Bardock (DBZ:B3)

From SuperCombo Wiki
Revision as of 21:27, 30 April 2007 by Escobuu (talk | contribs)

Introduction

Pros and Cons

Pros

Cons

Move List

Move List/FAQ. Copy and paste the link in your browser.

* next to the # of hits means that the string does not combo from the front of the opponent

P reach:15 speed:3
String Death Move Hits Damage Recovery Note
pp*ppe Riot Javelin 5 498 AR *NR 5
pp*(>P*)(P) 4 187 AR 1,2
pp*(<P*)p(P) 5 245 NRR 3
pp*k(P) 4 183 AR 4
pp*kk 4 188 GR
pp*(>K) 3 124 NRS
pk 2 102 GR


1 - Becomes pp*(>P*)P^ in the air, 4 hits! 183 dmg.
2 - pp*(>P*)P^ is an infinite, air only, 884 dmg.
3 - Doesn't combo in the air, *5 hits! 254 dmg.
4 - (P) changes in the air.
5 - Consumes 1 ki.

>P reach:25 speed:9
String Death Move Hits Damage Recovery Note
>Pppp(P) *5 226 AR 1
>P>p(P*)(P) 4 221 NRR
>P>p(P*)>P^e Riot Javelin 5 591 AR *NRR 2,3
>P>p(P*)>P^(P) 5 286 GR *NRR 2
>Pkk 3 178 AR


1 - (P) changes in the air.
2 - >P^ juggles in the air only.
3 - Consumes 1 ki.

<P reach:30 speed:6
String Death Move Hits Damage Recovery Note
<pp^ 2 98
<p>p 2 108 NRS
<p(<P) *2 110 NR
<pk 2 108 NR
<p(>K) 2 127 NRS
<p<k 2 118 GR


K reach:10 speed:6
String Death Move Hits Damage Recovery Note
kkkk 5 274 GR
kk>kk 4 227 AR
kk<k^ 3 168
k>kk(e!!^) Heat Phalanx 4 703 1,2,4
k>kk(P*) 4 250 NRS 3
k(<K-) 3 140 NR


1 - Doesn't combo in the air, *4 hits! 708 dmg.
2 - k>kk(e!!^) is an infinite, Videl size or bigger characters only.
3 - Doesn't combo in the air, *4 hits! 260 dmg. 4 - Consumes 2 ki.

>K reach:15 speed:5
String Death Move Hits Damage Recovery Note
>k*kkkk 5 270 GR
>k*kk(>K-) 5 230 NR
>k*k<k(K-)(e!!^) Heat Phalanx 6 769 2
>k*ppP*>p *5 253 NRR 1


1 - >k* stuns from behind only.
2 - Consumes 2 ki.

<K reach:10 speed:14
String Death Move Hits Damage Recovery Note
(<k*)k(K-) 4 195 NR 1
(<k*)>k 2 127 AR 1
(<k*)<k^kk 4 255 AR 1
(<k*)p^ 2 93 1


1 - <k* stuns from behind and on CH.

E
String Death Move Hits Damage Recovery Note
>e Riot Javelin 1 375 NR 1
(<e!!^) Heat Phalanx 1 525 NR 2
eee 3 150


1 - Consumes 1 ki.
2 - Consumes 2 ki.

Simultaneous
String Hits Damage Recovery Note
(P+K) 1 70 AR 1
(>P+K) 1 75 NRR
<P+K^ 1 65
k+g 2 137 GR
p+g^ 2 200


1 - (P+K) changes in the air.

Dashing
String Hits Damage Recovery Note
>>p! 1 60 NRS 1
>>k! 1 65 AR 2
>>p+k! 1 60 GR 3
>>e 1 50


1 - >>p! changes in the air, 65 dmg.
2 - >>k! changes in the air, 75 dmg.
3 - >>p+k! changes in the air.

Ultimates
String Name Hits Damage Note
P+K+G+E!! Spirit of Saiyans 1350 1


1 - Consumes 4 ki.

Dragon Rush
Rush Type Hits Damage Note
Dragon Rush 2 15 730


Strategy =

Move List Breakdown

Dash Buffering

Post Guard Break

Post Knockdown

Match-Ups

Combos

Reset Combos

Heat Phalanx

Heat Phalanx combo examples.

1 Ki gain

P+G^, [K>KKE]x2, >E [Riot Javelin] 2022 dmg. (Gohan)

P+G^, [K>KKE]x2, <E [Heat Phalanx] 2172 dmg. (Dabura)

PP*, >KK<KK-, <E^, K>KKE, >E [Riot Javelin] 1859 dmg. (Goten)

PP*, >KK<KK-, <E^, K>KKE, <E [Heat Phalanx] 2009 dmg. (Vegeta)

PP<P*, K<K-, <E^, K>KKE, >E [Riot Javelin] 1832 dmg. (Krillin)

PP<P*, K<K-, <E^, K>KKE, <E [Heat Phalanx] 1982 dmg. (Raditz)

PP*, <PP^, [K>KKE]x2 [Heat Phalanx] 1544 dmg. (Videl)

>KK<KKE^, K>KKE, >E [Riot Javelin] 1861 dmg. (Kid Buu)

>KK<KK-, <E^, K>KKE, <E [Heat Phalanx] 1969 dmg. (Yamcha)

CH >KKK>K-, <E^, >KKK>K-, <E, >E [Riot Javelin] 1828 dmg.

<KKK-, <E^, K>KKE, >E [Riot Javelin] 1771 dmg. (Teen Gohan)

<KKK-, <E^, K>KKE, <E [Heat Phalanx] 1921 dmg. (Great Saiyaman)


2 Ki gain

P+G^, [K>KKE]x5 [Heat Phalanx] 3560 dmg. (Goku)

PP*, >KK<KK-, <E^, [K>KKE]x4 [Heat Phalanx] 3345 dmg. (Cooler)

PP*, K<K-, <E^, [K>KKE]x4, >E [Riot Javelin] 3655 dmg. (Piccolo)

PP*, K<K-, <E^, [K>KKE]x4, <E [Heat Phalanx] 3805 dmg. (Tien)

Capsules