Geese Howard(KOF96)

From SuperCombo Wiki
Revision as of 16:59, 8 August 2017 by Cooljay (talk | contribs) (→‎Frame Data: Added some hitbox screencaps)

Geese96win.gif

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Reppuken qcf+A
Double Reppuken qcf+C
Shippuken qcb+P Can only be done in air
Hishou Nichirin Zan dp+P
Jaei Ken hcb+P
Atemi Nage/Atemi Uchi hcb+K B Version counters air attacks and non fireball special moves and D version counters non low normal attacks

Super Moves

Move Name Motion Nickname Description
Raging Storm db, hcb , df+P

Frame Data

Move Name Hitbox Startup Active Frames Advantage on Block Advantage on Hit
Far A Kof96geesefarA.png 6 5 -1 3
Close A Kof96geesecloseA.png 6 4 1 3
Far B Kof96geesefarB.png 8 5 -4 -2
Close B Kof96geesecloseB.png 5 4 -1 1
Far C Kof96geesefarC.png 8 7 -8 -6
Close C Kof96geesecloseC.png 6 3 -4 -2
Far D Kof96geesefarD.png 10 6 -9 -7
Close D(Both Hits) Kof96geesecloseD(1).png Kof96geesecloseD(2).png 6, 3 3, 7 -4 -2
Crouching A Kof96geesecrouchA.png 8 4 -1 1
Crouching B Kof96geesecrouchB.png 7 5 -1 1
Crouching C Kof96geesecrouchC(1).png Kof96geesecrouchC(2).png Kof96geesecrouchC(3).png 6 7 -6 -4
Crouching D Kof96geesecrouchD.png 11 6 -3 KD
Standing CD Kof96geesestandCD.png 14 4 -4 KD
Reppuken 10 10 -9 -7
Double Reppuken Kof96geesedoublereppuken(1).png Kof96geesedoublereppuken(2).png Kof96geesedoublereppuken(3).png Kof96geesedoublereppuken(4).png Kof96geesedoublereppuken(5).png Kof96geesedoublereppuken(6).png 19 11, 9 -24 KD
Jaei Ken A Kof96geesejaeikenA.png 15 16 -8 KD
Jaei Ken C Kof96geesejaeikenC.png 20 16 -13 KD
Hishou Nichirin Zan A Kof96geesebuzzsawA(1).png Kof96geesebuzzsawA(2).pngKof96geesebuzzsawA(3).png 11 4,3 -8 KD
Hishou Nichirin Zan C Kof96geesebuzzsawC(1).png Kof96geesebuzzsawC(2).pngKof96geesebuzzsawC(3).png 20 3,3 -12 KD
Counter B Kof96geesecounterB.png 3 18 - -
Counter D Kof96geesecounterD.png 3 18 - -

Combos

[J.C] Cl.D(1 hit), QCF+C

[J.C]Cl.C or Cr. C, QCF+A

[J.C]Cl.C or Cr.C, HCB+A

Cr.A, Cr.A,Cr.A(Close)

J.C, Cr.A, QCF+A

[Corner] Cr. A , Cr. A , QCF+A


Infinite

Note: This is very hard to do, but if you can do it consistently by all means use it.

(During Max Mode)

(Corner Only) Hop C,C, Land[Repeat Until Stun]

Strategies