Pokken Tournament DX/Shadow Mewtwo

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Pokken Shadow Mewtwo.png

Introduction

Shadow Mewtwo is a volatile character who is the prominent glass cannon of the roster. He uses his own health during all special attacks, with the only exception being Psywave itself. Known to be as strong as the player is, Shadow Mewtwo is extremely volatile with a game focused on controlling the opponent with mixups and solid offense.

SM2’s FP is very strong given threatening tools at round start to claim center stage control, thus creating a good start on his agenda to get a shift with his opponent on the outskirts (meaning near the wall in Duel). Usually at longer ranges, the focus is more towards stage position / collecting synergy crystals although his projectiles are still strong. Specifically, sY and jY which control movement fairly well. Close in to midrange, he has fY, Slash, Homing and Zen. The first three being main options that make one second guess trying to contest, as each has a certain property or two that is pretty good:: high priority, tracking, and / or cancelability. Zen is just there kinda as a slower fY in some cases, but less minus and a tad slower (shrug).

In 2D, SM2 has strong tools in neutral. More of a personal opinion, but he has one of the best neutral game out of the roster, with few beating him. His game here is mainly as the (whiff) Punisher. Tickling toes with 2Y, giving the cold shoulder (6X) to those who you don’t like and just throwing some of that dark physic energy at them (Blast fireballs). His reactive anti air game is pretty good with 8Y and 8A, although getting crafty with a 2X or Teleport crossunder isn’t something to shy away from to gain a better position.

SM2's Burst Mode can be very intimidating, although it isn't for long. His meter gauge is 100cc, the lowest in the game thus making him tied with a few other characters for fastest Burst gain. However, he solely takes the cake when it comes to shortest Burst time at 8 seconds. A huge thing to note is that he doesn't use his own HP for any Special attacks whilst in Burst! Use that to your advantage! Underneath the surface he has some changes to his moveset that allow him to confirm into a threatening Burst Attack: Dark Nova. About his Dark Nova, it has a very large hitbox and deals lots of chip. The closer the opponent is to the center of the hitbox, the more damage it does. It's more commonly used as a punish tool, but there are many ways to confirm it so feel free to explore what you can do with it.

  • 480 HP
  • 100 CC Synergy Gauge
  • Shield: Weak


  • High Stance: Charges Synergy Gauge (can move while active).
  • Low Stance: Guard Point on lows starting frame 7.


  • FP Forward Dash: 17 Frames
  • FP Back Dash: 23 Frames (Invincible from frame 1-8)
  • FP Side Dash: 27 Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 21 Frames (Invincible from frame 1-8)


General Moves




Pokken Shadow Mewtwo Grab FP 1.png

Pokken Shadow Mewtwo Grab DP 1.png

Y+B Grab Attack
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 60 / DP 90 12 N/A i11 FP Shift (+8) / DP Shift N/A




Pokken Shadow Mewtwo CA 1.png

Pokken Shadow Mewtwo CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 / 91 3 Mid High i35 / i55 +4 / Launch -8 / +4

Shadow Mewtwo is put into a counter state from frame 1-28 (48 if charged).

Counter pierces when fully charged.




Pokken Shadow Mewtwo Burst Mode.png
Burst Mode
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Pokemon moves no longer consume HP on use.

DP/FP Grab, DP / FP j.Y, DP / FP j.X, nY, Homing Attack 2,

5Y, 5YY, 6Y, 2X, and 8X all become enhanced.




Pokken Shadow Mewtwo Grab FP 2.png

Pokken Shadow Mewtwo Grab DP 2.png

Y+B Grab (Burst Mode)
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 110 / DP 165 12 N/A i11 FP Shift (+8) / DP Shift N/A




Field Phase Moves




Pokken Shadow Mewtwo nY 1.png

Pokken Shadow Mewtwo nY 2.png Pokken Shadow Mewtwo nY 3.png

nY
Attack Damage Height Impact Hit Adv Block
Normal 12 / 32 (10) Special Mid i15 -5 -18

Creates three orbs that travel in a straight line.

Using Miracle Eye causes the orbs to increase in size and track down the opponent.

Special / fY cancelable.




Pokken Shadow Mewtwo sY 1.png

Pokken Shadow Mewtwo sY 2.png

sY
Attack Damage Height Impact Hit Adv Block
Normal 48 / 40 (10) Special Mid / Mid i53 +44 +23

Shadow Mewtwo dodges to the side and creates arrow-like projectiles that travel in a straight line.

Using Miracle Eye transforms the projectiles into mirrors that absorb enemy projectiles.

Travels slightly forward, and has increased duration in Burst Mode.

Special / fY cancelable.




Pokken Shadow Mewtwo fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 110 Mid Low / Mid i19 Shift (Launch) -8

A vertical sword attack that spews flames that travel forward.

The flames are considered a projectile.




Pokken Shadow Mewtwo bY 1.png

Pokken Shadow Mewtwo bY 2.png

bY
Attack Damage Height Impact Hit Adv Block
Normal 30 / 40 (18) Mid i35 +13 / Shift (+8) -16

Shadow Mewtwo throws out a pillar that heads towards the opponent.

Using Miracle Eye expands the pillar, causing it to phase shift on hit.




