Pokken Tournament DX/Shadow Mewtwo

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Pokken Tournament DX

Pokken Shadow Mewtwo.png

Introduction

Shadow Mewtwo is a volatile character who is the prominent glass cannon of the roster. He uses his own health during all special attacks, with the only exception being Psywave itself. Known to be as strong as the player is, Shadow Mewtwo is extremely volatile with a game focused on controlling the opponent with mixups and solid offense.

SM2’s FP is very strong given threatening tools at round start to claim center stage control, thus creating a good start on his agenda to get a shift with his opponent on the outskirts (meaning near the wall in Duel). Usually at longer ranges, the focus is more towards stage position / collecting synergy crystals although his projectiles are still strong. Specifically, sY and jY which control movement fairly well. Close in to midrange, he has fY, Slash, Homing and Zen. The first three being main options that make one second guess trying to contest, as each has a certain property or two that is pretty good:: high priority, tracking, and / or cancelability. Zen is just there kinda as a slower fY in some cases, but less minus and a tad slower (shrug).

In 2D, SM2 has strong tools in neutral. More of a personal opinion, but he has one of the best neutral game out of the roster, with few beating him. His game here is mainly as the (whiff) Punisher. Tickling toes with 2Y, giving the cold shoulder (6X) to those who you don’t like and just throwing some of that dark physic energy at them (Blast fireballs). His reactive anti air game is pretty good with 8Y and 8A, although getting crafty with a 2X or Teleport crossunder isn’t something to shy away from to gain a better position.

SM2's Burst Mode can be very intimidating, although it isn't for long. His meter gauge is 100cc, the lowest in the game thus making him tied with a few other characters for fastest Burst gain. However, he solely takes the cake when it comes to shortest Burst time at 8 seconds. A huge thing to note is that he doesn't use his own HP for any Special attacks whilst in Burst! Use that to your advantage! Underneath the surface he has some changes to his moveset that allow him to confirm into a threatening Burst Attack: Dark Nova. About his Dark Nova, it has a very large hitbox and deals lots of chip. The closer the opponent is to the center of the hitbox, the more damage it does. It's more commonly used as a punish tool, but there are many ways to confirm it so feel free to explore what you can do with it.

  • 480 HP
  • 100 CC Synergy Gauge
  • Burst Mode Duration: 8 Seconds
  • Shield: Weak


  • High Stance: Charges Synergy Gauge (can move while active).
  • Low Stance: Grants counter armor against Lows on frame 5.
  • Shadow Mewtwo cannot crouch Highs with Low Stance.


  • FP Forward Dash: 17 Frames
  • FP Back Dash: 23 Frames (Invincible from frame 1-8)
  • FP Side Dash: 27 Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 21 Frames (Invincible from frame 1-8)


General Moves




Pokken Shadow Mewtwo Burst Mode.png
Burst Mode
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Pokemon moves no longer consume HP on use.

Certain moves become enhanced.






Pokken Shadow Mewtwo Grab FP 1.png

Pokken Shadow Mewtwo Grab DP 1.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 60 / DP 90 12 N/A i11 FP Shift (+8) / DP Shift N/A

Deals additional damage when in Burst Mode.




Pokken Shadow Mewtwo Grab FP 2.png

Pokken Shadow Mewtwo Grab DP 2.png

Burst Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 100 / DP 150 12 N/A i11 FP Shift (+8) / DP Shift N/A




Pokken Shadow Mewtwo CA 1.png

Pokken Shadow Mewtwo CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 / 91 3 Mid High i35 / i55 +4 / Launch -8 / +4

Shadow Mewtwo is put into a counter state from frame 1-28 (48 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.




Pokken Shadow Mewtwo jR.png
j.R Midair Dash
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Shadow Mewtwo dashes forward in the air.

Can cancel into aerials.

Can halt the distance by canceling into aerials.




Pokken Shadow Mewtwo Burst Attack.png
L+R Dark Nova
Attack Damage PSP Height Impact Hit Adv Block
Normal 226 (80) 12 Mid i23 Knockdown -20

Releases a fullscreen wave of dark energy.

Only goes through the full animation if done close enough.

If done from too far away, the opponent will be launched.

Invincible on frame 13.

Counter pierces.




Field Phase Moves




Pokken Shadow Mewtwo nY 1.png

Pokken Shadow Mewtwo nY 2.png Pokken Shadow Mewtwo nY 3.png

nY
Attack Damage Height Impact Hit Adv Block
Normal 12 / 32 (10) Special Mid i15 -6 -18

Creates three orbs that travel in a straight line.

