User:PolarBair/sandbox

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Revision as of 18:37, 8 May 2021 by PolarBair (talk | contribs) (Created page with "=Double Dragon (Neo Geo)= Here's where I test stuff for Double Dragon. If you're interested in working on the wiki, [https://discord.gg/9kDHQewKab join the discord] and hit me...")
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Double Dragon (Neo Geo)

Here's where I test stuff for Double Dragon. If you're interested in working on the wiki, join the discord and hit me up!

Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Level
- - 2 - 9 +7 +11 HL Y - 1

Good mashable jab, you can connect 3-5 of these at close range. His arm is invulnerable. Prone to getting low-profiled, but it's otherwise useful in combos. On counter hit it can even lead to a stun.
Crouched by everyone but Abobo himself.


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Level
Jumping - - 4 - 29 - - H - - 1

A long-lasting, short range jumping knee. Can be a solid defensive button, but otherwise you'll just want to fish for j.C.

Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Level
Dashing - - 4 - 29 - - HL - - 1

The dashing version of j.A is a mid, but it's otherwise identical. Because of the lower dash, it's good at checking annoying moves like Marian's Moon Drive. On counter hit it can combo into a stun.