Project Justice/Natsu

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Overhead Attack b + HP

Rival Launcher df + HP

Mini-Rival Launcher Sliding Recieve

Aerial Rave Finisher f + HP / HK


Special Moves

Tokkun Spike qcb + P (in air)

Kanzen Block dp + P (in air)

Jumping Serve qcf + P (air)

Kaiten Receive qcb + P

Sliding Receive dp + P

Super Moves

Senbon Spike qcf,qcf + P (air)

Makyuu Tenjou Serve qcb,qcb + P

2 Person Team Up Technique Fight Hyakubai

3 Person Team Up Technique Nekketsu Daisharin

The Basics

Advanced Strategy

Match-ups

Vs. Akira:

Vs. Batsu:

Vs. Burning Batsu:

Vs. Boman:

Vs. Daigo:

Vs. Demon Hyo:

Vs. Edge:

Vs. Gan:

Vs. Hayato:

Vs. Hideo:

Vs. Hinata:

Vs. Hyo:

Vs. Iincyo:

Vs. Kurow:

Vs. Kyoko:

Vs. Kyosuke:

Vs. Momo:

Vs. Nagare:

Vs. Natsu:

Vs. Powered Akira:

Vs. Ran:

Vs. Roberto:

Vs. Roy:

Vs. Shoma:

Vs. Tiffany:

Vs. Vatsu:

Vs. Wild Daigo:

Vs. Yurika:

Vs. Zaki: