Introduction
Lows
Moves that hit low to the ground. Jumping is invincible on frame 1 against Lows, even when landing from an air tech.
Field Phase Lows
Darkrai
|
fY (Puddle)
|
fA Dark Void (Final hit)
|
f[A] Dark Void: Charge (Final hit)
|
Pikachu
|
nA Thunderbolt
|
n[A] Thunderbolt: Charge
|
Aegislash
|
j.X (Grounded Lightning)
|
Croagunk
|
j.X (Shockwave)
|
X Homing Attack 1
|
bA Thief
|
j.A Gunk Shot: Sludge Pool
|
Sceptile
|
sY (Shrub)
|
bY
|
j.A Leech Seed: Growth
|
Gengar
|
Non-Burst fY
|
L+R Shadow Drop
|
Decidueye
|
n[A] Spirit Shackle: Charge (Trap)
|
Empoleon
|
sY
|
bX
|
j.X
|
Slide X
|
fA Ice Beam
|
Mewtwo
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
Chandelure
|
j.X (Shockwave)
|
j.A Incinerate (Puddle)
|
Shadow Mewtwo
|
j.AX Earthquake
|
Support Pokemon
|
Quagsire
|
Yveltal (Puddle)
|
Duel Phase Lows
Darkrai
|
2Y
|
2X
|
6A Dark Void (Final hit)
|
6[A] Dark Void: Charge (Final hit)
|
Pikachu
|
2Y
|
2X
|
5A Thunderbolt
|
5[A] Thunderbolt: Charge
|
Pikachu Libre
|
2Y
|
2X
|
8A Flying Press (Shockwave)
|
Enhanced 8A Flying Press (Shockwave)
|
Croagunk
|
2Y
|
2X
|
4A Thief
|
j.A Gunk Shot: Sludge Pool
|
Sceptile
|
2Y
|
2X
|
j.A Leech Seed: Growth
|
Gengar
|
2Y
|
Burst 2Y
|
2X
|
Burst 2X
|
Decidueye
|
2Y
|
2X
|
5X
|
5[A] Spirit Shackle: Charge (Trap)
|
Machamp
|
2X
|
8A Heavy Slam (Shockwave)
|
Enhanced 8A Heavy Slam (Shockwave)
|
Empoleon
|
2Y
|
2X
|
j.X
|
Reverse Slide X
|
6A Ice Beam
|
Mewtwo
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
2Y
|
2X
|
Chandelure
|
2Y
|
2X
|
5X (Flames)
|
5[X] (Flames)
|
j.X
|
j.A Incinerate (Puddle)
|
Garchomp
|
2Y
|
2X
|
j.A Earthquake
|
Shadow Mewtwo
|
2Y
|
2YY
|
2X
|
j.AX Earthquake
|
Support Pokemon
|
Quagsire
|
Yveltal (Puddle)
|
Mid Lows
Moves that hit a bit higher than Lows and are even able to hit opponents in the air. Jumping is invincible on frame 5 against Mid Lows.
Field Phase Mid Lows
Pikachu
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
fY
|
X Homing Attack 1
|
Lucario
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
fY
|
X Homing Attack 1
|
bA Force Palm
|
b[A] Force Palm: Charge
|
nA Aura Sphere Level 3
|
Burst nA Aura Sphere Level 1
|
Burst nA Aura Sphere Level 2
|
Burst nA Aura Sphere Level 3
|
fA Bone Rush
|
L+R Aura Blast
|
Gardevoir
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
f[Y]
|
nA Psyshock
|
Pikachu Libre
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
L+R Thunderclap Press
|
Scizor
|
nY (Firing the staples)
|
sY
|
sYY
|
s[Y]
|
nA Swords Dance: Followup
|
fA Metal Claw: Followup
|
Aegislash
|
nA Fury Cutter
|
fA Iron Head
|
f[A] Iron Head: Charge
|
Shield Form bA Sacred Sword
|
Shield Form bA Sacred Sword (Mist)
|
Shield Form fA Flash Cannon
|
Croagunk
|
n[Y]
|
fA Poison Jab
|
Sceptile
|
fA Leaf Blade
|
L+R Forest's Flash
|
Gengar
|
Non-Burst X+A Counter Attack
|
Non-Burst [X+A] Counter Attack: Charge
|
Burst X+A Counter Attack
|
Non-Burst nY
|
]A[ Sludge Bomb
|
bA Shadow Punch
|
b[A] Shadow Punch: Charge
|
Non-Burst n[A] Shadow Ball: Charge
|
Burst nA Shadow Ball
|
Burst n[A] Shadow Ball: Charge
|
Decidueye
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
]A[ Feather Dance
|
j.A Sucker Punch
|
Braixen
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
bX
|
bA Fire Blast: Fireball
|
fA Fire Spin
|
L+R Psyfirecracker
|
Empoleon
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
bA Defog
|
nA Aqua Jet
|
Followup B Surf
|
Slide A Hydro Cannon
|
Reverse Slide A Hydro Cannon
|
Chandelure
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
fY
|
f[Y]
|
b[A] Flame Burst: Charge (Fireball)
|
L+R Final Flicker
|
Suicune
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
X Homing Attack 1
|
]A[ Icy Wind
|
bA Mirror Coat
|
fA Hydro Pump
|
Weavile
|
fY
|
bA Night Slash
|
Charizard
|
sY
|
sYY
|
fY
|
bA Inferno
|
nA Flamethrower
|
Garchomp
|
X+A Counter Attack
|
[X+A] Counter Attack: Charge
|
nA Dragon Claw
|
Shadow Mewtwo
|
fY (First hit)
|
fA Zen Headbutt
|
Support Pokemon
|
Litten
|
Diglett
|
Farfetch'd
|
Yveltal (Laser)
|
Mimikyu
|
Mids
Moves that are not affected by height properties. The only way to avoid these moves is to be outside of their hitbox.
Special Mids
Moves that are a mix of Mid Lows and Mid Highs. Can be both anti-aired as well as jumped over starting on frame 5.
Mid Highs
Moves that hit a bit lower than Highs, meaning that they can hit crouching opponents.
Highs
Moves that have a higher hitbox to where they can hit aerial opponents. Can be crouched / low profiled.
Aerials
Moves that only hit opponents when they are in an aerial state. An Aerial state includes jumping and attacks that make the player airborne.