Sub-Zero (MK2)

From SuperCombo Wiki

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Introduction

Thought to have been killed in the Shaolin Tournament, Sub-Zero mysteriously returns. It is believed he traveled into the Outworld to again attempt to assassinate Shang Tsung. To do so he must fight his way through Shao Kahn's tournament.

Move List

Close HP : Quick Strike [Hits high]

Iceball : D, F, LP

Ground Ice : D, B, LK

Slide : B+LP+LK+Block

Finishers

Fatality 1 : (Sweep) F, F, D, HK, (Close) F, D, F, F, HP

Fatality 2 : (Full) Hold LP, B, B, D, F, Release LP

Babality : D, B, B, HK

Friendship : B, B, D, HK

Pit II/Tomb : D, F, F, Block

Advanced Strategies

Uppercut: Weak

Jump Kick: Good

Roundhouse: Awesome

Sub-Zero is another fighter who lacks high power offense. His Iceball is easily blockable. The Ground Freeze is easily avoidable. You must bait your opponent into jumping towards you then get them, either with the roundhouse or the Ground Freeze. If you do hit your opponent, always do the Ground Freeze underneath them. They will have to jump away in order to avoid slipping on the ice. Sub-Zero is a good close range fighter, with good low jabs. The Slide is still a great move, good for close range fighting and at the end of a combo. Copy and paste rule.

Combos

1. (mid-screen) aaFreeze, HP, JP, Slide (3 Hits, 25%) 2. (corner) JK, d+LP, d+LP, HP, Slide (5 Hits, 39%) 3. (corner) JK, d+LP, d+LP, LK, Slide (5 Hits, 47%) 4. (corner) aaFreeze, SUJK, d+LP, Uppercut (3 Hits, 48%) 5. (mid-screen) JK, Ground Ice, TAK, Jump Kick (4 Hits, 48%) 6. (near corner) Ground Ice, RH, JK, HP, Slide (5 Hits, 49%) 7. (corner) aaFreeze, SUJK, RH, HK (3 hits, 58%) 8. (near corner) Ground Ice, Uppercut (Land on Ground Ice), JK, Uppercut (4 Hits, 66%)

-Infinites 1. (corner) RH, RH, RH, RH...