Using Miracle Eye causes the orbs to increase in size and track down the opponent.

In Burst Mode, the amount of orbs increases to five.

Special / fY cancelable.




Pokken Shadow Mewtwo sY 1.png

Pokken Shadow Mewtwo sY 2.png

sY
Attack Damage Height Impact Hit Adv Block
Normal 48 / 40 (10) Special Mid / Mid i53 +44 +23

Shadow Mewtwo dodges to the side and creates arrow-like projectiles that travel in a straight line.

Using Miracle Eye transforms the projectiles into mirrors that absorb enemy projectiles.

Travels slightly forward, and has increased duration in Burst Mode.

Special / fY cancelable.




Pokken Shadow Mewtwo fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 110 Mid Low, Mid i19 Shift (Launch) -8

A vertical sword attack that spews flames that travel forward.

The flames are considered a projectile.




Pokken Shadow Mewtwo bY 1.png

Pokken Shadow Mewtwo bY 2.png

bY
Attack Damage Height Impact Hit Adv Block
Normal 30 / 40 (18) Mid i35 +12 / Shift (+8)* -16

Shadow Mewtwo throws out a pillar that heads towards the opponent.

* Using Miracle Eye expands the pillar, causing it to Phase Shift on hit.




Pokken Shadow Mewtwo jY FP 1.png

Pokken Shadow Mewtwo jY FP 2.png

j.Y
Attack Damage Height Impact Hit Adv Block
Normal 20 Mid High i19 +16 -22

Throws three orbs that chase down the opponent.

In Burst Mode, j.Y throws out five orbs.

Special cancelable.




Pokken Shadow Mewtwo jX FP 1.png

Pokken Shadow Mewtwo jX FP 2.png

j.X / j.[X]
Attack Damage Height Impact Hit Adv Block
Normal 80 / 100 Mid High i24 / i44 Shift (Knockdown) -8 / -4

Shadow Mewtwo homes in on the opponent and divekicks.

Charging the divekick makes it counter pierce.




Pokken Shadow Mewtwo jX FP 3.png
Burst j.X / j.[X]
Attack Damage Height Impact Hit Adv Block
Normal 113 / 151 Mid High / Mid i24 / i44 Shift (Launch) -8 / -4

In Burst Mode, a pillar spawns upon landing.

When charged, the pillar counter pierces as well.




Pokken Shadow Mewtwo Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 50 Mid i17 +8 -8

Shadow Mewtwo homes in on the opponent and does an uppercut.




Pokken Shadow Mewtwo Homing Attack 2 1.png

Pokken Shadow Mewtwo Homing Attack 2 2.png

XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i17 +8 -4

Following up from Homing Attack 1, Shadow Mewtwo kicks the opponent.

In Burst Mode, this kick is replaced with a multihit flurry of kicks.

Pokken Shadow Mewtwo Homing Attack 3.png
XXX / XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block
Normal 42 / 110 Mid i17 Shift (+8) -8

Following up from Homing Attack 2, Shadow Mewtwo fires a tornado from Its fist.

Can be charged to guard break/counter pierce.

If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*

* In Burst Mode, the frame window is reduced to 34 frames.




Weak Moves




Pokken Shadow Mewtwo 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Low i11 0 -8

A low sword attack that is invincible against Highs on frame 1.

Throw crush.

Special cancelable.


Pokken Shadow Mewtwo 2YY.png
2YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 27 2 Low i11 0 -8

Throw crush.

Special Cancelable






Pokken Shadow Mewtwo 5Y 1.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 High i15 0 / +4* -8 / -4*

A three hit jolt of dark energy.

Special cancelable.

* More advantageous on hit if canceled into Miracle Eye.

** Becomes safer on block if canceled into Miracle Eye.


Pokken Shadow Mewtwo 5YY 1.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 64 4 Mid i15 +8 / +12* -12 / -8*

Special cancelable.

* More advantageous on hit if canceled into Miracle Eye.

** Becomes safer on block if canceled into Miracle Eye.






Pokken Shadow Mewtwo 5Y 2.png
Burst 5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Mid Low i15 0 / +4* -8 / -4**

In Burst Mode, 5Y is replaced with a quick one-hit jab.

Special cancelable.

* More advantageous on hit if canceled into Miracle Eye.

** Becomes safer on block if canceled into Miracle Eye.


Pokken Shadow Mewtwo 5YY 2.png
Burst 5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 64 4 Mid i15 +8 / +12* -6 / +2**

Special cancelable.

* More advantageous on hit if canceled into Miracle Eye.

