Introduction
Placeholder
- 600 HP
- 400 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Charges Synergy Gauge (can move while active).
- Low Stance: Grants counter armor against Lows on frame 5.
- Mewtwo cannot crouch Highs with Low Stance.
- FP Forward Dash: 17 Frames
- FP Back Dash: 23 Frames (Invincible from frame 1-8)
- FP Side Dash: 27 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 21 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / FP Burst 100* / DP 120 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
* In Burst Mode, Field Phase Grab damage is increased. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 / 109 | 3 | Low | i27 / i47 | Knockdown / Launch | -8 / +8 |
Mewtwo is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. Launches if Its a critical hit. |
j.R Midair Dash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Mewtwo dashes forward in the air. Can cancel into aerials. Can halt the distance by pressing back. |
L+R Psydisaster | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 220 | 12 | N/A | i15 | Knockdown | N/A |
Mewtwo creates a sphere of energy that grabs the opponent when in range. Invincible on frame 1. Removes active Support Pokemon upon activation. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 | Special Mid | i15 | -6 | -18 |
Three orbs that slightly track the opponent's movement. Special cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 each | Special Mid | i23 | -16 | -22 |
Mewtwo slides to the side and throws out three disc-shaped projectiles. Special cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 90 | Mid Low | i25 | Shift (Launch) | -29 |
Mewtwo preps itself, then unleashes a blast of energy. Counter armor from frame 1-20. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 68 | Mid | i69 | Stun | +62 |
Mewtwo conjures a flame circle where the opponent is standing. Afterwards, the flame circle erupts into a pillar of fire. Special cancelable. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 each | Mid | i19 | +6 | -8 |
Mewtwo fires three aerial icicles straight forward. Can change trajectory to be fired left or right. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 100 | Mid High | i24 | Shift (Knockdown) | +4 |
Mewtwo dives downwards with a shield of energy. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +8 | -8 |
Mewtwo homes in on the opponent and does an uppercut. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 32 | Mid | i17 | +8 | -4 |
Following up from Homing Attack 1, Mewtwo kicks the opponent. In Burst Mode, the kick is replaced with a multihit flurry of kicks. |
XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 42 / 110 | Mid | i17 | Shift (+8) | -8 |
Following up from Homing Attack 2, Mewtwo fires a tornado from Its fist. Can be charged to guard break/counter pierce. If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.* * In Burst Mode, the frame window is reduced to 34 frames. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i11 | +8 | -4 |
A low three-hit bolt of energy. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | High | i15 | 0 | -8 |
A three-hit jolt of energy. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 56 | 4 | Mid | i15 | +4 | -8 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 | 0 | Special Mid | i11 | 0 | -12 |
Mewtwo waves psychic swords around itself. Throw crush. |
6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 | 3 | Mid | i11 | +8 | -16 / -20* |
A followup upwards wave of psychic swords. In Burst Mode, the move becomes less safe on block. |
6YX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 | 4 | Mid | i11 | Knockdown | 0 / -4* |
A followup downward wave of psychic swords. * In Burst Mode, the move becomes less safe on block. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 2 | High | i15 | +4 | -8 |
A jolt of electricity that knocks the opponent back. Invincible against Highs and Mid Highs on frame 5. Jump cancelable. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 55 | 1 per hit | Mid High | i11 | +12 | -8 |
Mewtwo surrounds itself with energy. j.X cancelable. |
Burst j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid High | i11 | +28 | -8 |
In Burst Mode, j.Y is replaced with a quick downwards kick. j.X cancelable. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Low | i19 | Knockdown | -12 |
Mewtwo sweeps the opponent with Its leg. Invincible against Highs on frame 1. |
2XX / 2X:X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | 3* / 2 | Mid | i19 | Launch | -8 / +4 |
A followup uppercut attack that launches. The Just Frame version can be done by pressing X shortly after 2X. * In Burst Mode, the amount of PSP a normal 2XX has is 4. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 4 | Mid | i23 | Crumple | -20 |
Mewtwo leans back, then crumples the opponent with a backhand punch. Special cancelable. |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70 | 4 | Mid | i19 | Launch | -16 |
A forward lunging swipe that launches the opponent. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 4 | Mid Low | i27 | +12 | -8 |
