Stages
All Environmental Interactables can be modified by pressing BLK to grant immediate armor at the cost of 2 Offensive bars. It does not change the frame data, only adds armor that can be broken by Armor Breaker attacks. Environmental Interactions are labeled the following:
- Wall-Jump type: Allows the user to do a far jump towards and past the opponent, can be modified to also do a jump attack
- Projectile type: Allows the user to throw a projectile, can be modified
- Kombo-Ender type: Allows the user to be attacked, will typically end a kombo without being continued
- Kombo-Starter type: Launches or stuns the opponent, allowing the kombo/juggle kombo to be continued or started
- Hybrid type: An environmental interaction that changes it's type when modified or if previously used
Black Dragon Fight Club
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 0 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | 1 DEF | |||||||
Placeholder description |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | 00 | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | 1 DEF | |||||||
Placeholder Description |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | 00 | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | 1 DEF | |||||||
Placeholder description |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | 00 | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | 1 DEF | |||||||
Placeholder description |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 0 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | 1 DEF | |||||||
Placeholder description |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | 00 | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | 1 DEF | |||||||
Placeholder Description |
Black Market Alley
Cyber Lin Kuei Assembly
Dead Pool
Goro's Lair
Kharon's Ship
Koliseum Beast Pen
Kotal's Koliseum
Kronika's Hourglass
Kronika's Keep
Lost Hive of the Kytinn
Retrocade
Sea of Blood
Shang Tsung's Island Ruins
Shaolin Trap Dungeon
Shinnok's Bone Temple
Shirai Ryu Fire Garden
Soul Chamber
Special Forces Desert Command
Tank Garage Bunker
Tarkatan War Kamp
Tournament
A special arena celebrating professional Mortal Kombat tournament play. Holograms allow the stage to use any set of environmental interactions from any other stage. The stage also has a set of unique variants that are made available during major events where MK11 is played, such as Combo Breaker and East Coast Throwdown.