Best poke is <P. <PP still combos when you delay it which makes hit confirming easier, after it hits do a few more and finish with P>PPE, <PP^ is an infinite in the air. <P.>P- if blocked.
PPPK is a chargeable nullifying stun
KKK is safe on block so he can pull the same (KKK/KKKK- throw/CH) mixup as Goku
<K nullifies and stuns on CH
>P <P >K and <K OTG
Charge = counterpoke & wakeup unblockables
1-bar combos
>PKK~, >KKK>K*, KK>K>KE [Charge] 1153
2-bar combos
>PKK~, >KKK>K*, <K*, PPPK*, KK>K>K^, KK>K>K^, P>PPE [Charge] 1500
--Crazymasterhand 15:58, 14 June 2007 (UTC)