Project Justice/Burning Batsu

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Overhead Attack b + HP / + HK

Rival Launcher                 df + HP
Mini-Rival Launcher            df + HK
Aerial Rave Finisher           f + HP / f + HK

Special Moves

Ryuusei Kick qcf + K (in air)

Kiai Dan qcf + P (air)

(Guts Upper) dp + P

Mikazuki Kick qcb + K

Super Moves

Zenkai Ryuusei Kick qcf,qcf + K (in air)

Zenkai Kiai Dan qcf,qcf + P (air)

Zenkai Guts Upper qcb,qcb + P

(Zenkai Throw) qcf,qcf + K (in air)

2 Person Team Up Technique (Double Kiai Dan)

3 Person Team Up Technique Final Symphony

The Basics

Advanced Strategy

Match-ups

Vs. Akira:

Vs. Batsu:

Vs. Burning Batsu:

Vs. Boman:

Vs. Daigo:

Vs. Demon Hyo:

Vs. Edge:

Vs. Gan:

Vs. Hayato:

Vs. Hideo:

Vs. Hinata:

Vs. Hyo:

Vs. Iincyo:

Vs. Kurow:

Vs. Kyoko:

Vs. Kyosuke:

Vs. Momo:

Vs. Nagare:

Vs. Natsu:

Vs. Powered Akira:

Vs. Ran:

Vs. Roberto:

Vs. Roy:

Vs. Shoma:

Vs. Tiffany:

Vs. Vatsu:

Vs. Wild Daigo:

Vs. Yurika:

Vs. Zaki: