Pokken Tournament DX/Sceptile

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Pokken Tournament DX

Pokken Sceptile.png

Introduction

"Broken." - Gintrax (Placeholder)

  • 570 HP
  • 200 CC Synergy Gauge
  • Burst Mode Duration: 14 Seconds
  • Shield: Normal


  • High Stance: Restores recoverable HP.
  • Low Stance: Invincible against Highs on frame 1.


  • FP Forward Dash: 13 Frames
  • FP Back Dash: 25 Frames (Invincible from frame 1-8)
  • FP Side Dash: 25 Frames


  • DP Forward Dash: 13 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


General Moves




Pokken Sceptile Grab DP 1.png

Pokken Sceptile Grab FP 2.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 90 12 N/A i11 FP Shift (0) / DP Shift N/A

Deals additional damage when in Burst Mode.




Pokken Sceptile Grab FP 2.png

Pokken Sceptile Grab DP 2.png

Burst Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 120 / DP 149 12 N/A i11 FP Shift (0) / DP Shift N/A




Pokken Sceptile CA 1.png

Pokken Sceptile CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 70 / 83 3 Mid i27 / i47 +8 / Launch -8 / +4

Sceptile is put into a counter state from frame 1-20 (40 if charged).

Counter pierces when fully charged.




Pokken Sceptile jR.png
j.R Hang
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Sceptile hangs on a vine from above.

Sceptile slowly descends and falls off the vine over time.

Pressing R manually lets Sceptile jump off the vine.

After jumping off the vine, Sceptile can land in any direction.

Can transition into aerials.




Pokken Sceptile Burst Attack.png
L+R Forest's Flash
Attack Damage PSP Height Impact Hit Adv Block
Counter 190 (50) / 140 (35)* 12 Mid Low i23 Knockdown 0

Sceptile quickly rushes forward and strikes.

Counter armor on frame 1, and becomes invincible on frame 20.

Counter pierces.

* Landing Forest's Flash from max distance will cause it to not go into the animation.




Field Phase Moves




Pokken Sceptile nY 1.png

Pokken Sceptile nY 2.png

nY
Attack Damage Height Impact Hit Adv Block
Normal 20 each Special Mid i23 +5 -7

Sceptile throws two shurikens to the side that travel in an arc.

Holding the input causes the shurikens to stay in place.

Special / Dash / fY cancelable.




Pokken Sceptile sY 1.png

Pokken Sceptile sY 2.png Pokken Sceptile sY 3.png

sY
Attack Damage Height Impact Hit Adv Block
Normal 20, 42 Low, Mid i62, i218 Stun N/A

Sceptile strafes to the side and throws out a shrub.

The shrub is planted to the ground and stuns the opponent on contact.

After a period of time, the shrub explodes and stuns the opponent.

The explosion from the shrub also gives a Defense debuff to the opponent on hit.

The Defense debuff lasts for 6.5 seconds.

Holding the sY input throws the shrub even further.




Pokken Sceptile fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 90 Mid i11 Shift (+2) -18

Sceptile does a flash kick motion.

Afterwards, fires a vertical arc-shaped projectile that travels straight ahead.

Throw crush.




Pokken Sceptile bY 1.png

Pokken Sceptile bY 2.png

bY
Attack Damage Height Impact Hit Adv Block
Normal 30 each Low i23 +12 N/A

Sceptile first ducks and becomes invincible against Highs on frame 1.

Afterwards, Sceptile surrounds itself with roots.

During this time, Sceptile recovers from debuffs faster.

Once complete, Sceptile restores 30 recoverable HP and gains 14CC of Synergy.

Dash cancelable during any point in the move.

Throw crush.




Pokken Sceptile jY FP 1.png

Pokken Sceptile jY FP 2.png

j.Y
Attack Damage Height Impact Hit Adv Block
Normal 10, 9 each Mid i19 N/A / +24 -8

Sceptile spins around and spawns a cloud of leaves.

The leaf cloud have no hitstun.

The leaf cloud disappears once coming in contact with the opponent, or if Sceptile is hit.

After a period of time, the leaf cloud shoots six leaves that home in on the opponent.

