Introduction
Moves List
Normal Moves
Special Moves
Nichirin-Shou
- Charge Back, Forward + Punch
Oniyanma
- Charge Down, Up + Punch
Jinchuu Watari
- Quarter Circle Forward + Kick
- Can also be performed mid-air
Niouriki
- (Close)Half Circle Back + Punch
Super Moves
Kishin-Riki
- Double Quarter Circle Forward + Punch
Yagyou-Dama
- Double Quarter Circle Forward + Punch
Tengu-Stone
- Double Quarter Circle Forward + Punch
The Basics
Combos
- (1) Jump-in, Close MK, qcb+P - 5 Hits
- (2) Crouch MK, qcb+P - 4 Hits
- Jump-in, Close MP(2), Jumping Fierce - 5 Hits
- Jump-in, Close MP(2), charge D, U+P - 4 Hits
- Jump-in, Close MP(2), SA.I - ? Hits
- Jump-in, Close MP(2), SA.II, ? - Hits
- Jump-in, Crouch LK, charge D, U+P - 4 Hits
- Close MP(2),SA.III,Jump HK – ? Hits