Introduction
Normal Moves
Overhead Attack b + HP
Rival Launcher df + HP
Mini-Rival Launcher d + HP
Aerial Rave Finisher f + HP / HK
Flip Kick b + HK
Special Moves
Air Dynamite qcf + P (in air)
Dynamite Straight qcf + P
Touchdown Wave qcb + P
Twister Upper dp + P
Super Moves
Triple Twister qcf,qcf + P (rapidly)
Super Touchdown qcb,qcb + P
Dynamite Justice qcf,qcf + K
2 Person Team Up Technique Double Rising Tornado
3 Person Team Up Technique Triple Heaven's Cross
Combos
- s.lp, s.lp, s.hp, b+hk, qcf+hp. 61dmg, 5 hits
- s.lp, s.lp, c.hp /\ j.lp, j.lp, j.hp, j.hk, qcf+hp. 72dmg, 8 hits
- s.lp, s.lp, s.hp, f+hp, x2qcf+hk. 80dmg, 11 hits
- s.lp, s.lp, s.hp, f+hp, f_b+hp. 53dmg, 5 hits
- f+hp does an uppercut that an opponent can air tech, b+hp does a backfist that they can tech roll
- d/f+hp /\ sj.lp, sj.lp, sj.hp (pause), sj.lp, sj.lp, sj.hp (pause), sj.lp, sj.lp, sj.hp, qcf+hp. 75dmg, 11 hits
- OTG b+hk, dp+hp. 25dmg, 3 hits
Videos
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