The leaves have hitstun.




Pokken Sceptile jX FP 1.png

Pokken Sceptile jX FP 2.png

j.X
Attack Damage Height Impact Hit Adv Block
Normal 70 Mid High i25 Shift (Knockdown) -8

Sceptile turns invisible and becomes invincible from frame 4-14.

Sceptile then lands straight to the ground with a multihit slash.

Can be canceled with j.R before the attack portion comes out.




Pokken Sceptile Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 30 Mid i21 +4 -8

Sceptile homes in on the opponent and strikes with both arms.

Can be canceled with block or jump.

Throw crush.


Pokken Sceptile Homing Attack 2.png
XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 10 Mid i21 +8 -4

Following up from Homing Attack 1, Sceptile swipes Its tail.




Pokken Sceptile Homing Attack 3.png
XXX / XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block
Normal 60 / 90 Mid i21 Shift (+8) -8

Following up from Homing Attack 3, Sceptile both kicks and slashes the opponent.

Can be charged to guard break/counter pierce.

If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.




Weak Moves




Pokken Sceptile 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Low i15 +12 -4

A low swipe to the ground.

Invincible against Highs on frame 1.




Pokken Sceptile 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Mid Low i15 +4 -4

A double hit arm swipe.

Special cancelable.




Pokken Sceptile 5YY 1.png
5YY / 5Y[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 36 / 80 3 Mid Low i15 +4 / Launch -8 / -4

Sceptile throws out a quick kick.

Can be charged to counter pierce and launch the opponent.

Special / Dash cancelable.




Pokken Sceptile 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 2 Mid Low i19 -4 -8

Sceptile advances forward and shoves the opponent.




Pokken Sceptile 6YY 1.png

Pokken Sceptile 6YY 2.png

6YY / 6Y:Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 90 / 120 3 Mid i19 +12 / Launch -12

Sceptile throws out Its arms and does a curved slash.

Powered up if the input for 6YY is delayed.

6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y.




Pokken Sceptile 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 56 3 Mid High i19 +4* / +12** -8*** / +2**** / +6*****

Sceptile spits out a poisonous cloud that lingers.

Invincible against Highs and Mid Highs on frame 5.

On hit, gives the opponent a Defense debuff that lasts for 6 seconds.

* +4 on hit against Pikachu, Pikachu Libre, Croagunk, Braixen, and Weavile.

** +12 on hit against everyone else.

*** -8 on block against Pikachu, Pikachu Libre, and Croagunk.

**** +2 on block against everyone else.

***** +6 on block against Braixen.




Pokken Sceptile jY DP.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 0 Mid High i11 +20 -8

Sceptile shoots a vine from Its palm.

Can be angled upwards by inputting j.8Y.

Can be angled downwards by inputting j.2Y.




Strong Moves




Pokken Sceptile 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 3 Low i19 Knockdown -12*

A sweeping slide that is invincible against Highs on frame 1.

* Becomes safe on block if done at a distance.




Pokken Sceptile 4X.png
4X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 2 Mid i19 Launch 0

Sceptile ducks and throws out a tail swipe.

Invincible against Highs on frame 5.

Throw crush. Launches higher if Its a critical hit.




Pokken Sceptile 5X.png
5X / 5[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 / 90 4 High i19 / i35 0 / Crumple -12 / -8

Sceptile steps forward and does a backhand attack.

Counter pierces, crumples, and is safer on block when charged.

Can be dash canceled before and after the attack comes out.

Can dash cancel the charge as well.

Special cancelable.




Pokken Sceptile 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 4 Mid High i39 Launch +8

Sceptile jumps in the air and performs a flip kick.

Invincible against Lows on frame 5 and Mid Lows on frame 15.

Can move while active.

Throw crush.




Pokken Sceptile jX DP 1.png

Pokken Sceptile jX DP 2.png

j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 0 Mid High i21 +16 -8

Sceptile turns invisible and becomes invincible from frame 4-14.

Sceptile then lands straight to the ground with a multihit slash.

Can be canceled with j.R before the attack comes out.




Pokemon Moves

Combos

Notable Players

External Resources