The King of Fighters '99/Ralf

From SuperCombo Wiki

Introduction

Top-tier character.


Very powerful character. Tank / Counter-hit / Poke / Fundamental mixup type character.


He has an instant command throw to boot.


Almost all his normal attacks (with Blowback attack as well) gets very high priority.


j+CD can be spammed during an entire round or almost.


Gets also very good mixups with thus j+CD to pressure and Counter Hit with st+D , his meaties cr+D and cr+C, his Gatling Attack who can be connected after a cancel roll forward. his cr+B + Super Argentine Backbreaker etc .


Ralf Tackle gets autoguard thus can Counter-Hit often also even if almost never used in match.


When used with Striker Clark , he can combo his Galactica Phantom at good timing which of course makes colossal damages even if he's very good with Striker Kasumi also like he can combo Umanori Vulcan Punch in corner, whiff build meter with hcf+K and after pressure with j+CD in corner on opponent's wakeup.


His problem is that he doesn't get fireball maybe ^^

Movelist

THROWS-------------------------------------------------------------------------

Dynamite Headbomb >> When close - b / f + C

Northern Light Bomb >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

None.


SPECIAL MOVES------------------------------------------------------------------

Gatling Attack >> Charge b, f + P

Super Argentine Backbreaker >> When close - hcf + K >> Unblockable.

Ralf Kick >> Charge K for 3 sec., release >> The longer you charge, the more damage you inflict.

Kyuukouka Bakudan Punch (Chijou) >> Charge d, u + P

Kyuukouka Bakudan Punch (Kuuchuu) >> In the air - qcf + P

Vulcan Punch >> Tap P repeatedly

Ralf Tackle >> hcb + K >> Has autoguard.


DESPERATION MOVES--------------------------------------------------------------

Galactica Phantom >> qcf, qcf + P >> Has autoguard (SDM).

Baribari Vulcan punch >> qcf, hcb + P >> Evades low attacks.

Umanori Vulcan Punch >> qcb, hcf + K

Combos

Jump Attack > Close C > mash C

Jump Attack > Crouch A * 2 > Gattling Attack

Jump Attack > Close C > hcf+K or hcb+B

Jump Attack > Close C > qcf,hcb+P or qcb,hcf+K

j.C > cr.A > b charge f+C

Strategies