launcher
Upper Kick
17
44
-
-20
8
All
Mini Launcher
Shinai Hazing
(Air)
17
On landing, 13
-
-
16
Standing
Blowback
Universals/Generics
Turn Around Punch

while facing away from opponent
10
16
+2
+8
8
All
Turn Around Kick

while facing away from opponent
9
37
-
-13
7
All
Blowback
Running Shoulder Tackle

while running
12
31
-
-7
13
Standing
Overhead, Blowback
Low Slide Kick

while running
12
28
-
-6
10
Crouching
Blowback
Flying Jump Kick

while running
12
32
-
-8
11
Standing
Overhead, Blowback
Throws
You idiot!

+

, near opponent
7
60
-
-
27
-
Standing Throw
Wake up, already!
7
60
-
-
35
-
Crouching Throw
German Suplex

+

, when behind opponent
8
37
-
-
42
-
Back Throw
Full-Pelt Shrike Drop
(Air)

+

, near opponent
1
-
-
-
37
-
Air Throw
Special Moves
Nekketsu Shinai / Scolding Slash (LP)
21
45
-
-21
26
All
Blowback
Nekketsu Shinai / Scolding Slash (HP)
21
82
-
-55
33
All
Knockdown
Kuchuu Nekketsu Shinai / Aerial Scolding Slash (LP)
(Air)
14
On landing, 13
-
+11
26
All
Blowback
Kuchuu Nekketsu Shinai / Aerial Scolding Slash (HP)
(Air)
14
On landing, 13
-
+11
33
All
Blowback
Counter Thrust
46
55
-
-25
31
All
Blowback, super armor from 1-49F
Kiai Kick / Devastation Kick (LK)
10
On landing, 13
-
-50
12
All
Cancels into Aerial Scolding Slash
Kiai Kick / Devastation Kick (HK)
10
On landing, 13
-
-50
28~38
All
Press attack for more hits
Double Guidance Kick / Second Kick
15
76
-
-15
22
All
Blowback
Turning Shinai Smash / Rolling Smash
(Air)
20
On landing, 13
-
+11
42
All
Fixed damage, Throw tech possible
Burning Vigor Attacks
Nekketsu Push-Ups / Burning Push Ups
29
59
-
-35
45
All
Fixed damage, Knockdown
Nekketsu Cross Counter / Burning Cross Counter
27
46
-
-35
46~101
All
Knockdown, Hold Attack to increase damage, super armor from 1F to first active frame
Nekketsu Windmill / Burning Windmill
22
71
-
-50
50
All
Blowback
Nekketsu Tolerance / Burning Stoic
52
73
-
-
-
-
Grants passive super armor for 222F after activation
Team Up Techniques
Nekketsu Guts Cannon / Hot-Blooded Spirit Cannon
20
59
-
-35
48
All
Team Up Technique, damage type
Horse Ride Smash
20
44
-
-20
100
All
Party Up Technique
Combos
(Air)
(Air)