Introduction
Placeholder
- 600 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 11 Seconds
- Shield: Normal
- High Stance: Grants red armor against Special Mids and Grab attacks on frame 5.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 25 Frames
- FP Back Dash: 31 Frames (Invincible from frame 1-8)
- FP Side Dash: 31 Frames
- DP Forward Dash: 25 Frames
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
In Burst Mode, Charizard can perform double jump in any direction. Moves that have HP Recoil are reduced by half. |
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 150 | 12 | N/A | i15 | FP Shift (+4) / DP Knockdown | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 73 / 100 | 3 | Mid | i35 / i55 | Launch | -8 / +8 |
Charizard is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. |
Flying Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Charizard hovers slightly off the ground and is invincible against Lows. During this state, Charizard can move at a fixed speed and perform certain moves. Can be canceled by pressing R (pressing a direction changes where Charizard lands). |
FS Y Air Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 68 (7) | 1 per hit | Mid High, Aerial | i19 | Launch | FP -20 / DP -16 |
Charizard swipes the air with Its wings and creates a projectile. The projectile can only hit opponents who are in the air. Transitions out of Flying Stance once complete. Holding Y keeps Charizard in Flying Stance. |
FS X Dragon Claw | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (60) | 3 | Mid | i25 | Launch | +4 |
Charizard strikes with an extended claw attack. Transitions out of Flying Stance once complete. Holding X keeps Charizard in Flying Stance. |
FS A Flare Blitz: Direct | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 1 per hit | Mid High | i19 | +12 | -4 |
50 HP Recoil on use. Charizard jets straight ahead with a multi-hit attack. Transitions out of Flying Stance once complete. |
FS fA / 8A Flare Blitz: Boost | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 162 | 1 per hit | Aerial | i19 | Launch | N/A |
30 HP Recoil on use. Charizard jets straight up in the air with a multi-hit attack. Transitions out of Flying Stance once complete. |
j.R Glide | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Charizard freely glides in the air, slowly descending downwards. Can cancel into aerials. Pressing R causes Charizard to drop straight down. |
L+R Searing Blaze | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 235 (60) | 12 | Mid | i21 / i14* | Knockdown | -8 |
Charizard fires a horizontal carpet of flame. Invincible on frame 5. Counter pierces. * Can be activated in the air. |
Field Phase Moves
nY / n[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 39 / 64 | Special Mid, Mid | i19 / i39 | 0 / +10 | -5 / +5 |
Charizard fires a fireball straight ahead. Explodes when coming in contact with the opponent or after a set distance. fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i23 | +11 | -10 |
Charizard swoops to the side and fires a fireball. |
sYY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid Low | i23 | +9 | -12 |
Charizard swoops to the side a second time, and throws out another fireball. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid low | i19 | Shift (+8) | -12 |
Charizard charges ahead and breathes fire. Invincible against Lows on frame 9. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 91 | High | i35 / i55 | Shift (Launch) | +2 |
Charizard leans back and preps itself, having counter armor from frame 1-21 (41 if charged). Charizard then breathes fire in an upwards angle. Counter pierces when fully charged. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 49 / 70 | Mid | i15 / i35 | -10 / Launch | -12 / -2 |
Charizard fires a fireball from above. Explodes when coming in contact with the opponent or the ground. Can be charged to launch the opponent and increase in size and damage. Charging from a jump causes Charizard to retain air movement. Charging from a Glide halts Charizard's aerial movement. Can change the trajectory to fire the fireball closer or farther away from Charizard. |
j.X / j.[X] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 90 / 120 | Mid High | i30 / i50 | Shift (Knockdown) | +1 / +9 |
Charizard flies towards the opponent and footdives on them. Inputting j.bX causes Charizard to immediately footdive. Counter pierces when fully charged. Can cancel into Glide with R before the attack comes out. |
X / [X] Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 56 | Mid | i25 | +9 / +20* | -12 / +1** / +4*** |
Charizard homes in on the opponent and whips them with Its tail. Can be canceled with block or jump. Throw crush. Holding the input transitions Charizard into Flying Stance. * More advantageous on hit if canceled into Flying Stance. ** Becomes safer on block if canceled into Flying Stance. *** In Burst Mode, becomes safer on block if canceled into Flying Stance. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 70 / 150 | Mid | i25 | Shift (+8) | -12 |
Following up from Homing Attack 2, Charizard flies at the opponent headfirst. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i11 | +4 | -8 |
Charizard attacks with a double-hit bite. Invincible against Highs on frame 1. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i19 | +4 | -4 |