** Becomes safer on block if canceled into Miracle Eye.





Pokken Shadow Mewtwo 6Y 1.png

Pokken Shadow Mewtwo 6Y 2.png Pokken Shadow Mewtwo 6Y 3.png

6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 102 / 49 (18) 4 / 0 Mid / Mid i15 Launch / Launch -8 / +37

An uppercut that spawns a pillar on the other side of the stage.

The pillar has no hitstun, unless Shadow Mewtwo is in Burst Mode or has an Attack buff.

Using Miracle Eye detonates the pillar and launches the opponent.




Pokken Shadow Mewtwo 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 0 High i15 +4 -12

Shadow Mewtwo does a flurry of vertical kicks.

Invincible against Highs and Mid Highs on frame 5.



Pokken Shadow Mewtwo 8YY.png
8YY / 8Y[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 4 / 12 High i15 Launch / Shift +10

Charging 8YY gives more damage and instantly phase shifts.







Pokken Shadow Mewtwo jY DP 1.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 per hit 0, 1, 1 Mid High i11 +24 -8

Shadow Mewtwo surrounds itself with dark energy.

Special cancelable.



Pokken Shadow Mewtwo jY DP 2.png
Burst j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Mid High i11 +24 -8

In Burst Mode, j.Y is replaced with a quick downwards kick.

Special cancelable.




Strong Moves




Pokken Shadow Mewtwo 2X 1.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Low i15 Launch -12*

A sliding motion that's invincible against Highs on frame 1.

* Becomes safer on block if done at a distance.



Pokken Shadow Mewtwo 2X 2.png
Burst 2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 3 Low i15 Launch +4

In Burst Mode, 2X gains four extra hits. Dealing more damage.

Invincible against Highs on frame 1.






Pokken Shadow Mewtwo 4X.png
4X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid Low i27 Crumple -4

Throws out multiple shadow punches that can absorb projectiles.

Dash cancelable (both before and after the attack).






Pokken Shadow Mewtwo 5X.png
5X
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Mid Low i19 Crumple -12

A horizontal sword slash that can followup into 5XX.




Pokken Shadow Mewtwo 5XX.png
5XX
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid i19 Launch -12

A double-sword attack that covers both sides.








Pokken Shadow Mewtwo 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 2 Mid Low i19 +8 / +12* -4 / +2**

Shadow Mewtwo shoulder tackles the opponent.

Special / Jump cancelable.

* More advantageous on hit if canceled into Miracle Eye.

** Becomes safer on block if canceled into Miracle Eye.






Pokken Shadow Mewtwo 8X 1.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid Low i27 +12 -8

A bolt of electricity that stuns if Its a critical hit.

Invincible against Lows on frame 5.

Throw crush.


Pokken Shadow Mewtwo 8X 2.png
Burst 8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 4 Mid i27 Launch +8

In Burst Mode, 8X is replaced with an advancing overhead punch.

Invincible against Lows on frame 5.

Throw crush.






Pokken Shadow Mewtwo jX DP.png
j.X / j.[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 0 Mid High i21 / i41 20 -4 / -2

Shadow Mewtwo divekicks to the ground.

Charging the divekick makes it counter pierce.



Pokken Shadow Mewtwo jX DP 3.png
Burst j.X / j.[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 115 / 135 3 Mid High / Mid i21 / i41 Launch -8 / -4

In Burst Mode, a pillar spawns upon landing.

When charged, the pillar counter pierces as well.




Pokemon Moves




Pokken Shadow Mewtwo Release A.png
]A[ Recover
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Shadow Mewtwo briefly pauses and heals 60 recoverable HP.

Invincible against Lows on frame 9.





Pokken Shadow Mewtwo 2A 1.png

Pokken Shadow Mewtwo 2A 2.png

2A Teleport
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

20 HP Recoil on use.

A frame 1 invincible Teleport that can change trajectory.

Inputting 1A teleports Shadow Mewtwo backwards.

Inputting 2A teleport Shadow Mewtwo in place.

Inputting 3A teleports Shadow Mewtwo forwards.




Pokken Shadow Mewtwo 4A.png
4A Miracle Eye
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

20 HP Recoil on use.

Shadow Mewtwo flashes an image of an eye, altering the properties of certain moves.

Moves such as 2Y, 5Y, and 6X become safer on block when canceled with Miracle Eye.




Pokken Shadow Mewtwo 5A.png
5A Psywave
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Shadow Mewtwo charges Psywave, which can lead into multiple actions.

Psywave has three levels. The level is based on how long Psywave was charged.

Charging Psywave Level Three for too long will cause Psywave to go back to Level One.

