Pokken Tournament DX/Mewtwo

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Pokken Tournament DX

Pokken Mewtwo.png

Introduction

Placeholder

  • 600 HP
  • 400 CC Synergy Gauge
  • Burst Mode Duration: 12 Seconds
  • Shield: Normal


  • High Stance: Charges Synergy Gauge (can move while active).
  • Low Stance: Grants counter armor against Lows on frame 5.
  • Mewtwo cannot crouch Highs with Low Stance.


  • FP Forward Dash: 17 Frames
  • FP Back Dash: 23 Frames (Invincible from frame 1-8)
  • FP Side Dash: 27 Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 21 Frames (Invincible from frame 1-8)


General Moves




Pokken Mewtwo Grab FP 1.png

Pokken Mewtwo Grab FP 2.png Pokken Mewtwo Grab DP 1.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / FP Burst 100* / DP 120 12 N/A i11 FP Shift (+8) / DP Shift N/A

* In Burst Mode, Field Phase Grab damage is increased.




Pokken Mewtwo CA 1.png

Pokken Mewtwo CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 / 109 3 Low i27 / i47 Knockdown / Launch -8 / +8

Mewtwo is put into a counter armor state from frame 1-20 (40 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Launches if Its a critical hit.




Pokken Mewtwo jR.png
j.R Midair Dash
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Mewtwo dashes forward in the air.

Can cancel into aerials.

Can halt the distance by pressing back.




Pokken Mewtwo Burst Attack.png
L+R Psydisaster
Attack Damage PSP Height Impact Hit Adv Block
Grab 220 12 N/A i15 Knockdown N/A

Mewtwo creates a sphere of energy that grabs the opponent when in range.

Invincible on frame 1.

Removes active Support Pokemon upon activation.




Field Phase Moves




Pokken Mewtwo nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 54 Special Mid i15 -6 -18

Three orbs that slightly track the opponent's movement.

Special cancelable.




Pokken Mewtwo sY.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 20 each Special Mid i23 -16 -22

Mewtwo slides to the side and throws out three disc-shaped projectiles.

Special cancelable.




Pokken Mewtwo fY 1.png

Pokken Mewtwo fY 2.png

fY
Attack Damage Height Impact Hit Adv Block
Counter 90 Mid Low i25 Shift (Launch) -29

Mewtwo preps itself, then unleashes a blast of energy.

Counter armor from frame 1-20.




Pokken Mewtwo bY 1.png

Pokken Mewtwo bY 2.png

bY
Attack Damage Height Impact Hit Adv Block
Normal 68 Mid i69 Stun +62

Mewtwo conjures a flame circle where the opponent is standing.

Afterwards, the flame circle erupts into a pillar of fire.

Special cancelable.




Pokken Mewtwo jY FP.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 40 each Mid i19 +6 -8

Mewtwo fires three aerial icicles straight forward.

Can change trajectory to be fired left or right.




Pokken Mewtwo jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 100 Mid High i24 Shift (Knockdown) +4

Mewtwo dives downwards with a shield of energy.




Pokken Mewtwo Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i17 +8 -8

Mewtwo homes in on the opponent and does an uppercut.

Can be canceled with block or jump.

Throw crush.




Pokken Mewtwo Homing Attack 2 1.png

Pokken Mewtwo Homing Attack 2 2.png

XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 32 Mid i17 +8 -4

Following up from Homing Attack 1, Mewtwo kicks the opponent.

In Burst Mode, the kick is replaced with a multihit flurry of kicks.




Pokken Mewtwo Homing Attack 3.png
XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block
Normal 42 / 110 Mid i17 Shift (+8) -8

Following up from Homing Attack 2, Mewtwo fires a tornado from Its fist.

Can be charged to guard break/counter pierce.

If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*

* In Burst Mode, the frame window is reduced to 34 frames.




Weak Moves




Pokken Mewtwo 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Low i11 +8 -4

A low three-hit bolt of energy.

Throw crush.




Pokken Mewtwo 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 High i15 0 -8

A three-hit jolt of energy.

Special cancelable.




Pokken Mewtwo 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 56 4 Mid i15 +4 -8

Special cancelable.




