Project Justice/Akira

From SuperCombo Wiki
Project Justice Akira.gif

Overview

Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander

Everyone's main since Third Strike, Akira is a character that struggles at long/mid range but once she's in can run a train on you. Your objective with her is to land the first hit of her rekka series (from 4LP / back light) into air launcher follow up or cr.lk into her textbook combo. Some of her go-to tardy counters include side steps and hitgrabs which make her a good pick for players who favor a defensive playstyle. Her main shortcomings are her short range and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard but level 3 is hella cool so there's that.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
n lp
9
20
+1
+4
4
All
Standing Strong Punch
n hp
12
31
+2
-7
10
All
Crouching Light Punch
d lp
9
26
+1
-4
4
Crouching
Crouching Strong Punch
d hp
15
37
-
-15
12
All
Mini launcher
Standing Light Kick
n lk
10
18
+2
+6
3
All
Standing Strong Kick
n hk
15
47
-4
-23
10
All
Crouching Light Kick
d lk
12
32
-1
-10
3
Crouching
Crouching Strong Kick
d hk
15
39
-
-17
13
Crouching
Knockdown
Jumping Light Punch
u lp
17
1
-
-
4
Standing
Recovery on landing
Jumping Heavy Punch
u hp
12
1
-
-
11
Standing
Recovery on landing
Jumping Light Kick
u lk
9
1
-
-
4
Standing
Recovery on landing
Jumping Heavy Kick
u hk
17
1
-
-
10
Standing
Recovery on landing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Palm Strike
lp lp lp
12
39
+2
-15
8
All
Open Hand Strike
f hp
17
41
+1
-17
13
All
Special cancelable
Wheel Kick
f hk
28
45
-2
-21
-1
Standing
Overhead
Roundhouse Kick
--- hk
27
41
-
-17
11
All
Blowback
Low Sweep Kick
--- d hk
20
39
-
-17
8
Crouching
Blowback
Sky Splitter
b lp
12
39
+2
0
7
All
Special chain starter
Follow up 1
--- lp
17
34
+2
-10
7
All
Follow up 2
--- lp lp
11
27
+2
-3
10
All
Follow up 3
--- lp lp lp
8
46
-
-22
11
All
Blowback
Follow up 4
--- lk
14
29
+2
-5
10
All
Follow up 5
--- lk lk
28
45
-2
-21
10
Standing
Follow up 6
--- lk hk
15
20
+2
+2
10
Crouching
Follow up 7
--- lk hk hk
28
48
-
-24
29
All
Blowback
Follow up 8
--- lp lk
21
54
-
-30
7
All
Rival Launcher
Heaven's Gate
df hp
15
38
-
-14
11
All
Rival Launcher
Extended Spin Kick
(air) f hk
18
1
-
-
14
Standing
Knockdown, recovery after landing

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Pulling Throw
n lp + hp
7
44
-
-
26
-
Monkey Flip
d lp + hp
7
44
-
-
32
-
Behind Monkey Toss
n lp + hp
8
30
-
-
30
-
Available when standing behind opponent
Hell Wheel
u lp + hp
1
-
-
-
34
-

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Gate Elbow (weak)
qcf lp
16
31
-
-7
14
Standing
Blowback
Gate Elbow (strong)
qcf hp
33
30
-
-6
14
Standing
Blowback
Leaping Smash
qcb p --- k
36
13
-
-2
25
Standing
Knockdown, recovery after landing
Dancing Cyclone Kick (weak)
qcf lk
26
39
-8
-17
22
Crouching
236K series can be chained into 3 times in succession
Dancing Cyclone Kick (strong)
qcf hk
23
34
-
-10
14
Any
236K series can be chained into 3 times in succession
Houbu
qcb k
13
34
-
-10
26
Any
Mini launcher

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kikou Kai
qcf qcf p
35
53
-
-37
42
Any
Blowback
Air Kikou Kai
(Air) qcf qcf p
20
13
-
+3
46
Any
Blowback, recovery counted on landing
Ha no Renbu
qcb qcb p
19
43
-
-19
45
Any
Blowback
Ten no Renbu
qcb qcb k
35
54
-
-30
38
Any
Knockdown
Haten Mueishu
qcf qcf k
35
41
-
-24
55
Any
Blowback

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kyousou Rengekishuu
lp + lk or hp + hk
24
38
-
-14
47
Any
Team Up Technique, damage type
Seijo no Tettsuchi
p + p + k
23
37
-
-13
100
Any
Party Up Technique

Combos

  • b+LP,LP,LP,LP
  • st.LP,LP > st.HP > f+HP xx qcf+LK > qcf+HK/qcb,qcb+P
  • (df+HP/b+LP,LP,LK), j.HP, [j.LK,LK > j.HP]x2, j.LK,LK xx j.qcf,qcf+P
  • (...cr.HP/Houbu), j.LK,LK > j.HP > j.HK (> j.f+HK)/(xx j.qcf,qcf+P)

Videos

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Akira 1.png
PJ Akira 2.png
PJ Akira 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Akira 4.png
PJ Akira 5.png
PJ Akira 6.png

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