A multi-hit flamethrower attack from Mewtwo's hand. Invincible against Lows on frame 5. Throw crush. |
Burst 8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 | 4 | Mid | i27 | Knockdown | +8 |
In Burst Mode, 8X is replaced with an advancing elastic punch. Invincible against Lows on frame 5. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Mid High | i24 | +24 | +4 |
Mewtwo dives downwards with a shield of energy. |
Pokemon Moves
2A Fire Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 (20) | 2 | Mid High | i19 | 0 | -12 |
Consumes 10CC of Synergy on use. Mewtwo advances forward with a fiery punch that grants counter armor. Counter armor from frame 1-17. Crumples if Its a critical hit. In Burst Mode, gives the opponent an Attack debuff on hit that lasts for 6 seconds. |
2AA Ice Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 (15) | 0 | Mid | i19 | Launch | -16 |
Consumes 10CC of Synergy on use. A followup punch from Fire Punch. Only combos from Fire Punch if Fire Punch was a critical hit. In Burst Mode, Fire Punch automatically combos into Ice Punch. |
2AAA Thunder Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 70 | 3 | Mid | i19 | Launch | N/A |
A followup punch from Ice Punch. Thunder Punch can only be used if Ice Punch hits the opponent. In Burst Mode, gives the opponent a Speed debuff on hit that lasts for 6 seconds. |
4A Barrier | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | N/A | N/A | N/A | N/A | N/A | N/A |
Consumes 12.5CC of Synergy on use. Mewtwo surrounds itself with a protective barrier. Counter armor from frame 5-42. During this state, Mewtwo can perform certain actions. Jumping during Barrier causes Mewtwo to teleport into the air. Can teleport either forward or backwards in Duel Phase (any direction in Field Phase). Can cancel into aerials afterwards. |
4AY Telekinesis | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 60 | 0 | N/A | i15 | Launch | N/A |
Consumes 10CC of Synergy on use. Mewtwo grabs the opponent and spins them around in the air. |
4AX Drain Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70 (12) | 4 | Mid Low | i15 | +4 | 0 |
Consumes 10CC of Synergy on use. Mewtwo advances forward with a multi-hit punch attack. Heals 30 recoverable HP and grants Synergy on hit. |
4AA Confusion | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 30 (8) | 2 | Mid Low | i11 | +12* | -12 |
Consumes 5CC of Synergy on use. Mewtwo creates coils of energy and is granted counter armor. Counter armor from frame 1-10. * The hitstun is increased if Its a critical hit. * +48 in Field Phase / +20 in Duel Phase. * In Burst Mode, Confusion stuns if Its a critical hit. |
5A Psycho Cut | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 57 (16) | 1 per hit | High | i23 | -4 | -24 |
Consumes 5CC of Synergy on use. Mewtwo fires an arc-shaped projectile straight ahead. |
5AA Psycho Cut: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 105 (16) | 2 | Mid | i23 | +4 | -12 |
Consumes 5CC of Synergy on use. Mewtwo homes in on the opponent and performs a followup slice. Can be dash canceled with a direction + R. |
6A Hyper Beam | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 (42) | 12 | High | i47 | Launch | -26 |
Consumes 30CC of Synergy on use. Mewtwo charges, then fires a beam of energy straight ahead. Invincible against Lows on frame 9. Counter pierces. Can change trajectory in Field Phase. During the charge time, Mewtwo can cancel into Teleport (does not consume Synergy). Can cancel into aerials afterwards. |
8A Psystrike | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 59 (18) | 4 | Mid | i15 | Launch | -24 |
Consumes 45CC of Synergy on use. Mewtwo conjures a wave of energy upwards. Grants red armor on frame 1. Throw crush. Only the last two hits have hitstun.* * In Burst Mode, all six hits have hitstun. |
8AA / 8A:A Psystrike | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 18 / 36 | 0 | N/A | i15 | Knockdown | N/A |
A followup attack from Psystrike. The Just Frame version can be done by pressing A right before the screen transitions. |
8AAA / 8AA:A Psystrike | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 36 / 81* | 12 | N/A | i15 | Knockdown | N/A |
A final followup attack from Psystrike. The Just Frame version can be done by pressing A when Mewtwo hits the opponent with Its tail. |
j.A Focus Blast | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 110 (30) | 1, 1, 1 | Mid | i39 | Launch | FP -24 / DP -10 |
Consumes 10CC of Synergy on use. Mewtwo fires a ball of energy to the ground. Upon impact with the ground, the energy ball explodes into a dome-shaped blast. |
j.[A] Focus Blast: Charge | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (40) | 1, 1, 1 | Mid | i59 | Launch | FP -12 / DP -4 |
Consumes 10CC of Synergy on use. Charging Focus Blast gives the attack additional hits and makes the explosion radius larger. |
Combos
Notable Players
- Fuuten (JP)
- Oreo (NA): Twitter
- Tanoshimi (JP)
- Sarutarou (JP): Twitter