An advancing forward claw jab. Special / Jump cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 | 4 | Mid Low | i19 | 0 | -12 |
Special / Jump cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 3 | Mid Low | i11 | Knockdown | -16 |
A belly bump that knocks the opponent down. Throw crush. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | High | i15 | Knockdown | -2 |
Charizard launches itself into the air. Invincible against Highs and Mid Highs on frame 5. Can cancel into aerials. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 20 | 0 | High, Mid High | i19 | +20 | -1 |
Charizard attacks with a two-hit tail swipe. Special cancelable.* * Both hits can be special canceled. |
j.6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | High | i15 | +12 | -1 |
Charizard attacks with a spinning tail motion. Destroys projectiles on frame 15. |
j.6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i15 | Launch | -2 |
A followup claw swipe attack that launches the opponent. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Low | i19 | Launch | -12 |
Charizard sweeps the opponent with Its tail. Invincible against Highs on frame 1. Special / Jump cancelable. |
5X / 5[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 130 / 138 | 1, 3 / 1 per hit | Mid Low, Mid | i23 / i43 | Launch* | -12 / 0 |
Charizard throws Its tail upwards and launches the opponent. Can be charged to deal additional hits and make it safer on block. Can cancel into Flying Stance with R before the attack comes out. * 5X launches the opponent forward, while 5[X] launches the opponent backwards. |
6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 74 | 3 | Mid | i27 | Launch | -29 / -2* / +2** |
Charizard hops and flails Its tail upwards. Holding the input transitions Charizard into Flying Stance. * Becomes safer on block if canceled into Flying Stance. ** In Burst Mode, becomes safer on block if canceled into Flying Stance. |
6XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 4 | Mid | i27 | Launch | -16 |
Charizard flies at the opponent headfirst. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 | 5 | Mid High | i31 | Knockdown | -8 |
An advancing forward dropkick. Invincible against Lows on frame 15, and Mid Lows on frame 17. Throw crush. |
j.X / j.[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | 0 | Mid High | i28 / i48 | +28 | +12 |
Charizard flies towards the opponent and footdives on them. Inputting j.4X causes Charizard to immediately footdive. Counter pierces when fully charged. Can cancel into Glide with R before the attack comes out. |
Pokemon Moves
4A Inferno | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 108 (30) | 4 | Mid Low | i39 | Stun | -26 |
Charizard breathes a wave of flame that stuns. Gives the opponent a Speed debuff that lasts for 7.5 seconds. Invincible against Lows on frame 1. Can cancel into Flying Stance with R before the attack comes out. |
5A Flamethrower | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 69 (40) | 3 | Mid Low | i31 | 0 | -12 |
Charizard breathes fire from a distance that knocks the opponent back. |
Burst 5A Flamethrower | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 75 (55) | 3 | Mid Low, Mid | i31 | Launch | 0 |
In Burst Mode, a flame pillar is created at the end of Flamethrower that launches. |
6A Fire Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 (25) | 3 | High | i27 | 0 / +6* | FP -24 (-18)** / DP -16 (-10)** |
Charizard winds up, then flies ahead with a punch. Counter armor from frame 1-26. Can cancel into Flying Stance with R before the attack comes out. Counter armor from frame 1-24 if canceled. Crumples if Its a critical hit. Holding the input transitions Charizard into Flying Stance. * In Burst Mode, becomes more advantageous on hit. ** In Burst Mode, becomes safer on block. |
6[A] Fire Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 (25) | 3 | High | i27 | FP +12* (+18**) / DP +14* (+20**) | FP -11*** (-8****) / DP 0*** (+4****) |
* More advantageous on hit if canceled into Flying Stance. ** In Burst Mode, becomes more advantageous on hit if canceled into Flying Stance. *** Becomes safer on block if canceled into Flying Stance. **** In Burst Mode, becomes safer on block if canceled into Flying Stance. |
8A Seismic Toss | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 160 | 0 | High | i19 | Knockdown | N/A |
Charizard grapples the opponent, spins them around, and tosses them to the ground. Invincible against Lows on frame 13. Can grab both grounded and aerial opponents. Charizard and the opponent swap sides upon landing. Can transition into aerials afterwards. |
j.A Flare Blitz: Fall | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 148 (70) | 5 | Mid High, Mid | i15 | Launch | -8 |
60 HP Recoil on use. Charizard surrounds itself with fire and spins multiple times in the air. Afterwards, Charizard lands on the ground and creates a dome of fire. |
j.8A Flare Blitz: Direct | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 | 5 | Mid High | i15 | Launch | FP -41 / DP -24 |
30 HP Recoil on use. Charizard surrounds itself with fire and spins multiple times in the air. Afterwards, Charizard jets straight ahead and launches the opponent back. |
Combos
Notable Players
- Brett (NA): Twitter
- Bryan (SG): Twitter
- Char (NA)
- Kamaal (NA): Twitter
- Messa (JP): Vods
- Tokage (JP): Vods
- Zyril (NA): Twitter