Project Justice/Roy

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Project Justice Roy.gif

Introduction

Normal Moves

Overhead Attack b + HP

Rival Launcher df + HP

Mini-Rival Launcher d + HP

Aerial Rave Finisher f + HP / HK

Flip Kick b + HK

Special Moves

Air Dynamite qcf + P (in air)

Dynamite Straight qcf + P

Touchdown Wave qcb + P

Twister Upper dp + P

Super Moves

Triple Twister qcf,qcf + P (rapidly)

Super Touchdown qcb,qcb + P

Dynamite Justice qcf,qcf + K

2 Person Team Up Technique Double Rising Tornado

3 Person Team Up Technique Triple Heaven's Cross

Combos

  • s.lp, s.lp, s.hp, b+hk, qcf+hp. 61dmg, 5 hits
  • s.lp, s.lp, c.hp /\ j.lp, j.lp, j.hp, j.hk, qcf+hp. 72dmg, 8 hits
  • s.lp, s.lp, s.hp, f+hp, x2qcf+hk. 80dmg, 11 hits
  • s.lp, s.lp, s.hp, f+hp, f_b+hp. 53dmg, 5 hits
f+hp does an uppercut that an opponent can air tech, b+hp does a backfist that they can tech roll
  • d/f+hp /\ sj.lp, sj.lp, sj.hp (pause), sj.lp, sj.lp, sj.hp (pause), sj.lp, sj.lp, sj.hp, qcf+hp. 75dmg, 11 hits
  • OTG b+hk, dp+hp. 25dmg, 3 hits

Videos

Skip to 0:53

External Links

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