User:Jotamide/sandbox

From SuperCombo Wiki

Full list of #motion commands

Directions

{{#motion: ub}}{{#motion: u}}{{#motion: uf}}

{{#motion: b}}{{#motion: n}}{{#motion: f}}

{{#motion: db}}{{#motion: d}}{{#motion: df}}

Motions

{{#motion: qcf}}{{#motion: qcb}}{{#motion: hcf}}{{#motion: hcb}}{{#motion: dp}}{{#motion: rdp}}{{#motion: 360}}

Generic Buttons

{{#motion: p}}{{#motion: k}}{{#motion: ---}}{{#motion: ex}}

Capcom Buttons

Set 1

{{#motion: lp}}{{#motion: mp}}{{#motion: hp}}{{#motion: 3p}}

{{#motion: lk}}{{#motion: mk}}{{#motion: hk}}{{#motion: 3k}}

Set 2

{{#motion: LK}}{{#motion: MK}}{{#motion: HK}}

{{#motion: LP}}{{#motion: MP}}{{#motion: HP}}

SNK Buttons

{{#motion: kof.lp}}{{#motion: kof.sp}}

{{#motion: kof.lk}}{{#motion: kof.sk}}

Netherrealm Buttons

{{#motion: fp}}{{#motion: bp}}

{{#motion: fk}}{{#motion: bk}}

{{#motion: bl}}{{#motion: tg}}

Original

{{{1}}}
{{{2}}}
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{{{4}}}
{{{1}}}
{{#motion: {{{2}}} }}
{{#motion: {{{3}}} }}
{{#motion: {{{4}}} }}

Hyper Fighting

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
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{{{10}}}
{{#motion: {{{11}}} }}

PJ Test

Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}

{{{1}}}