Introduction
A returning member of Smash Brothers, Kirby is a Low tier character that relies on defensive gameplay, along with the use of his aerial moves (predominately the Uair Bair, and Fair). Described as a "guerrilla fighter" by some, his moves, while nothing particularly amazing, are in fact a dangerous weapon in the right hands.
"B" Moves List
Move Analysis
B: Swallow
This move swallows the opponent and can either be followed up by pressing B, swallowing the character and absorbing their power, or by pressing A and shooting the character out as a star, causing damage and flinging the opponent away. The second technique can be particularly useful for shooting an opponent under a level, or against a heavy opponent, a combo opportunity.
Since your character can move short distances with this move, it is extremely useful on the edge, for either the swallowside or a false swallowside on certain characters. For more information, see Swallowside.
Combos
Frame Data
Strategies
Overview
Zoning
Character Specific
Swallowcide
The Swallowcide is a move used by many Kirby players as a way to get ahead a life, with little to no punishment and safely making it back to the level. This is a very useful tactic on Final Destination, since on most other levels, it is rendered useless by the shallowness of the other levels.
To accomplish a swallowside, you must Swallow (B) your opponent while either near an edge, or hanging off of a ledge. You will drift off of the level with the opponent in your belly! This would seem to be fatal, but do nothing. As you fall to the bottom of the level, your opponent will break out. as they break out, they will fall downward and die. At this moment you air jump upwards and continue to do so until you make it to the level. This is much easier said than done. On Final Destination, the frames you have to be able to make it back are as follows.
Bowser - 7 frames (i.e. 2/15 second)
Captain Falcon, DK, Samus, Ganondorf - 6 frames (i.e., 1/10 second)
Mewtwo, Marth, Roy - 4 Frames (i.e., 1/15 second)
Fox, Falco, Link, Peach, Shiek, Young Link, Zelda - 3 frames (i.e., 1/20 second)
Doctor Mario, Mr. Game and Watch, Pikachu, Luigi, Mario, Yoshi - 1 frame (i.e. 1/60th second)
Pichu, Kirby, Jigglypuff, Ice Climbers, Ness - 0 Frames (i.e., Impossible)
As you can see, the heavier characters are easier to swallowcide, but it is also based on the size of the character.
This tactic is useful on Kirby's Dreamland and Green Greens, however, be warned of Dreamland, as it is only possible to make it back from 3 frame characters and up.