Stages
All Environmental Interactables can be modified by pressing BLK to grant immediate armor at the cost of 2 Offensive bars at Fast Meter Regen Rate (8.5 seconds). It does not change the frame data, only adds armor that can be broken by Armor Breaker attacks. Environmental Interactions are labeled the following:
- Jump type: Allows the user to do a far jump towards and past the opponent either from the wall or from an object on the ground. Certain kinds can be modified to also do a jump attack on the way down
- Projectile type: Allows the user to throw a projectile, can be modified
- Kombo-Ender type: Allows the user to attack the opponent, will typically end a kombo without being continued
- Kombo-Starter type: Launches or stuns the opponent, allowing the kombo/juggle kombo to be continued or started
- Hybrid type: An environmental interaction that changes it's type when modified or if previously used
Black Dragon Fight Club
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | N/A | 81 | N/A | 80 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | N/A | N/A | N/A | 1 DEF | |||||||
Takes you directly to the Left Chainsaw, it travels a good distance from the corner as well if you're looking more to escape than sideswitch. Be careful of being punished if you are not spending the Offensive meter to add armor to this interactable.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 18.75 / 1.87 | Overhead | 31 | 11 | 34 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 9 | -3 | -23 | 1 DEF | |||||||
Placeholder Description
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
170.00 / 22.50 / 2.25 | High | 24 | 2 | 52 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 10 | -19 | -19 | 1 DEF | |||||||
Due to being duckable and unsafe on block, this interactable is more useful as a Kombo under for added damage along with its faster startup frames.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
200.00 / 22.50 / 22.5 | Overhead | 33 | 2 | 40 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | -1 | -5 | -5 | 1 DEF | |||||||
Extreme pushback on block. Due to longer startup this is more useful as an Overhead mixup if your string contains any lows, and it's a safe 50/50 mixup as well.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | N/A | 81 | N/A | 80 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | N/A | N/A | N/A | 1 DEF | |||||||
Takes you directly to the Right Sledgehammer, it travels a good distance from the corner as well if you're looking more to escape than sideswitch. Be careful of being punished if you are not spending the Offensive meter to add armor to this interactable.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 18.75 / 1.87 | Overhead | 31 | 11 | 34 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 9 | -3 | -23 | 1 DEF | |||||||
Placeholder Description
|
Black Market Alley
Cyber Lin Kuei Assembly
Dead Pool
Goro's Lair
Kharon's Ship
Koliseum Beast Pen
Kotal's Koliseum
Kronika's Hourglass
Kronika's Keep
Lost Hive of the Kytinn
Retrocade
Sea of Blood
Shang Tsung's Island Ruins
Shaolin Trap Dungeon
Shinnok's Bone Temple
Shirai Ryu Fire Garden
Soul Chamber
Special Forces Desert Command
Tank Garage Bunker
Tarkatan War Kamp
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
200 / 22.50 / 2.55 | Low | 23 | 2 | 54 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 1 | -19 | -19 | 1 DEF | |||||||
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
100.00 / 22.50 / 2.25 | Mid | 27 | 4 (Default) | 00.00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 11 (Default) | 8 (Default) | 8 (Default) | 1 DEF | |||||||
Large amount of pushback on block, this projectile cannot be modified and is only available after a Krushing Blow occurs. It is a very good projectile for making space with the combined pushback and frame advantage on block.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
100 / 22.5 / 2.55 | Mid | 27 | 12 (Default) | 00.00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 49 (Default) | 16 (Default) | 16 (Default) | 1 DEF | |||||||
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
100 / 22.5 / 2.55 | Mid | 27 | 12 (Default) | 00.00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 49 (Default) | 16 (Default) | 16 (Default) | 1 DEF | |||||||
|
Tournament
A special arena celebrating professional Mortal Kombat tournament play. Holograms allow the stage to use any set of environmental interactions from any other stage. The stage also has a set of unique variants that are made available during major events where MK11 is played, such as Combo Breaker and East Coast Throwdown.