What is this
Adapted from MoveData and AttackData (links to PJs for example purposes)- movedata doesn't play very nicely with larger embedded video sizes due to formatting for a specific image size, so this will use a very similar and recognizable format compared to movedata, but be formatted for short combo videos with large dedicated spaces for notation. This will allow for combo lists to both include example videos AND be categorized/displayed similarly to frame data. No more scrolling through 5 minutes and 27 seconds into a youtube video to find a specific combo actually being performed- it's just RIGHT THERE next to the notation on the wiki.
- Further "Documentation" to come, but due to most videos reliably reaching the 2mb upload cap, videos created for combos should be at least somewhat significantly unique. If there are any small variations to the combo, the variations should be described in the description area, and NOT uploaded as an entirely separate video/template call. Example of this Here.
Examples
{{ComboData |image=PJ_batsu_Combo3.mp4 |caption=Here's the caption! |name=Here's the name! |data= {{ComboData-PJ |Notation= {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}} |Damage=62 |Hits=9 |Meter Use=1 |Stun= |Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset. }} }}
Output 1:
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
62 | 9 | 1 | - | ||
Since you use |
Variation Description
See below how instead of making an entirely separate and unique video/template call for a small variation in this combo, it is instead described with the reasoning in the description. This saves on clutter, clarity, and more importantly, saves on wiki storage!
{{ComboData |image=PJ_batsu_Combo6.mp4 |caption=Caption for Mini-Launch Combo! |name=Name for Mini-Launch Combo! |data= {{ComboData-PJ |Notation= {{lk}} {{---}} {{d}} {{hp}} {{---}} {{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{f}} {{hp}} |Damage=61 |Hits=8 |Meter Use=0 |Stun= |Description=3{{hk}} is Batsus go-to launch mid-combo. Same damage as ending with super, but with none of the meter expense!<br><br><center><span style="font-size: 1.2em; text-decoration: underline;">NOTE!</span></center><br>1.) It's possible to start the air combo '''''TOO LOW''''', causing the later Heavy attacks to miss! Wait just a minute before you start the combo- make sure you're high enough and positioned correctly!<br><br>2.) After 3{{hk}}, you can do {{lp}}{{lk}} instead, but it does less damage then {{lp}}{{lp}}! }} }}
Output: 2
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
61 | 8 | 0 | - | ||
3![]() 1.) It's possible to start the air combo TOO LOW, causing the later Heavy attacks to miss! Wait just a minute before you start the combo- make sure you're high enough and positioned correctly! 2.) After 3 ![]() ![]() ![]() ![]() ![]() |