The King of Fighters '99/Ralf

From SuperCombo Wiki

Introduction

Top-tier character (in top 3 of best no-banned characters in kof99 certainly).


Very powerful character. Tank / Counter-hit / Poke / Fundamental mixup type character.


He has an instant command throw to boot.


Almost all his normal attacks (with Blowback attack as well) gets very high priority (even invincible for some of them).


j+CD can be spammed during an entire round or almost.


Gets also very good mixups with thus j+CD to pressure and Counter Hit with st+D or Umanori Vulcan Punch (qcb, hcf + K) , his meaties cr+D and cr+C, his Gatling Attack who can be connected after a cancel roll forward, his cr+B + Super Argentine Backbreaker (hcf + K) etc .


Ralf Tackle (hcb + K) gets autoguard thus can Counter-Hit often also even if almost never used in match.


When used with Striker Clark , he can combo his Galactica Phantom at good timing which of course makes colossal damages even if he's very good with Striker Kasumi also like he can combo Umanori Vulcan Punch in corner, whiff build meter with hcf+K and after pressure with j+CD in corner on opponent's wakeup.


His problem is that he doesn't get fireball maybe ^^


Mid-Tier as Striker.

Movelist

THROWS-------------------------------------------------------------------------

Dynamite Headbomb >> When close - b / f + C

Northern Light Bomb >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

None.


SPECIAL MOVES------------------------------------------------------------------

Gatling Attack >> Charge b, f + P

Super Argentine Backbreaker >> When close - hcf + K >> Unblockable.

Ralf Kick >> Charge K for 3 sec., release >> The longer you charge, the more damage you inflict.

Kyuukouka Bakudan Punch (Chijou) >> Charge d, u + P

Kyuukouka Bakudan Punch (Kuuchuu) >> In the air - qcf + P

Vulcan Punch >> Tap P repeatedly

Ralf Tackle >> hcb + K >> Has autoguard.


DESPERATION MOVES--------------------------------------------------------------

Galactica Phantom >> qcf, qcf + P >> Has autoguard (SDM).

Baribari Vulcan punch >> qcf, hcb + P >> Evades low attacks.

Umanori Vulcan Punch >> qcb, hcf + K

Combos

Jump Attack > Close C > mash C

Jump Attack > Close C > hcf+K or hcb+B

Jump Attack > Close C > qcf,hcb+P or qcb,hcf+K

j.C or j.D > cr.A * 2 > b charge f+C

In-depth Analysis

Movelist

Strategies

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif / / / - HL
Ralf cl A.jpg
Snkb.gif / / / C HL
Ralf cl B.jpg
Nice as a meaty, since you can link stuff of of it. Good as a combo filler after a crossup, too.
Snkc.gif / / / C HL
Ralf cl C.jpg
Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
Snkd.gif / / / - HL
Ralf cl D.jpg
Looks stupid, but hops over lows/throws, so be aware of that.
Standing Far
Snka.gif 2/7/5 / - HL
Ralf stA.jpg
Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
Snkb.gif 4/8/5 / - HL
Ralf stB.jpg
Not bad, fast, hits most characters crouching, unlike standing A.
Snkc.gif 11/5/21 / HL
Ralf stC.jpg
Snkd.gif 10/7/14 / - HL
Ralf stD.jpg
Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
Snkc.gif+Snkd.gif 16/6/12 KD/ S HL
Ralf CD.jpg
Nice range. Cancel into backbreaker for free on block in most situations. Some characters can crouch under it. Also note that as a CD counter, it will make him go far forward, which makes it miss against jump-ins a lot, but is very good against fireballs because of the forward range.
Crouching
Snka.gif 2/3/8 / C HL
Ralf cr A.jpg
Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
Snkb.gif 3/4/8 / - L
Ralf crB.jpg
It's low. Can link into backbreaker too.
Snkc.gif 5/7/10 / C HL
Ralf cr C.jpg
Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack. It's super meaty (ie stays out for a long time).
Snkd.gif 5/5/14 / - L
Ralf cr D.jpg
A sweep.
Jump
Snka.gif 2/8/3 -/- C H
Ralf j A.jpg
Snkb.gif 4/10/7 -/- - H
Ralf j B.jpg
Good, fast air-to-air or air-to-ground at range. Huge priority.
Snkc.gif 8/9/4 -/- C H
Ralf j C.jpg
Crosses up, good downward reach, cancelable.
Snkd.gif 8/10/5 -/- - H
Ralf j D.jpg
Best jump-in combo starter along with jumping C.
Snkc.gif+Snkd.gif 12/9/1 KD/- S HL
Ralf j CD.jpg
One of better jumping CD attacks in the game. A little slow, but great huge priority and blockstun.
Neutral Jump
Snka.gif 5/8/- -/- - H
Ralf n A.jpg
Snkb.gif 3/8/4 -/- - H
Ralf n B.jpg
Snkc.gif 4/11/4 -/- - H
Ralf n C.jpg
Snkd.gif 8/10/4 -/- - H
Ralf n D.jpg