The King of Fighters '99/Kyo Kusanagi

From SuperCombo Wiki

Introduction

Top-tier character (Maybe in top 3 of best no-banned characters in kof99).


His gameplay is focusing around mid/close range poking and rushdown.


Doesn't get a command throw.


the only character in the game who can dizzy in 2 combos which is probably the main reason for its admittance among the top-tier characters.


his meterless combos do a lot of damages.

Owns a Reversal DP.

Kyo gets not less than 4 jump attacks who can cross-up opponent : j+B, j+C, j+D and j+d+C


he is destructive when he puts the opponent in the corner. Best Armor Mode Character.

His SDM Orochi Nagi can not be countered if opponent doesn't get meter. Although if used with Striker Clark, his Orochi Nagi can combo which of course makes colossal damages.

His mixups is very good.



His Striker isn't so bad, given you cannot roll this striker really even if he isn't a top-tier Striker.

Movelist

COMMAND ATTACKS----------------------------------------------------------------

Ge Shiki : Goufu You >> f + B >> Overhead (2).

   Cannot be cancelled.

88 Shiki >> df + D >> Low

Ge Shiki : Naraku Otoshi >> In the air - d + C >> Knocks down airborne opponents.


SPECIAL MOVES------------------------------------------------------------------

114 Shiki : Ara Gami >> qcf + A >> Evades several normal attacks and specials.

   Has autoguard.
   Negates 1-hit projectiles.
   Can be followed with Kuu Kizu or Ya Sabi.

/128 Shiki : Kuu no Kizu >> After Ara Gami - qcf + P >> Can be followed with Migiri Udachi or Nana Se.

/127 Shiki : Ya no Sabi >> After Ara Gami or Kuu no Kizu - hcb + P >> Overhead.

   Can be followed with Migiri Udachi or Nana Se.

//Ge Shiki : Migiri Udachi >> After Ara Gami + Ya no Sabi - press P

//125 Shiki : Nana Se >> After Kuu no Kizu or Ya no Sabi - press K

115 Shiki : Doku Gami >> qcf + C >> Evades several normal attacks and specials.

   Has autoguard.
   Negates 1-hit projectiles.
   Can be followed with Tsumi Yomi.

/401 Shiki : Tsumi Yomi >> After Doku Gami - hcb + P >> Can be followed with Batsu Yomi.

//402 Shiki : Batsu Yomi >> After Tsumi Yomi - f + P

410 Shiki : Nue Tsumi >> qcb + P >> Counters several normal attacks.

/Ge Shiki : Tora Fuse >> Use Nue Tsumi to counter high attacks

/Ge Shiki : Ryuu Iri >> Use Nue Tsumi to counter low attacks

75 Shiki : Kai >> qcf + K, K >> Evades several normal attacks.

   Juggles (2).

100 Shiki : Oni Yaki >> f, d, df + P >> Has autoguard (1).

R.E.D. Kick >> b, d, db + K >> Knocks down airborne opponents.

427 Shiki : Hikigane >> hcb + K >> Has autoguard (1).

   Stuns opponent when hit (1).


DESPERATION MOVES--------------------------------------------------------------

Ura 108 Shiki : Orochi Nagi >> qcb, hcf + P, hold P to delay move >> Evades low attacks (A) (DM).

   Evades high attacks and projectiles (C) (DM).
   The flame on Kyo's body negates projectiles (C) (SDM).
   Causes damage when touched (SDM).

182 Shiki >> qcf, qcf + P, hold P to charge move. >> Evades several normal attacks and specials.

   When charged to its full strength, this move is unblockable.

Combos

Jump attack > cl.C or cl.D > qcf+C > hcb+P > f+P

Jump attack > cl.C or cl.D > hcb+B or qcf, qcf + A

Close C > qcf+D,D > rdp+B

[Corner] Jump attack > cl.C or cl.D > qcf+D,D > qcf+A > hcb+P > f+P

[Corner] Jump attack > cl.C or cl.D > qcf+D,D > qcf+B,B > dp+C or j.d+C

Strategies