Pokken Mewtwo 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 0 Special Mid i11 0 -12

Mewtwo waves psychic swords around itself.

Throw crush.




Pokken Mewtwo 6YY.png
6YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 3 Mid i11 +8 -16 / -20*

A followup upwards wave of psychic swords.

In Burst Mode, the move becomes less safe on block.




Pokken Mewtwo 6YX.png
6YX
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 4 Mid i11 Knockdown 0 / -4*

A followup downward wave of psychic swords.

* In Burst Mode, the move becomes less safe on block.




Pokken Mewtwo 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 2 High i15 +4 -8

A jolt of electricity that knocks the opponent back.

Invincible against Highs and Mid Highs on frame 5.

Jump cancelable.




Pokken Mewtwo jY DP.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 55 1 per hit Mid High i11 +12 -8

Mewtwo surrounds itself with energy.

j.X cancelable.




Pokken Mewtwo jY DP 2.png
Burst j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Mid High i11 +28 -8

In Burst Mode, j.Y is replaced with a quick downwards kick.

j.X cancelable.




Strong Moves




Pokken Mewtwo 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 0 Low i19 Knockdown -12

Mewtwo sweeps the opponent with Its leg.

Invincible against Highs on frame 1.




Pokken Mewtwo 2XX 1.png

Pokken Mewtwo 2XX 2.png

2XX / 2X:X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 3* / 2 Mid i19 Launch -8 / +4

A followup uppercut attack that launches.

The Just Frame version can be done by pressing X shortly after 2X.

* In Burst Mode, the amount of PSP a normal 2XX has is 4.




Pokken Mewtwo 5X.png
5X
Attack Damage PSP Height Impact Hit Adv Block
Normal 90 4 Mid i23 Crumple -20

Mewtwo leans back, then crumples the opponent with a backhand punch.

Special cancelable.




Pokken Mewtwo 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 4 Mid i19 Launch -16

A forward lunging swipe that launches the opponent.




Pokken Mewtwo 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 90 4 Mid Low i27 +12 -8

A multi-hit flamethrower attack from Mewtwo's hand.

Invincible against Lows on frame 5.

Throw crush.




Pokken Mewtwo 8X 2.png
Burst 8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 4 Mid i27 Knockdown +8

In Burst Mode, 8X is replaced with an advancing elastic punch.

Invincible against Lows on frame 5.

Throw crush.




Pokken Mewtwo jX DP.png
j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 0 Mid High i24 +24 +4

Mewtwo dives downwards with a shield of energy.




Pokemon Moves




Pokken Mewtwo 2A 1.png
2A Fire Punch
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 (20) 2 Mid High i19 0 -12

Consumes 10CC of Synergy on use.

Mewtwo advances forward with a fiery punch that grants counter armor.

Counter armor from frame 1-17.

Crumples if Its a critical hit.

In Burst Mode, gives the opponent an Attack debuff on hit that lasts for 6 seconds.




Pokken Mewtwo 2A 2.png
2AA Ice Punch
Attack Damage PSP Height Impact Hit Adv Block
Counter 60 (15) 0 Mid i19 Launch -16

Consumes 10CC of Synergy on use.

A followup punch from Fire Punch.

Only combos from Fire Punch if Fire Punch was a critical hit.

In Burst Mode, Fire Punch automatically combos into Ice Punch.




Pokken Mewtwo 2A 3.png
2AAA Thunder Punch
Attack Damage PSP Height Impact Hit Adv Block
Counter 70 3 Mid i19 Launch N/A

A followup punch from Ice Punch.

Thunder Punch can only be used if Ice Punch hits the opponent.

In Burst Mode, gives the opponent a Speed debuff on hit that lasts for 6 seconds.




Pokken Mewtwo 4A.png

Pokken Mewtwo 4AB.png

4A Barrier
Attack Damage PSP Height Impact Hit Adv Block
Counter N/A N/A N/A N/A N/A N/A

Consumes 12.5CC of Synergy on use.

Mewtwo surrounds itself with a protective barrier.

Counter armor from frame 5-42.

During this state, Mewtwo can perform certain actions.