Can cancel into Teleport by pressing R.

Can cancel into an aerial Teleport by pressing B.




Pokken Shadow Mewtwo 5AA.png
5AA Psywave: Blast
Attack Damage PSP Height Impact Hit Adv Block
Normal 57 (16) / 81 (24) / 120 (30) 2 / 3 / 4 High / Mid High / Mid i11 -2 / +6 / Launch -12 / -8 / -12

10 / 20 / 30 HP Recoil on use.

A blast of energy that powers up based on the amount of time charged.

Level One Blast is a two-hit slow moving projectile.

Level Two Blast is a three-hit projectile with increased speed.

Level Three Blast is a one-hit projectile with an even faster speed that launches the opponent.





Pokken Shadow Mewtwo 5AY.png
5AY Psywave: Slash
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (6) / 30 (8) / 40 (11) 0 High i15 +4 -16

10 HP Recoil on use.

Advances forward with a slashing motion.

Shadow Mewtwo advances farther based on the level of the charge.

Can cancel into any Psywave action afterwards (5AY only).


Pokken Shadow Mewtwo 5AYY 2.png
5AYY Psywave: Slash
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (6) 0 Mid i15 Launch -16

10 HP Recoil on use.




Pokken Shadow Mewtwo 5AYYY.png
5AYYY Psywave: Slash
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 (16) / 72 (21) / 90 (28) 4 Mid High i15 Knockdown -12

20 HP Recoil on use.






Pokken Shadow Mewtwo 5AX.png
5AX Psywave: Vortex
Attack Damage PSP Height Impact Hit Adv Block
Counter 118 (22) / 136 (24) / 154 (27) 5 Mid i33 Launch -8 / -8 / +4

40 HP Recoil on use.

Consumes 5CC of Synergy if blocked or whiffed.

Creates a vortex that increases in size and damage by charging Psywave.

Counter armor on frame 1.

Counter pierces.




Pokken Shadow Mewtwo 6A.png
6A Zen Headbutt
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (20) 4 Mid Low i23 +8 -4

30 HP Recoil on use.

Shadow Mewtwo lunges forward with a headbutt.

Destroys enemy projectiles on frame 23.






Pokken Shadow Mewtwo 8A.png
8A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 57 (18) 0 Mid i15 Launch -24

40 HP Recoil on use.

Shadow Mewtwo conjures a wave of energy upwards.

Grants red armor on frame 1.

Throw crush.




Pokken Shadow Mewtwo 8AA 1.png

Pokken Shadow Mewtwo 8AA 2.png

8AA / 8A:A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 7 / 14 0 N/A i15 Knockdown N/A

10 HP Recoil on use.

A followup attack from Psystrike.

The Just Frame version can be done by pressing A right before the screen transitions.




Pokken Shadow Mewtwo 8AAA 1.png

Pokken Shadow Mewtwo 8AAA 2.png

8AAA / 8AA:A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 35 / 70 12 N/A i15 Knockdown N/A

A final followup attack from Psystrike.

The Just Frame version can be done by pressing A when Shadow Mewtwo hits the opponent with Its tail.




Pokken Shadow Mewtwo jA.png
j.A Reflect
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

20 HP Recoil on use.

Shadow Mewtwo creates a barrier that grants counter armor on frame 1.

Can cancel into three unique Pokemon moves only usable from Reflect.




Pokken Shadow Mewtwo jAY 1.png

Pokken Shadow Mewtwo jAY 2.png Pokken Shadow Mewtwo jAY 3.png

j.AY Reflect: Thunder
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 (25) 4 Mid i55 Stun +24

10 HP Recoil on use.

Casts a bolt of thunder from above after a certain amount of time.

Thunder halts the momentum from Reflect's jump.

Thunder disappears if Shadow Mewtwo grabs.




Pokken Shadow Mewtwo jAX.png
j.AX Reflect: Earthquake
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 (32) 4 Low i28 Launch +4

20 HP Recoil on use.

Shadow Mewtwo strikes the ground with Its fist.

Afterwards, Shadow Mewtwo jumps backwards from where Earthquake was done.




Pokken Shadow Mewtwo jAA.png
j.AA Reflect: Flamethrower
Attack Damage PSP Height Impact Hit Adv Block
Normal 92 (30) 4 High i11 Stun -8

10 HP Recoil on use.

A multihit flame attack that stuns the opponent.

Flamethrower carries the momentum from Reflect's jump.




Combos

Notable Players







External Resources


Pokken Arena: Shadow Mewtwo

Frame Data: Shadow Mewtwo