Pokken Shadow Mewtwo jY FP 1.png

Pokken Shadow Mewtwo jY FP 2.png

j.Y
Attack Damage Height Impact Hit Adv Block
Normal 20 Mid High i19 +16 -21

Throws three orbs that chase down the opponent.

In Burst Mode, j.Y throws out five orbs.

Special cancelable.




Pokken Shadow Mewtwo jX FP 1.png

Pokken Shadow Mewtwo jX FP 2.png

j.X / j.[X]
Attack Damage Height Impact Hit Adv Block
Normal 80 / 100 Mid High i24 / i44 Shift (Knockdown) -8 / -4

Shadow Mewtwo homes in on the opponent and divekicks.

Charging the divekick makes it counter pierce.




Pokken Shadow Mewtwo jX FP 3.png
j.X / j.[X] (Burst Mode)
Attack Damage Height Impact Hit Adv Block
Normal 125 / 167 Mid High / Mid i24 / i44 Shift (Launch) -8 / -4

In Burst Mode, a pillar spawns upon landing.

When charged, the pillar counter pierces as well.




Pokken Shadow Mewtwo Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 50 Mid i17 +11 -8

Shadow Mewtwo homes in on the opponent and does an uppercut.




Pokken Shadow Mewtwo Homing Attack 2 1.png

Pokken Shadow Mewtwo Homing Attack 2 2.png

XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 40 / 45 Mid i17 +10 -4

Following up from Homing Attack 1, Shadow Mewtwo kicks the opponent.

In Burst Mode, this kick is replaced with a multihit flurry of kicks.

Pokken Shadow Mewtwo Homing Attack 3.png
XXX / XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block
Normal 42 / 110 Mid i17 Shift (+8) -8

Following up from Homing Attack 2, Shadow Mewtwo fires a tornado from Its fist.

Can be charged to guard break/counter pierce.

If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.







Weak Moves




Pokken Shadow Mewtwo 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Low i11 0 -8

A low sword attack that is invincible against Highs on frame 1.

Throw crush.

Special cancelable.

Pokken Shadow Mewtwo 2YY.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 27 2 Low i11 0 -8

Throw crush.

Special Cancelable




Pokken Shadow Mewtwo 5Y 1.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 High i15 0 -8

Special cancelable.


Pokken Shadow Mewtwo 5YY 1.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 64 4 Mid i15 +8 -12

Special cancelable.







Pokken Shadow Mewtwo 5Y 2.png
5Y (Burst Mode)
Attack Damage PSP Height Impact Hit Adv Block
Normal 33 0 Mid Low i15 0 -8

Special cancelable.


Pokken Shadow Mewtwo 5YY 2.png
5YY (Burst Mode)
Attack Damage PSP Height Impact Hit Adv Block

Special cancelable.









Pokken Shadow Mewtwo 6Y 1.png

Pokken Shadow Mewtwo 6Y 2.png Pokken Shadow Mewtwo 6Y 3.png

6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 102 / 49 (18) 4 / 0 Mid / Mid i15 Launch / Launch -8 / +37

An uppercut that spawns a pillar on the other side of the stage.

The pillar has no hitstun unless Shadow Mewtwo is in Burst Mode or has an Attack buff.

Using Miracle Eye detonates the pillar and launches the opponent.




Pokken Shadow Mewtwo 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 0 High i15 +4 -12

Invincible against Highs and Mid Highs on frame 5.




Pokken Shadow Mewtwo 8YY.png
8YY / 8Y[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 4 / 12 High i15 Launch / Shift +10








Pokken Shadow Mewtwo jY DP 1.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 / 20 / 20 0 / 1 / 1 Mid High i11 +24 -8

Special cancelable.



Pokken Shadow Mewtwo jY DP 2.png
j.Y (Burst Mode)
Attack Damage PSP Height Impact Hit Adv Block
Normal 44 3 Mid High i11 +24 -8

Special cancelable.




Strong Moves




Pokken Shadow Mewtwo 2X 1.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Low i15 Launch -12

Invincible against Highs on frame 1.




Pokken Shadow Mewtwo 2X 2.png
2X (Burst Mode)
Attack Damage PSP Height Impact Hit Adv Block
Normal 110 3 Low i15 Launch +4

Invincible against Highs on frame 1.




Pokken Shadow Mewtwo 4X.png
4X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid Low Crumple -4

Absorbs projectiles.

Dash cancelable.




Pokken Shadow Mewtwo 5X.png
'
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Mid Low i19 Knockdown -12




Pokken Shadow Mewtwo 5XX.png
5XX
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid i19 Launch -12

Pokken Shadow Mewtwo 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 2 Mid Low i19 +8 -4

Special cancelable.

Jump cancelable.



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Pokken Shadow Mewtwo 8X 1.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid Low i27 +12 -8

Invincible against Lows on frame 5.

Stuns if Its a critical hit.

Throw crush.




Pokken Shadow Mewtwo 8X 2.png
8X (Burst Mode)
Attack Damage PSP Height Impact Hit Adv Block
Normal 110 4 Mid i27 Launch +8

Invincible against Lows on frame 5.

Throw crush.




j.X / j.[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 0 Mid High i21 / i41 20 -4 / -2




j.X / j.[X] (Burst Mode)
Attack Damage PSP Height Impact Hit Adv Block
Normal 127 / 149 3 Mid High / Mid i21 / i41 Launch -8 / -4