Jumping during Barrier causes Mewtwo to teleport into the air.

Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).

Can cancel into aerials afterwards.




Pokken Mewtwo 4AY.png
4AY Telekinesis
Attack Damage PSP Height Impact Hit Adv Block
Grab 60 0 N/A i15 Launch N/A

Consumes 10CC of Synergy on use.

Mewtwo grabs the opponent and spins them around in the air.




Pokken Mewtwo 4AX.png
4AX Drain Punch
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 (12) 4 Mid Low i15 +4 0

Consumes 10CC of Synergy on use.

Mewtwo advances forward with a multi-hit punch attack.

Heals 30 recoverable HP and grants Synergy on hit.




Pokken Mewtwo 4AA.png
4AA Confusion
Attack Damage PSP Height Impact Hit Adv Block
Counter 30 (8) 2 Mid Low i11 +12* -12

Consumes 5CC of Synergy on use.

Mewtwo creates coils of energy and is granted counter armor.

Counter armor from frame 1-10.

* The hitstun is increased if Its a critical hit.

* +48 in Field Phase / +20 in Duel Phase.

* In Burst Mode, Confusion stuns if Its a critical hit.




Pokken Mewtwo 5A.png
5A Psycho Cut
Attack Damage PSP Height Impact Hit Adv Block
Normal 57 (16) 1 per hit High i23 -4 -24

Consumes 5CC of Synergy on use.

Mewtwo fires an arc-shaped projectile straight ahead.



Pokken Mewtwo 5AA.png
5AA Psycho Cut: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 105 (16) 2 Mid i23 +4 -12

Consumes 5CC of Synergy on use.

Mewtwo homes in on the opponent and performs a followup slice.

Can be dash canceled with a direction + R.






Pokken Mewtwo 6A 1.png

Pokken Mewtwo 6A 2.png

6A Hyper Beam
Attack Damage PSP Height Impact Hit Adv Block
Normal 150 (42) 12 High i47 Launch -26

Consumes 30CC of Synergy on use.

Mewtwo charges, then fires a beam of energy straight ahead.

Invincible against Lows on frame 9.

Counter pierces.

Can change trajectory in Field Phase.

During the charge time, Mewtwo can cancel into Teleport (does not consume Synergy).

Can cancel into aerials afterwards.




Pokken Mewtwo 8A.png
8A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 59 (18) 4 Mid i15 Launch -24

Consumes 45CC of Synergy on use.

Mewtwo conjures a wave of energy upwards.

Grants red armor on frame 1.

Throw crush.

Only the last two hits have hitstun.*

* In Burst Mode, all six hits have hitstun.




Pokken Mewtwo 8AA 1.png

Pokken Mewtwo 8AA 2.png

8AA / 8A:A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 18 / 36 0 N/A i15 Knockdown N/A

A followup attack from Psystrike.

The Just Frame version can be done by pressing A right before the screen transitions.




Pokken Mewtwo 8AAA 1.png

Pokken Mewtwo 8AAA 2.png

8AAA / 8AA:A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 36 / 81* 12 N/A i15 Knockdown N/A

A final followup attack from Psystrike.

The Just Frame version can be done by pressing A when Mewtwo hits the opponent with Its tail.




Pokken Mewtwo jA 1.png

Pokken Mewtwo jA 2.png

j.A Focus Blast
Attack Damage PSP Height Impact Hit Adv Block
Normal 110 (30) 1, 1, 1 Mid i39 Launch FP -24 / DP -10

Consumes 10CC of Synergy on use.

Mewtwo fires a ball of energy to the ground.

Upon impact with the ground, the energy ball explodes into a dome-shaped blast.




Pokken Mewtwo jA 3.png
j.[A] Focus Blast: Charge
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 (40) 1, 1, 1 Mid i59 Launch FP -12 / DP -4

Consumes 10CC of Synergy on use.

Charging Focus Blast gives the attack additional hits and makes the explosion radius larger.




Combos

Notable Players



  • Fuuten (JP)




  • Tanoshimi (JP)




External Resources


Pokken Arena: Mewtwo

Frame Data: Mewtwo