Capcom vs SNK/Benimaru

From SuperCombo Wiki
< Capcom vs SNK
Revision as of 21:50, 1 August 2020 by Scanman (talk | contribs) (Scanman moved page Benimaru (CVS) to Capcom vs SNK/Benimaru: moving CVS Benimaru page to be a subpage)

Introduction

Move List

 Lightning Fist: n QCF+1/2,(2,2)(x QCF+P)

x Lighting Fist(air): DP+P

x Corridor Crunch: HCB-F+P

 Iaido Kick: QCF+K
 Shinku Katategoma: HCB+K (n- ALL to cancel)

n (spin kick): B/F+4

x (dash kick): F+3

 (drill kick): ^D+4
 BLAST FLASH: DQCF+P

x (air)BLAST FLASH: DQCF+K

n DISCHARGE SPARK: DQCB+P

x ELEC-TRIGGER: DHCB+P

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

EX Changes

CVS Pro Changes

  • (EX mode) He can no longer use his glitch with the Electrigger in 1P Arcade

mode to get mass amounts of Groove Points. No more quick and easy 100 GP finishes like in CvS...

  • (EX mode) His special command throw takes less frames to initate and has a much faster recovery when missed