Introduction
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch


9
20
+1
+4
4
All
Standing Strong Punch


12
31
+2
-7
11
All
Crouching Light Punch


9
26
+1
-4
4
Crouching
Crouching Strong Punch


14
27
+2
-5
13
All
Standing Light Kick


10
14
+2
+6
3
All
Block Adv may vary
Standing Strong Kick


15
47
-4
-23
11
All
Crouching Light Kick


12
32
-1
-10
3
Crouching
Crouching Strong Kick


15
32
-1
-10
3
Crouching
Knockdown
Jumping Light Punch


11
On landing, 1
-
-
5
Standing
Jumping Heavy Punch


12
On landing, 1
-
-
11
Standing
Jumping Light Kick


9
On landing, 1
-
-
4
Standing
Jumping Heavy Kick


17
On landing, 1
-
-
13
Standing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Palm Strike



12
39
+2
-15
8
All
Close Palm Shot


17
41
+1
-17
14
All
Wheel Kick


28
45
-2
-21
10
Standing
Overhead
Head Kick


27
41
-
-17
10
All
Blowback
Sweep Kick



20
39
-
-17
8
Crouching
Blowback
Horse Buck


17
26
-
-2
8
All
Mini Launcher
Sky Piercer


15
38
-
-14
11
All
Rival Launcher
Revolver Leg
(Air)


18
On landing, 1
-
-
14
Standing
Slamming
Universals/Generics
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Turn Around Punch

10
16
+2
+8
7
All
Turn Around Kick

9
37
-
-13
8
All
Blowback
Running Shoulder Tackle

12
31
-
-7
10
Standing
Overhead, Blowback
Low Slide Kick

12
28
-
-6
7
Crouching
Blowback
Flying Jump Kick

12
32
-
-8
8
Standing
Overhead, Blowback
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Double Palm Blast


7
44
-
-
32
-
Standing Throw
Circle Throw



7
44
-
-
35
-
Crouching Throw
Back Circle Toss


8
43
-
-
30
-
Back Throw
Hell Wheel
(air)
+
, near opponent


1
-
-
-
37
-
Air Throw
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Gairimon / Gate Elbow (weak)


12
40
-
-16
22
Standing
Blowback
Gairimon / Gate Elbow (strong)


35
38
-
-14
22
Standing
Blowback
Urarimon / Gate Shoulder


14
42
-
-18
30
All
Blowback
Haten no Kamae / Reflex Stance


13
Stance
Dragon Fang Slash 1


15
29
+12
-5
8
All
Dragon Fang Slash 2



17
26
+14
-2
8
All
Dragon Fang Slash 3




21
54
-
-29
8
All
Special Launch
Dragon Fang Slash 4





-
-
-
-
-
-
Special Jump Follow Up
Dragon Fang Slash 5






5
On landing, 1
-
-
5
All
Dragon Fang Slash 6







5
On landing, 1
-
-
5
All
Dragon Fang Slash 7








5
On landing, 1
-
-
5
All
Spinning Swallow Storm Dance 1


17
38
+2
-14
11
All
Spinning Swallow Storm Dance 2



14
29
+2
-4
11
All
Spinning Swallow Storm Dance 3




20
20
+16
+2
11
All
Spinning Swallow Storm Dance 4





17
34
-
-10
11
All
Blowback
Nirvana Charge 1


11
25
-4
-1
5
All
Nirvana Charge 2



7
25
-4
-1
5
All
Nirvana Charge 3




7
25
-4
-1
5
All
Nirvana Charge 4





12
24
+2
0
8
All
Nirvana Charge 5






15
34
+2
-9
8
All
Nirvana Charge 6







19
43
-
-19
8
All
Blowback
Phoenix Wing Sky Kick 1


16
59
-
-30
8
All
Launches, Automatic Jump on Hit
Phoenix Wing Sky Kick 2



5
On landing, 1
-
-
5
All
Phoenix Wing Sky Kick 3




5
On landing, 1
-
-
5
All
Phoenix Wing Sky Kick 4





5
On landing, 1
-
-
5
All
Phoenix Wing Sky Kick 5






8
On landing, 1
-
-
8
All
Phoenix Wing Sky Kick 6







9
On landing, 1
-
-
8
All
Dancing Cyclone Kick (weak)


26
39
-8
-17
22
Crouching
Sidesteps, repeat up to 2 times using either Attack
Dancing Cyclone Kick (strong)


23
34
-
-10
22
Any
Sidesteps, Blowback, repeat up to 2 times using either Attack
Houbu / Releasing Dance


13
34
-
-10
26
Any
Mini Launcher
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Gou Kikou Kai / Skull Slice



45
71
-
-47
48
Any
Blowback
Kuchuu Gou Kikou Kai / Aerial Skull Slice
(Air)



18
On landing, 13
-
-23
44
Any
Blowback
Ha no Sougeki / Destructive Barrage



16
38
-
-11
39
Any
5 Hits, Blowback
Ten no Renbu / Aerial Barrage



35
54
-
-30
38
Any
6 Hits, Slamming
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Rengeki Renbu / Combination Barrage




24
40
-
-16
57
Any
Team Up Technique, damage type
Gedo Top






19
50
-
-26
100
Any
Party Up Technique
Combos
LP, LP, HP, b+HP, jLK, jLK, jHP, jHK, qcf,qcf+P - 69dmg
LP, LP, HP, b+HP, jLK, jLK, jHP, jHK, jf+HK - 52dmg, meterless option
qcb+HP, HP, LP, LK, qcb+LK, jLK jLK jHP jHK qcfx2+P - 99dmg, very unsafe. Only use if your opponent whiffs/you tardy cancel something extremely unsafe.
qcb+LK, jHP jHK qcfx2+P - 86dmg, much safer option for a tardy cancel.
Videos
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