Pokken Tournament DX/Suicune

From SuperCombo Wiki
Pokken Suicune.png

Introduction

Suicune is a bulky fighter with tools to help him fight within close quarters or at a range. His strengths include rewarding anti-airs, strong pokes, and utilizing cancels for a strong mix-up game. In field phase, Suicune has great defensive moves and projectiles that keep opponents on their toes. In duel phase, he can switch between solid zoning to make enemies approach, or bait opponents up close for rewarding confirms. Overall, Suicune is a sturdy character that excels when you have your game-plan ready.

Despite his strengths, Suicune does come with some weaknesses. In general, he requires taking risks in order to deal sizable amounts of damage. He is very momentum based and can fall if he loses small neutral interactions. In field, his projectiles can be avoided by opponents walking sideways, so this phase requires some creativity. In duel phase, Suicune's quicker attacks lack reward so he must win a series of small exchanges or go for risky reads.

  • 630 HP
  • 200 CC Synergy Gauge
  • Shield: Normal


  • High Stance: Removes debuffs quicker
  • Low Stance: Invincible against Highs on frame 1


  • FP Forward Dash: idk Frames
  • FP Back Dash: idk Frames
  • FP Side Dash: idk Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


General Moves

Pokken Suicune Grab DP.png

Pokken Suicune Grab FP.png

Y+B Grab Attack
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 60 / DP 90 12 N/A i15 FP Shift (+8) / DP Shift N/A




Pokken Suicune CA 1.png

Pokken Suicune CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 70 / 100 3 Mid Low i35 / i55 +8 / Knockdown -12 / -8

Suicune is put into a counter state from frame 1-28 (48 if charged).

Counter pierces when fully charged.

Pokken Suicune CAY.png
X+A > Y Counter Attack: Followup
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 3 High i19 Launch -36

An upwards corkscrew that can be used after a CA.

If followed up after a CA, the initial CA will have no PSP (0 / 3 PSP).

Can be used on Its own if Y is pressed while charging.

Does not counter pierce even if it was followed up from a charged CA.




Field Phase Moves

Weak Moves

Strong Moves

Pokemon Moves

Combos

Notable Players

Victor Von Fre$h the West Coast Warlord

External Resources