Introduction
Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal.
Pros:
- Hits like a truck
- Lift up blow has great range, and has not much risk if whiffed (Does C version Blitz Ball)
- Fireballs and Kaiser Wave are decent
- Great movement speed for a grapple based character
Cons:
- Both versions of leg tomahawk if blocked leave Krauser open to a free combo.
- His best AA normal only comes out if the opponent is near him (Close D)
- Alot of his heavy attacks are heavily unsafe up close
- Big hitboxes
- Has trouble with rushdown, and people who zone better than him.
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
High Blitz Ball | qcb+P | ||
Low Blitz Ball | qcb+K | ||
Leg Tomahawk | qcf+K | ||
Kaiser Suplex | hcb, f+C | ||
Kaiser Dual Sobat | hcf+K | Has Start-Up Invincibility on both versions. | |
Kaiser Kick | dp+K |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Kaiser Wave | f, hcf+P |
Frame Data
Combos
- Cr. C/St.C>> qcb+B or DP+B/D(Note can whiff on small characters like Kensou/Chin/Choi)
- Cr.C >> hcb, f+C
- St.A>> St.A >> hcb, f+C
- Cr.A >> hcb, F+C
- (Opponent is cornered and you are mid to far away) qcb+A/or B, DP+D
Strategies
Basics
- You can end most heavy attack blockstrings with B version Kaiser Dual Sobat. It's safe on block and by the time they recover out of block stun, there is very little they can retaliate with.
- If you score a knockdown from anything expect Kaiser Kick. Timing a B or D version Blitz Ball on their wakeup is a safe 50/50.
- Take advantage of that Lift up blow has stupid amount of range to cancel into, as well as invincibility against mashy opponents.
- Try to get into Max mode if you can. This is where Krauser's true damage potential is shown.