Introduction
future sight setplay!!! (Placeholder)
- 540 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 16 Seconds
- Shield: Normal
- High Stance: Restores recoverable HP.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 17 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
Gardevoir has air control when jumping.
- Gardevoir can move forwards and backwards during a neutral jump.
- Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
- Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
After a Duel Phase grab, can transition into aerials. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 70 / 110 | 3 | Mid Low | i27 / i47 | +4 / Launch | -8 / -4 |
Gardevoir is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Launches if Its a critical hit. Can move after releasing. |
j.X+A Midair Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 | 3 | Mid High | i42 | +10 | -20 / 0* |
Gardevoir is put int a counter state, spiraling downwards after charging. Can cancel into Float with R. *In Burst Mode, the move becomes 0 on block. |
j.R Float | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gardevoir floats upwards, acting like a double jump. Can transition into aerials. Can change the trajectory. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i15 | +4 | -4 |
Throws out an orb that travels forward. In Burst Mode, an additional orb is thrown out. Special / fY / sY / bY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 each hit | Mid Low | i19 | 0 | -20 |
Gardevoir slides to the side, throwing out three discs that travel outwards over time. fY cancelable. |
fY / f[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 100 | Special Mid / Mid Low | i23 / i31 | Shift (Knockdown) / Stun | -8 / +4 |
A straight arrow shot that can be angled to the side. Charging fY causes it to counter pierce and stun. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | High | i23 / i35 | +8* | -4 |
A barrage of aerial arrows that can be angled to the side. Invincible against Highs and Mid Highs on frame 1. Charging bY causes it to counter pierce and also increase Its High / Mid High invincibility time. * Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY). |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid | i23 | Shift (Launch) | -16 |
A wave of aerial arrows that can be angled closer or further away. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid High | i15 | Shift (Knockdown) | -12 |
A dress-divekick that can be angled forward or backwards. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i25 | +8 | -8 |
Gardevoir homes in on the opponent, and does an uppercut. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i25 | Shift (+4) | -4 |
Following up from Homing Attack 1, Gardevoir lands to the ground. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | +8 | -8 |
A low slide that's invincible against Highs on frame 1. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i23 | -4 | -8 |
A low-grounded arrow shot. Invincible against Highs on frame 1. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | 0 | -8 |
A quick slap to the opponent. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 27 | 0 | Mid | i15 | 0 | -8 |
Special cancelable. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 35 | 4 | Mid | i15 | -8 | Knockdown |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid Low | i19 | Knockdown | -12 |
A spinning attack that has three hits. |
8Y / 8[Y] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | 1 each hit | High | i15 / i27 | +4 | -8 |
A barrage of aerial arrows. Invincible against Highs and Mid Highs on frame 5. Charging 8Y causes it to counter pierce and also increase Its High / Mid High invincibility time. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid | i24 | +4 | -8 |
An aerial arrow attack that can be angled. Can cancel into Float with R. In Burst Mode, j.Y fires an additional arrow. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Low | i27 | Launch | -8 |
Gardevoir ducks and creates a projectile that travels forward. Counter pierces. Invincible against Highs on frame 1. |
4X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 / 140 / 180 | 4 | Mid | i35 / i58 / i104 | Launch | -4 / +4 / +12 |
Gardevoir twirls around, and does a backhand slap. The move powers up depending on the amount of spins done. Each level of 4X counter pierces. 1 Spin = Level 1 4X 2-3 Spins = Level 2 4X 4-5 Spins = Level 3 4X |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid | i23 | Launch | -16* |
Gardevoir lunges forward and does an uppercut motion. Invincible against Highs on frame 1. In Burst Mode, the moves becomes -12 on block. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Mid High | i15 | Knockdown | -4 |
Gardevoir hops up and attacks with an orb. Invincible against Lows on frame 5. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid High | i21 | +20 | -4 |
A dress-divekick that can be angled forward or backwards. |
Pokemon Moves
]A[ Moonblast | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 110 (35) | 8 | Mid | i15 | Knockdown | -20 |
Charging and releasing A shoots out an arrow that erase incoming projectiles. Can forward dash cancel before the attack comes out. In Burst Mode, extra arrows are fired (the pattern changes based on phase). Throw crush. |
2A Future Sight: Low | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 (30) | 0 | Mid Low | i108 | +90 | +81 |
Gardevoir spawns a blast that detonates after a period of time. Future Sight doesn't detonate if Gardevoir is hit during the prep time. In Burst Mode, Future Sight's hitbox is increased. Inputting 1A places the Future Sight closer to Gardevoir. Inputting 3A places the Future Sight farther from Gardevoir. |
4A Calm Mind | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gardevoir meditates, creating a charge to power up Stored Power. Maximum of 3 charges can be stored. During this state, Gardevoir can go into specific actions. Jumping during Calm Mind causes Gardevoir to teleport into the air. The teleport can be angled forward or backwards (any direction in FP). |
4AY Energy Ball | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | 3 | Mid High | i19 | -8 | -20 |
Gardevoir fires a projectile that can go into different actions. |
4AY Energy Ball: Disperse | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 61 (8) | 9 | Mid | i19 | +8 | -8 |
Coming in contact with a projectile causes Energy Ball to explode. |
5AY Energy Ball: Diffuse | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 each hit (3) | 0 | FP Mid High / DP Aerial | i19 | FP +12 / DP Launch | +3 |
Disperses Energy Ball into a wave of small projectiles. The wave of projectiles change depending on the phase. |
4AX Psychic | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 69 (24) | 0 | Mid | i103 | Stun | +38 |
Gardevoir spawns a projectile that slowly homes in on the opponent. After a period of time, the projectile detonates and stuns the opponent. Psychic doesn't detonate if Gardevoir is hit during the prep time. |
4AA Dazzling Gleam | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 (26) | 8 | Mid | i29 | +4 | -8 |
Gardevoir is surrounded with a protective dome that has multiple hits. |
5A Psyshock | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (21) | 5 | Mid Low | i19 | Launch | -12 |
Gardevoir advances forward, throwing out a projectile straight forward. |
6A Stored Power | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (13) / 95 (26) / 140 (39) / 185 (52) | 5 | Mid | i23 | Launch | 0 / +4* / +12* / +20* |
Throws out a vertical wave of energy that launches the opponent. Each Stored Power charge adds one extra wave (additional damage and knockback). Stored Power throws out one wave if Gardevoir has no Calm Mind charges. * -12 if only the first wave hits the opponent's block. |
8A Future Sight: High | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 93 (30) | 0 | High | i78 | +90 | +81 |
Gardevoir spawns a blast that detonates after a period of time. Future Sight doesn't detonate if Gardevoir is hit during the prep time. In Burst Mode, Future Sight's hitbox is increased. Inputting 7A places the Future Sight closer to Gardevoir. Inputting 9A places the Future Sight farther from Gardevoir. |
j.A Magical Leaf (FP) | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 each (5) | Mid | i80 | -33 | -45 |
Gardevoir sends out multiple leaves that home in on the opponent. Can cancel into aerials. Can cancel midway through the move, but only half the leaves will spawn. |
j.A Magical Leaf (DP) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 5 | Mid | i42 | Knockdown | -24 |
Gardevoir lets out a horizontal beam that can be angled. |
L+R Fairy Tempest | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 215 (48) | 12 | Mid | i15 | Knockdown | -12 |
Gardevoir sends out a large orb of energy. Only goes through the full animation if it hits point blank. The orb then travels forward at a fast pace, launching the opponent on hit. Invincible on frame 5. Counter pierces. |